生成启动时间为 2020-04-04 18:07:52。 1>项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 2 上(Build 个目标)。 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory. 1>ClCompile: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt DataBaseEngineSink.cpp DataBaseEngineSink.cpp 1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据 1>h:\git\wnmj\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据 Link: C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServer.exe" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\运行\Debug\Ansi\GameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH Debug\GameServer.res Debug\AttemperEngineSink.obj Debug\DataBaseEngineSink.obj Debug\DBCorrespondManager.obj Debug\DistributeManager.obj Debug\GameServer.obj Debug\GameServerDlg.obj Debug\InitParameter.obj Debug\SensitiveWordsFilter.obj Debug\ServerCtrlDlg.obj Debug\ServerListManager.obj Debug\ServiceUnits.obj Debug\Stdafx.obj Debug\StockManager.obj Debug\TableFrame.obj "H:\git\wnmj\wnmj\Servers\链接库\Ansi\KernelEngineD.lib" "H:\git\wnmj\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib" "H:\git\wnmj\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib" "H:\git\wnmj\wnmj\Servers\链接库\Ansi\GameServiceD.lib" "H:\git\wnmj\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib" GameServer.vcxproj -> H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe PostBuildEvent: mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi copy /y ..\..\..\运行\Debug\Ansi\GameServer.exe ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServer.exe :VCEnd 子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。 已复制 1 个文件。 1>已完成生成项目“H:\git\wnmj\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。 生成成功。 已用时间 00:00:12.56