#pragma once #include "Resource.h" #include "afxwin.h" // CServerCtrlDlg 对话框 class CServerCtrlDlg : public CDialog { DECLARE_DYNAMIC(CServerCtrlDlg) public: CServerCtrlDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CServerCtrlDlg(); // 对话框数据 enum { IDD = IDD_DLG_SERVER_CTRL }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持 virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() public: afx_msg void OnBnClickedOk(); afx_msg void OnBnClickedBtnSendSysMsg(); afx_msg void OnBnClickedBtnMaintainService(); afx_msg void OnBnClickedBtnRecoveryService(); afx_msg void OnBnClickedBtnClearLocker(); afx_msg void OnBnClickedBtnUpdateVersion(); CEdit m_EditMsgText; CButton m_btnSMTEject; CButton m_btnSMTTableRoll; CButton m_btnSMTCloseGame; };