#include "YSAudioEngine.h" SINGLETON_STORAGE(YSAudioEngine); void YSAudioEngine::playBackgroundMusic(const char* filePath, bool loop/* = false*/) { CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic(filePath, loop); } unsigned int YSAudioEngine::playEffect(const char* filePath) { return CocosDenshion::SimpleAudioEngine::getInstance()->playEffect(filePath); } void YSAudioEngine::playBtnClickEffect() { CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("common/sound/button_click.mp3"); }