// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // 中文(简体,中国) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED #pragma code_page(936) #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n" "LANGUAGE 4, 2\r\n" "#pragma code_page(936)\r\n" "#include ""res\\GameServer.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n" "#include ""afxres.rc"" // 标准组件\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 6,6,0,3 PRODUCTVERSION 6,6,0,3 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "080403a8" BEGIN VALUE "Comments", "科技有限公司" VALUE "CompanyName", "科技有限公司" VALUE "FileDescription", "诈金花服务器" VALUE "FileVersion", "6.6.0.3" VALUE "InternalName", "ZhaJinHuaServer.dll" VALUE "LegalCopyright", "科技有限公司" VALUE "OriginalFilename", "ZhaJinHuaServer.dll" VALUE "ProductName", "诈金花服务器" VALUE "ProductVersion", "6.6.0.3" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x804, 936 END END ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_CUSTOM_RULE DIALOGEX 0, 0, 318, 218 STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN GROUPBOX "时间控制",IDC_STATIC,11,10,300,73 LTEXT "配牌超时时间:",IDC_STATIC,57,43,57,8 EDITTEXT IDC_EDIT_TIME_OUT,124,41,40,14,ES_AUTOHSCROLL LTEXT "秒",IDC_STATIC,172,43,9,8 LTEXT "发牌时间:",IDC_STATIC,73,24,41,8 EDITTEXT IDC_EDIT_SEND_CARD_TIME,124,23,40,14,ES_AUTOHSCROLL LTEXT "秒",IDC_STATIC,171,25,9,8 LTEXT "比牌结束时间:",IDC_STATIC,57,60,57,8 EDITTEXT IDC_EDIT_COMPARE_CARD_TIME,124,58,40,14,ES_AUTOHSCROLL LTEXT "秒",IDC_STATIC,172,60,9,8 GROUPBOX "游戏控制",IDC_STATIC,12,91,299,110 LTEXT "最小可下注:",IDC_STATIC,42,113,49,8 LTEXT "最大可下注:",IDC_STATIC,42,135,49,8 LTEXT "最大轮数:",IDC_STATIC,50,155,41,8 EDITTEXT IDC_EDIT_MAX_PLAY_ROUND,94,151,40,14,ES_AUTOHSCROLL EDITTEXT IDC_EDIT_MIN_CHIP_SCORE,94,110,40,14,ES_AUTOHSCROLL EDITTEXT IDC_EDIT_MAX_CHIP_SCORE,94,131,40,14,ES_AUTOHSCROLL LTEXT "最小看牌轮数:",IDC_STATIC,162,113,57,8 LTEXT "最小比牌人数:",IDC_STATIC,162,134,57,8 LTEXT "最小比牌轮数:",IDC_STATIC,162,154,57,8 EDITTEXT IDC_EDIT_MIN_LOOK_CARD_ROUND,222,111,40,14,ES_AUTOHSCROLL EDITTEXT IDC_EDIT_MIN_COMPARE_USER,221,131,40,14,ES_AUTOHSCROLL EDITTEXT IDC_EDIT_MIN_COMPARE_ROUND,221,152,40,14,ES_AUTOHSCROLL END ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO BEGIN IDD_CUSTOM_RULE, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 311 TOPMARGIN, 7 BOTTOMMARGIN, 211 END END #endif // APSTUDIO_INVOKED #endif // 中文(简体,中国) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS) LANGUAGE 4, 2 #pragma code_page(936) #include "res\GameServer.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源 #include "afxres.rc" // 标准组件 #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED