#include "StdAfx.h" #include "servercontrolitemsink.h" ////////////////////////////////////////////////////////////////////////// // CServerControlItemSink::CServerControlItemSink(void) { } CServerControlItemSink::~CServerControlItemSink( void ) { } //返回控制区域 bool __cdecl CServerControlItemSink::ControlResult(BYTE cbControlCardData[GAME_PLAYER][MAX_COUNT], ROOMUSERCONTROL Keyroomusercontrol) { ASSERT(Keyroomusercontrol.roomUserInfo.wChairID < GAME_PLAYER); //变量定义 BYTE bCardData[MAX_COUNT]; BYTE bHandCardData[GAME_PLAYER][MAX_COUNT]; ZeroMemory(bCardData, sizeof(bCardData)); ZeroMemory(bHandCardData, sizeof(bHandCardData)); //最大玩家 BYTE bMaxUser = INVALID_BYTE; //最小玩家 BYTE bMinUser = INVALID_BYTE; //控制胜利 if (Keyroomusercontrol.userControl.control_type == CONTINUE_WIN) { for(BYTE i=0;i