生成启动时间为 2026/3/2 11:00:36。 1>项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”在节点 2 上(Rebuild 个目标)。 1>ClCompile: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /I..\IM_SDK\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\audio\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\network /ID:\Mine\cocos2d\cocos\2d\..\..\external /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\icon\include" /ID:\Mine\cocos2d\cocos\2d\..\..\external\chipmunk\include\chipmunk /ID:\Mine\cocos2d\cocos\2d\..\..\extensions /ID:\Mine\cocos2d\cocos\2d\..\..\ /I.. /I..\Classes /I..\Classes\GameFrame /I..\Classes\JniCross /I..\Classes\Network /I..\Classes\Games\WNMJ /I..\Classes\Games\NiuNiu /I..\Classes\Games\DaZha /I..\Classes\Games\DDZ /I..\Classes\Games\ZJH /I..\Classes\Games\PDK /I..\Classes\Games\13S /I..\Classes\Global /I..\Classes\Games\SparrowBase /I..\Classes\Define /I..\Classes\Mission /I..\Classes\Interface /I..\Classes\Scenes /I..\Classes\Sound /I..\Classes\Utils /I..\Classes\Utils\crypt /I..\Classes\Utils\crypt\base /I..\Classes\Voice /I..\Classes\Voice\YunVaSDK /I"D:\Mine\cocos2d\cocos\2d\..\..\cocos\editor-support" /ID:\Mine\cocos2d\cocos\2d\..\..\cocos /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform\desktop /ID:\Mine\cocos2d\cocos\2d\..\..\external\glfw3\include\win32 /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\gles\include\OGLES" /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\freetype2 /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\ /ID:\Mine\cocos2d\cocos\2d\..\..\external /Z7 /nologo /W3 /WX- /MP /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _USE_MATH_DEFINES /D GL_GLEXT_PROTOTYPES /D CC_ENABLE_CHIPMUNK_INTEGRATION=1 /D COCOS2D_DEBUG=1 /D _CRT_SECURE_NO_WARNINGS /D _SCL_SECURE_NO_WARNINGS /D _USING_V110_SDK71_ /D _VARIADIC_MAX=10 /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug.win32\\" /Fd"Debug.win32\vc120.pdb" /Gd /TP /wd4819 /wd4267 /wd4251 /wd4244 /analyze- /errorReport:prompt ..\Classes\AppDelegate.cpp ..\Classes\GameFrame\ClientUserManager.cpp ..\Classes\GameFrame\CreateRoomBase.cpp ..\Classes\GameFrame\GameFrameBase.cpp ..\Classes\GameFrame\GamePlayer.cpp ..\Classes\GameFrame\UserInfo.cpp ..\Classes\Games\13S\13S_BigCardSprite.cpp ..\Classes\Games\13S\13S_GameLogic.cpp ..\Classes\Games\13S\13S_GameLogic2.cpp ..\Classes\Games\13S\13S_GameOverAni.cpp ..\Classes\Games\13S\13S_GamePlayer.cpp ..\Classes\Games\13S\13S_GameScene.cpp ..\Classes\Games\13S\13S_OpenResultItem.cpp ..\Classes\Games\13S\13S_OpenResultScene.cpp ..\Classes\Games\13S\13S_OperateCardPanel.cpp ..\Classes\Games\DaZha\DZ_GameEndNode.cpp ..\Classes\Games\DaZha\DZ_GameScene.cpp ..\Classes\Games\DaZha\DZ_PrivateEndNode.cpp ..\Classes\Games\DaZha\DZ_BigCardSprite.cpp ..\Classes\Games\DaZha\DZ_GameLogic.cpp ..\Classes\Games\DaZha\DZ_GamePlayer.cpp ..\Classes\Games\DaZha\DZ_HandCardLayer.cpp ..\Classes\Games\DaZha\DZ_SmallCardSprite.cpp ..\Classes\Games\DDZ\DDZ_BigCardSprite.cpp ..\Classes\Games\DDZ\DDZ_GameEndNode.cpp ..\Classes\Games\DDZ\DDZ_GameLogic.cpp ..\Classes\Games\DDZ\DDZ_GameScene.cpp ..\Classes\Games\DDZ\DDZ_HandCardLayer.cpp ..\Classes\Games\DDZ\DDZ_Player.cpp ..\Classes\Games\DDZ\DDZ_PrivateEndNode.cpp ..\Classes\Games\DDZ\DDZ_SmallCardSprite.cpp ..\Classes\Games\NiuNiu\NN_BigCardSprite.cpp ..\Classes\Games\NiuNiu\NN_GameLogic.cpp ..\Classes\Games\NiuNiu\NN_GamePlayer.cpp ..\Classes\Games\NiuNiu\NN_GameScene.cpp ..\Classes\Games\NiuNiu\NN_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_BigCardSprite.cpp ..\Classes\Games\PDK\PDK_GameEndNode.cpp ..\Classes\Games\PDK\PDK_GameLogic.cpp ..\Classes\Games\PDK\PDK_GameScene.cpp ..\Classes\Games\PDK\PDK_HandCardLayer.cpp ..\Classes\Games\PDK\PDK_Player.cpp ..\Classes\Games\PDK\PDK_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_SmallCardSprite.cpp ..\Classes\Games\SparrowBase\SparrowCard.cpp ..\Classes\Games\SparrowBase\SparrowCardBase.cpp ..\Classes\Games\SparrowBase\WeaveCardBase.cpp ..\Classes\Games\WNMJ\WN_CardManager.cpp ..\Classes\Games\WNMJ\WN_CNotifyDlg.cpp ..\Classes\Games\WNMJ\WN_GameLogic.cpp ..\Classes\Games\WNMJ\WN_GameOver.cpp ..\Classes\Games\WNMJ\WN_GamePlayer.cpp ..\Classes\Games\WNMJ\WN_GameScene.cpp ..\Classes\Games\WNMJ\WN_GetCardCtrl.cpp ..\Classes\Games\WNMJ\WN_PrivateScene.cpp ..\Classes\Games\WNMJ\WN_SparrowCard.cpp ..\Classes\Games\WNMJ\WN_WeaveCard.cpp ..\Classes\Games\ZJH\ZJH_ChipNode.cpp ..\Classes\Games\ZJH\ZJH_GameLogic.cpp ..\Classes\Games\ZJH\ZJH_GamePlayer.cpp ..\Classes\Games\ZJH\ZJH_GameScene.cpp ..\Classes\Games\ZJH\ZJH_OpenResultItem.cpp ..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp ..\Classes\Global\GlobalJosn.cpp ..\Classes\Global\GlobalUserInfo.cpp ..\Classes\Global\Helps.cpp ..\Classes\Global\ServerListData.cpp ..\Classes\Global\TipNode.cpp ..\Classes\Global\YSAudioEngine.cpp ..\Classes\JniCross\JniCallback.cpp ..\Classes\JniCross\JniFun.cpp ..\Classes\Mission\FaceMission.cpp ..\Classes\Mission\GameMission.cpp ..\Classes\Mission\GameRecord.cpp ..\Classes\Mission\IndividualMission.cpp ..\Classes\Mission\InsureMission.cpp ..\Classes\Mission\LoginMission.cpp ..\Classes\Mission\MissionWeiXin.cpp ..\Classes\Mission\PrivateMission.cpp ..\Classes\Mission\PublicNoticMission.cpp ..\Classes\Mission\UserInGameServer.cpp ..\Classes\Network\CallMission.cpp ..\Classes\Network\ClientInetAddress.cpp ..\Classes\Network\ClientNetDelegate.cpp ..\Classes\Network\ClientScoket.cpp ..\Classes\Network\ImagicDownManager.cpp ..\Classes\Network\SocketEngine.cpp ..\Classes\Network\SocketMission.cpp ..\Classes\Network\WebReq.cpp ..\Classes\Scenes\AutoReadyScene.cpp ..\Classes\Scenes\ChatScene.cpp ..\Classes\Scenes\CreateScene.cpp ..\Classes\Scenes\DismissScene.cpp ..\Classes\Scenes\DuiHuanScene.cpp ..\Classes\Scenes\GameCreator.cpp ..\Classes\Scenes\GameUnionScene.cpp ..\Classes\Scenes\GongHuiScene.cpp ..\Classes\Scenes\HelpScene.cpp ..\Classes\Scenes\IpTipScene.cpp ..\Classes\Scenes\JoinScene.cpp ..\Classes\Scenes\LoadingScene.cpp ..\Classes\Scenes\LogonScene.cpp ..\Classes\Scenes\LogoScene.cpp ..\Classes\Scenes\MainScene.cpp ..\Classes\Scenes\NoticeScene.cpp ..\Classes\Scenes\PayLogScene.cpp ..\Classes\Scenes\PayScene.cpp ..\Classes\Scenes\PlayerScene.cpp ..