// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // 中文(简体,中国) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED #pragma code_page(936) #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n" "LANGUAGE 4, 2\r\n" "#pragma code_page(936)\r\n" "#include ""res\\GameServer.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n" "#include ""afxres.rc"" // 标准组件\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 6,6,0,3 PRODUCTVERSION 6,6,0,3 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "080403a8" BEGIN VALUE "Comments", "科技有限公司" VALUE "CompanyName", "科技有限公司" VALUE "FileDescription", "牛牛服务器" VALUE "FileVersion", "6.6.0.3" VALUE "InternalName", "OxNewServer.dll" VALUE "LegalCopyright", "深圳市网狐科技有限公司" VALUE "OriginalFilename", "OxNewServer.dll" VALUE "ProductName", "牛牛客户端" VALUE "ProductVersion", "6.6.0.3" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x804, 936 END END ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_CUSTOM_RULE DIALOGEX 0, 0, 369, 218 STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN GROUPBOX "库存控制",IDC_STATIC,19,19,331,73 EDITTEXT IDC_EDIT_ROOMSTORAGE_START,91,38,79,12,ES_AUTOHSCROLL | ES_NUMBER LTEXT "房间库存起始值:",IDC_STATIC,22,41,65,9 LTEXT "房间库存衰减值:",IDC_STATIC,182,41,64,9 LTEXT "房间库存封顶值1:",IDC_STATIC,22,57,65,9 LTEXT "房间库存封顶值2:",IDC_STATIC,22,72,65,9 LTEXT "赢分概率1:",IDC_STATIC,182,57,64,9 LTEXT "赢分概率2:",IDC_STATIC,182,72,64,9 GROUPBOX "机器人控制",IDC_STATIC,19,100,331,101 EDITTEXT IDC_EDIT_ROOMSTORAGE_DEDUCT,250,38,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT_ROOMSTORAGE_MAX1,91,54,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT_ROOMSTORAGE_MUL1,250,54,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT_ROOMSTORAGE_MAX2,91,69,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_EDIT_ROOMSTORAGE_MUL2,250,69,79,12,ES_AUTOHSCROLL | ES_NUMBER LTEXT "机器人的分数最小值:",IDC_STATIC,32,122,80,9 LTEXT "机器人的分数最大值:",IDC_STATIC,31,135,80,9 LTEXT "取款最小数额:",IDC_STATIC,31,149,80,9 LTEXT "取款最大数额:",IDC_STATIC,31,162,80,9 LTEXT "存款百分比:",IDC_STATIC,31,175,80,9 LTEXT "%",IDC_STATIC,211,174,12,11 LTEXT "%",IDC_STATIC,332,70,12,11 LTEXT "%",IDC_STATIC,332,55,12,11 EDITTEXT IDC_ROBOT_SCOREMIN,113,119,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_ROBOT_BANKERGETBANKER,113,159,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_ROBOT_SCOREMAX,113,132,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_ROBOT_BANKGET,113,146,79,12,ES_AUTOHSCROLL | ES_NUMBER EDITTEXT IDC_ROBOT_STOMUL,113,172,79,12,ES_AUTOHSCROLL | ES_NUMBER END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_CUSTOM_RULE, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 362 TOPMARGIN, 7 BOTTOMMARGIN, 211 END END #endif // APSTUDIO_INVOKED #endif // 中文(简体,中国) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE 4, 2 #pragma code_page(936) #include "res\GameServer.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源 #include "afxres.rc" // 标准组件 #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED