#pragma once #include "../游戏服务器/ServerControl.h" //数值掩码 #define LOGIC_MASK_COLOR 0xF0 //花色掩码 #define LOGIC_MASK_VALUE 0x0F //数值掩码 class CServerControlItemSink : public IServerControl { public: CServerControlItemSink(void); virtual ~CServerControlItemSink(void); public: //服务器控制 virtual bool __cdecl ServerControl(BYTE cbHandCardData[GAME_PLAYER][MAX_COUNT], ITableFrame * pITableFrame); //获取牌信息 CString GetCradInfo( BYTE cbCardData ); };