#ifndef MATCH_SERVICE_HEAD_HEAD_FILE #define MATCH_SERVICE_HEAD_HEAD_FILE ////////////////////////////////////////////////////////////////////////////////// //平台定义 #include "..\..\全局定义\Platform.h" //消息定义 #include "..\..\消息定义\CMD_Commom.h" #include "..\..\消息定义\CMD_Correspond.h" #include "..\..\消息定义\CMD_GameServer.h" //平台文件 #include "..\..\服务器组件\服务核心\ServiceCoreHead.h" #include "..\..\服务器组件\游戏服务\GameServiceHead.h" #include "..\..\服务器组件\内核引擎\KernelEngineHead.h" ////////////////////////////////////////////////////////////////////////////////// //导出定义 //导出定义 #ifndef MATCH_SERVICE_CLASS #ifdef MATCH_SERVICE_DLL #define MATCH_SERVICE_CLASS _declspec(dllexport) #else #define MATCH_SERVICE_CLASS _declspec(dllimport) #endif #endif //模块定义 #ifndef _DEBUG #define MATCH_SERVICE_DLL_NAME TEXT("MatchService.dll") //组件名字 #else #define MATCH_SERVICE_DLL_NAME TEXT("MatchServiceD.dll") //组件名字 #endif ////////////////////////////////////////////////////////////////////////////////// //取消报名原因; #define UNSIGNUP_REASON_PLAYER 0 //玩家取消; #define UNSIGNUP_REASON_SYSTEM 1 //系统取消; ////////////////////////////////////////////////////////////////////////////////// //类型声明 class CLockTimeMatch; ////////////////////////////////////////////////////////////////////////////////// //比赛参数 struct tagMatchManagerParameter { //配置参数 tagGameMatchOption * pGameMatchOption; //比赛配置 tagGameServiceOption * pGameServiceOption; //服务配置 tagGameServiceAttrib * pGameServiceAttrib; //服务属性 //内核组件 ITimerEngine * pITimerEngine; //时间引擎 IDBCorrespondManager * pICorrespondManager; //数据引擎 ITCPNetworkEngineEvent * pTCPNetworkEngine; //网络引擎 //服务组件 IAndroidUserManager * pIAndroidUserManager; //机器管理 IServerUserManager * pIServerUserManager; //用户管理 IMainServiceFrame * pIMainServiceFrame; //服务框架 IServerUserItemSink * pIServerUserItemSink; //用户接口 }; //分数单项; struct tagMatchScore { DWORD dwUserID; //用户I D; SCORE lFinishMaxScore; //用户完成局数最好的成绩; SCORE lScore; //用户最好的成绩; IServerUserItem * pUserItem; //用户接口; TCHAR szNickName[LEN_NICKNAME]; //用户昵称; tagMatchScore() { memset(this, 0, sizeof(tagMatchScore)); } SCORE GetCurMaxScore() const { return lScore; } }; ////////////////////////////////////////////////////////////////////////////////// #ifdef _UNICODE #define VER_IMatchServiceManager INTERFACE_VERSION(1,1) static const GUID IID_IMatchServiceManager={0xd513eace,0xb67d,0x43d9,0x0097,0xfa,0xd8,0xa7,0x9d,0x31,0x39,0x9b}; #else #define VER_IMatchServiceManager INTERFACE_VERSION(1,1) static const GUID IID_IMatchServiceManager={0x7d381e8a,0x8c10,0x4443,0x00b5,0xad,0x75,0x4b,0xe5,0x50,0xc5,0x53}; #endif //比赛服务器管理接口 interface IMatchServiceManager : public IUnknownEx { //控制接口 public: //停止服务 virtual bool StopService()=NULL; //启动服务 virtual bool StartService()=NULL; //管理接口 public: //创建比赛 virtual bool CreateGameMatch(BYTE cbMatchType)=NULL; //绑定桌子 virtual bool BindTableFrame(ITableFrame * pTableFrame,WORD wChairID)=NULL; //初始化接口 virtual bool InitMatchInterface(tagMatchManagerParameter & MatchManagerParameter)=NULL; //系统事件 public: //时间事件 virtual bool OnEventTimer(DWORD dwTimerID, WPARAM dwBindParameter)=NULL; //数据库事件 virtual bool OnEventDataBase(WORD wRequestID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL; //网络事件 public: //比赛事件 virtual bool OnEventSocketMatch(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem, DWORD dwSocketID)=NULL; //用户接口 public: //用户登录 virtual bool OnEventUserLogon(IServerUserItem * pIServerUserItem)=NULL; //用户登出 virtual bool OnEventUserLogout(IServerUserItem * pIServerUserItem)=NULL; //进入事件 virtual bool OnEventEnterMatch(DWORD dwSocketID, VOID* pData, DWORD dwUserIP, bool bIsMobile)=NULL; //用户参赛 virtual bool OnEventUserJoinMatch(IServerUserItem * pIServerUserItem, BYTE cbReason,DWORD dwSocketID)=NULL; //用户退赛 virtual bool OnEventUserQuitMatch(IServerUserItem * pIServerUserItem, BYTE cbReason, WORD *pBestRank=NULL, DWORD dwContextID=INVALID_WORD)=NULL; //接口信息 