#pragma once #include "cocos2d.h" #include "cocostudio/CocoStudio.h" #include "ui/CocosGUI.h" #include "Singleton.h" USING_NS_CC; using namespace cocos2d::ui; class LoadingScene : public Node, public Singleton { public: LoadingScene(); ~LoadingScene(); public: CREATE_FUNC(LoadingScene); virtual bool init(); virtual void onEnter(); virtual void onEnterTransitionDidFinish(); virtual void onExit(); //ÏÔʾ void show(Node* Parent = nullptr); //Òþ²Ø void hide(); private: Sprite* m_sprLoading; };