\Classes\Scenes\PopScene.cpp ..\Classes\Scenes\RadioCtrl.cpp ..\Classes\Scenes\RecordScene.cpp ..\Classes\Scenes\SelectShareScene.cpp ..\Classes\Scenes\SetScene.cpp ..\Classes\Scenes\ShowScene.cpp ..\Classes\Scenes\SystemNotice.cpp ..\Classes\Utils\ActionEx.cpp ..\Classes\Utils\crypt\base\aes.cpp ..\Classes\Utils\crypt\base\base64.cpp ..\Classes\Utils\crypt\coAes.cpp ..\Classes\Utils\crypt\coBase64.cpp ..\Classes\Utils\Encrypt.cpp ..\Classes\Utils\MD5.cpp ..\Classes\Utils\TimeManager.cpp ..\Classes\Utils\TimeNode.cpp ..\Classes\Utils\Utility.cpp ..\Classes\Voice\DispatchMsgNode.cpp ..\Classes\Voice\YunVaSDK\YVRespondFactory.cpp ..\Classes\Voice\YunVaSDK\YVTool.cpp ..\Classes\Voice\YvVoiceManager.cpp main.cpp AppDelegate.cpp ClientUserManager.cpp CreateRoomBase.cpp GameFrameBase.cpp GamePlayer.cpp UserInfo.cpp 13S_BigCardSprite.cpp 13S_GameLogic.cpp 13S_GameLogic2.cpp 13S_GameOverAni.cpp 13S_GamePlayer.cpp 13S_GameScene.cpp 13S_OpenResultItem.cpp 13S_OpenResultScene.cpp 13S_OperateCardPanel.cpp DZ_GameEndNode.cpp DZ_GameScene.cpp DZ_PrivateEndNode.cpp DZ_BigCardSprite.cpp DZ_GameLogic.cpp 1>..\Classes\Games\13S\13S_GameLogic.cpp(4578): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\13S\13S_GameLogic.cpp(4583): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\13S\13S_GameLogic.cpp(4595): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\13S\13S_GameOverAni.cpp(90): warning C4305: “参数”: 从“double”到“float”截断 1>..\Classes\Games\13S\13S_GameOverAni.cpp(91): warning C4305: “参数”: 从“double”到“float”截断 1>..\Classes\Games\13S\13S_GameOverAni.cpp(303): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\13S\13S_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\13S\13S_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配 DZ_GamePlayer.cpp DZ_HandCardLayer.cpp DZ_SmallCardSprite.cpp DDZ_BigCardSprite.cpp 1>..\Classes\Games\13S\13S_GameScene.cpp(3383): warning C4018: “<”: 有符号/无符号不匹配 DDZ_GameEndNode.cpp DDZ_GameLogic.cpp DDZ_GameScene.cpp DDZ_HandCardLayer.cpp DDZ_Player.cpp DDZ_PrivateEndNode.cpp DDZ_SmallCardSprite.cpp NN_BigCardSprite.cpp NN_GameLogic.cpp NN_GamePlayer.cpp NN_GameScene.cpp NN_PrivateEndNode.cpp PDK_BigCardSprite.cpp PDK_GameEndNode.cpp PDK_GameLogic.cpp PDK_GameScene.cpp PDK_HandCardLayer.cpp PDK_Player.cpp PDK_PrivateEndNode.cpp PDK_SmallCardSprite.cpp SparrowCard.cpp SparrowCardBase.cpp WeaveCardBase.cpp WN_CardManager.cpp WN_CNotifyDlg.cpp WN_GameLogic.cpp WN_GameOver.cpp WN_GamePlayer.cpp WN_GameScene.cpp WN_GetCardCtrl.cpp 1>..\Classes\Games\PDK\PDK_GameScene.cpp(2459): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\PDK\PDK_GameScene.cpp(2467): warning C4018: “<”: 有符号/无符号不匹配 WN_PrivateScene.cpp WN_SparrowCard.cpp WN_WeaveCard.cpp ZJH_ChipNode.cpp ZJH_GameLogic.cpp ZJH_GamePlayer.cpp ZJH_GameScene.cpp ZJH_OpenResultItem.cpp ZJH_OpenResultScene.cpp GlobalJosn.cpp GlobalUserInfo.cpp Helps.cpp ServerListData.cpp TipNode.cpp YSAudioEngine.cpp JniCallback.cpp JniFun.cpp FaceMission.cpp GameMission.cpp GameRecord.cpp IndividualMission.cpp InsureMission.cpp 1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配 LoginMission.cpp MissionWeiXin.cpp PrivateMission.cpp 1>..