public: //用户接口 virtual IUnknownEx * GetServerUserItemSink()=NULL; }; ////////////////////////////////////////////////////////////////////////////////// #ifdef _UNICODE #define VER_IGameMatchItem INTERFACE_VERSION(1,1) static const GUID IID_IGameMatchItem={0xd513eace,0xb67d,0x43d9,0x0097,0xfa,0xd8,0xa7,0x9d,0x31,0x39,0x9b}; #else #define VER_IGameMatchItem INTERFACE_VERSION(1,1) static const GUID IID_IGameMatchItem={0x7d381e8a,0x8c10,0x4443,0x00b5,0xad,0x75,0x4b,0xe5,0x50,0xc5,0x53}; #endif //游戏比赛接口 interface IGameMatchItem : public IUnknownEx { //控制接口 public: //启动通知 virtual void OnStartService()=NULL; //管理接口 public: //绑定桌子 virtual bool BindTableFrame(ITableFrame * pTableFrame,WORD wTableID)=NULL; //初始化接口 virtual bool InitMatchInterface(tagMatchManagerParameter & MatchManagerParameter)=NULL; //系统事件 public: //时间事件 virtual bool OnEventTimer(DWORD dwTimerID, WPARAM dwBindParameter)=NULL; //数据库事件 virtual bool OnEventDataBase(WORD wRequestID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL; //网络事件 public: //比赛事件 virtual bool OnEventSocketMatch(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem, DWORD dwSocketID)=NULL; //信息接口 public: //用户登录 virtual bool OnEventUserLogon(IServerUserItem * pIServerUserItem)=NULL; //用户登出 virtual bool OnEventUserLogout(IServerUserItem * pIServerUserItem)=NULL; //进入事件 virtual bool OnEventEnterMatch(DWORD dwSocketID, VOID* pData, DWORD dwUserIP, bool bIsMobile)=NULL; //用户参赛 virtual bool OnEventUserJoinMatch(IServerUserItem * pIServerUserItem, BYTE cbReason,DWORD dwSocketID)=NULL; //用户退赛 virtual bool OnEventUserQuitMatch(IServerUserItem * pIServerUserItem, BYTE cbReason, WORD *pBestRank=NULL, DWORD dwContextID=INVALID_WORD)=NULL; }; ////////////////////////////////////////////////////////////////////////////////// #ifdef _UNICODE #define VER_IMatchEventSink INTERFACE_VERSION(1,1) static const GUID IID_IMatchEventSink={0x9d49ab20,0x472c,0x4b3a,0x00bc,0xb4,0x92,0xfe,0x8c,0x41,0xcd,0xaa}; #else #define VER_IMatchEventSink INTERFACE_VERSION(1,1) static const GUID IID_IMatchEventSink={0x91cf29a0,0x04d3,0x48da,0x0083,0x36,0x64,0xb2,0xda,0x6a,0x21,0xdb}; #endif //游戏事件 interface IMatchEventSink :public IUnknownEx { //游戏开始 virtual bool OnEventGameStart(ITableFrame *pITableFrame, WORD wChairCount)=NULL; //游戏结束 virtual bool OnEventGameEnd(ITableFrame *pITableFrame,WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason)=NULL; //用户坐下 virtual bool OnActionUserSitDown(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser)=NULL; //用户起来 virtual bool OnActionUserStandUp(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser)=NULL; //用户同意 virtual bool OnActionUserOnReady(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL; }; /////////////////////////////////////////////////////////////////////////// #ifdef _UNICODE #define VER_ITableFrameHook INTERFACE_VERSION(1,1) static const GUID IID_ITableFrameHook={0xe9f19de8,0xfccb,0x42bd,0x0099,0x85,0xac,0xe9,0x26,0xf3,0xc4,0x2b}; #else #define VER_ITableFrameHook INTERFACE_VERSION(1,1) static const GUID IID_ITableFrameHook={0x94a90d45,0x570e,0x41d6,0x009f,0x20,0x01,0x8d,0x68,0x16,0xd5,0x0f}; #endif //桌子钩子接口 interface ITableFrameHook : public IUnknownEx { //管理接口 public: //设置接口 virtual bool SetMatchEventSink(IUnknownEx * pIUnknownEx)=NULL; //初始化 virtual bool InitTableFrameHook(IUnknownEx * pIUnknownEx)=NULL; //游戏事件 public: //游戏开始 virtual bool OnEventGameStart(ITableFrame *pITableFrame, WORD wChairCount)=NULL; //游戏结束 virtual bool OnEventGameEnd(ITableFrame *pITableFrame,WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason)=NULL; }; ////////////////////////////////////////////////////////////////////////////////// //游戏服务 DECLARE_MODULE_HELPER(MatchServiceManager,MATCH_SERVICE_DLL_NAME,"CreateMatchServiceManager") ////////////////////////////////////////////////////////////////////////////////// #endif