#ifndef __SSS_BigCardSprite__ #define __SSS_BigCardSprite__ #include "cocos2d.h" #include "13S_GameLogic.h" #include "13S_CardDefine.h" USING_NS_CC; class SSSBigCardSprite : public Sprite { public: SSSBigCardSprite(); virtual ~SSSBigCardSprite(); virtual void onEnter(); virtual void onExit(); virtual void onEnterTransitionDidFinish(); bool init(uint8 cbCardData); static SSSBigCardSprite* create(uint8 cbCardData); void updateUIData(uint8 cbCardData); public: //弹起; void shootCard(); //落下; void downCard(); //变灰; void toGray(); //正常; void toNormal(); //是否选择; bool isGray() { return m_bCardSelect; } //是否弹起; bool isShoot() { return m_bCardShoot; } //获取扑克牌; uint8 getCardData() { return m_cbCardData; } //判断区域; bool containsTouchLocation(Touch *pTouch, int nCardWidth); public: bool m_bCardShoot; bool m_bCardSelect; uint8 m_cbCardData; }; #endif