\Classes\Games\ZJH\ZJH_GameScene.cpp(2195): warning C4018: “<”: 有符号/无符号不匹配 PublicNoticMission.cpp UserInGameServer.cpp CallMission.cpp ClientInetAddress.cpp ClientNetDelegate.cpp ClientScoket.cpp ImagicDownManager.cpp SocketEngine.cpp SocketMission.cpp WebReq.cpp AutoReadyScene.cpp ChatScene.cpp CreateScene.cpp DismissScene.cpp DuiHuanScene.cpp GameCreator.cpp GameUnionScene.cpp GongHuiScene.cpp HelpScene.cpp IpTipScene.cpp JoinScene.cpp LoadingScene.cpp LogonScene.cpp 1>..\Classes\Network\ImagicDownManager.cpp(168): warning C4018: “<”: 有符号/无符号不匹配 LogoScene.cpp MainScene.cpp NoticeScene.cpp PayLogScene.cpp PayScene.cpp 1>..\Classes\Scenes\AutoReadyScene.cpp(66): warning C4996: 'cocos2d::ui::Text::setText': 被声明为已否决 D:\Mine\cocos2d\cocos\ui/UIText.h(105) : 参见“cocos2d::ui::Text::setText”的声明 PlayerScene.cpp PopScene.cpp RadioCtrl.cpp 1>..\Classes\Scenes\IpTipScene.cpp(54): warning C4018: “<”: 有符号/无符号不匹配 RecordScene.cpp 1>..\Classes\Scenes\PayLogScene.cpp(126): warning C4018: “<”: 有符号/无符号不匹配 SelectShareScene.cpp SetScene.cpp ShowScene.cpp SystemNotice.cpp ActionEx.cpp aes.cpp base64.cpp coAes.cpp coBase64.cpp Encrypt.cpp MD5.cpp TimeManager.cpp TimeNode.cpp Utility.cpp DispatchMsgNode.cpp YVRespondFactory.cpp YVTool.cpp YvVoiceManager.cpp main.cpp 1>..\Classes\Utils\Utility.cpp(471): warning C4018: “<”: 有符号/无符号不匹配 1>..\Classes\Utils\Utility.cpp(506): warning C4018: “<”: 有符号/无符号不匹配 Link: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe" /INCREMENTAL /NOLOGO /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:..\IM_SDK\win32 opengl32.lib glew32.lib libzlib.lib libwebp.lib libiconv.lib freetype.lib winmm.lib ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib LoginSDK.lib yvpacket.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib" /MACHINE:X86 /SAFESEH Debug.win32\AppDelegate.obj Debug.win32\ClientUserManager.obj Debug.win32\CreateRoomBase.obj Debug.win32\GameFrameBase.obj Debug.win32\GamePlayer.obj Debug.win32\UserInfo.obj Debug.win32\13S_BigCardSprite.obj Debug.win32\13S_GameLogic.obj Debug.win32\13S_GameLogic2.obj Debug.win32\13S_GameOverAni.obj Debug.win32\13S_GamePlayer.obj Debug.win32\13S_GameScene.obj Debug.win32\13S_OpenResultItem.obj Debug.win32\13S_OpenResultScene.obj Debug.win32\13S_OperateCardPanel.obj Debug.win32\DZ_GameEndNode.obj Debug.win32\DZ_GameScene.obj Debug.win32\DZ_PrivateEndNode.obj Debug.win32\DZ_BigCardSprite.obj Debug.win32\DZ_GameLogic.obj Debug.win32\DZ_GamePlayer.obj Debug.win32\DZ_HandCardLayer.obj Debug.win32\DZ_SmallCardSprite.obj Debug.win32\DDZ_BigCardSprite.obj Debug.win32\DDZ_GameEndNode.obj Debug.win32\DDZ_GameLogic.obj Debug.win32\DDZ_GameScene.obj Debug.win32\DDZ_HandCardLayer.obj Debug.win32\DDZ_Player.obj Debug.win32\DDZ_PrivateEndNode.obj Debug.win32\DDZ_SmallCardSprite.obj Debug.win32\NN_BigCardSprite.obj Debug.win32\NN_GameLogic.obj Debug.win32\NN_GamePlayer.obj Debug.win32\NN_GameScene.obj Debug.win32\NN_PrivateEndNode.obj Debug.win32\PDK_BigCardSprite.obj Debug.win32\PDK_GameEndNode.obj Debug.win32\PDK_GameLogic.obj Debug.win32\PDK_GameScene.obj Debug.win32\PDK_HandCardLayer.obj Debug.win32\PDK_Player.obj Debug.win32\PDK_PrivateEndNode.obj Debug.win32\PDK_SmallCardSprite.obj Debug.win32\SparrowCard.obj Debug.win32\SparrowCardBase.obj Debug.win32\WeaveCardBase.obj Debug.win32\WN_CardManager.obj Debug.win32\WN_CNotifyDlg.obj Debug.win32\WN_GameLogic.obj Debug.win32\WN_GameOver.obj Debug.win32\WN_GamePlayer.obj Debug.win32\WN_GameScene.obj Debug.win32\WN_GetCardCtrl.obj Debug.win32\WN_PrivateScene.obj Debug.win32\WN_SparrowCard.obj Debug.win32\WN_WeaveCard.obj Debug.win32\ZJH_ChipNode.obj Debug.win32\ZJH_GameLogic.obj Debug.win32\ZJH_GamePlayer.obj Debug.win32\ZJH_GameScene.obj Debug.win32\ZJH_OpenResultItem.obj Debug.win32\ZJH_OpenResultScene.obj Debug.win32\GlobalJosn.obj Debug.win32\GlobalUserInfo.obj Debug.win32\Helps.obj Debug.win32\ServerListData.obj Debug.win32\TipNode.obj Debug.win32\YSAudioEngine.obj Debug.win32\JniCallback.obj Debug.win32\JniFun.obj Debug.win32\FaceMission.obj Debug.win32\GameMission.obj Debug.win32\GameRecord.obj Debug.win32\IndividualMission.obj Debug.win32\InsureMission.obj Debug.win32\LoginMission.obj Debug.win32\MissionWeiXin.obj Debug.win32\PrivateMission.obj Debug.win32\PublicNoticMission.obj Debug.win32\UserInGameServer.obj Debug.win32\CallMission.obj Debug.win32\ClientInetAddress.obj Debug.win32\ClientNetDelegate.obj Debug.win32\ClientScoket.obj Debug.win32\ImagicDownManager.obj Debug.win32\SocketEngine.obj Debug.win32\SocketMission.obj Debug.win32\WebReq.obj Debug.win32\AutoReadyScene.obj Debug.win32\ChatScene.obj Debug.win32\CreateScene.obj Debug.win32\DismissScene.obj Debug.win32\DuiHuanScene.obj Debug.win32\GameCreator.obj Debug.win32\GameUnionScene.obj Debug.win32\GongHuiScene.obj Debug.win32\HelpScene.obj Debug.win32\IpTipScene.obj Debug.win32\JoinScene.obj Debug.win32\LoadingScene.obj Debug.win32\LogonScene.obj Debug.win32\LogoScene.obj Debug.win32\MainScene.obj Debug.win32\NoticeScene.obj Debug.win32\PayLogScene.obj Debug.win32\PayScene.obj Debug.win32\PlayerScene.obj Debug.win32\PopScene.obj Debug.win32\RadioCtrl.obj Debug.win32\RecordScene.obj Debug.win32\SelectShareScene.obj Debug.win32\SetScene.obj Debug.win32\ShowScene.obj Debug.win32\SystemNotice.obj Debug.win32\ActionEx.obj Debug.win32\aes.obj Debug.win32\base64.obj Debug.win32\coAes.obj Debug.win32\coBase64.obj Debug.win32\Encrypt.obj Debug.win32\MD5.obj Debug.win32\TimeManager.obj Debug.win32\TimeNode.obj Debug.win32\Utility.obj Debug.win32\DispatchMsgNode.obj Debug.win32\YVRespondFactory.obj Debug.win32\YVTool.obj Debug.win32\YvVoiceManager.obj Debug.win32\main.obj D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libcocos2d.lib D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libSpine.lib D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libbox2d.lib 正在创建库 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib 和对象 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exp GameClient.vcxproj -> D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe 1>已完成生成项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”(Rebuild 个目标)的操作。 生成成功。 已用时间 00:01:22.27