#ifndef GAME_DDZ_LOGIC_HEAD_FILE #define GAME_DDZ_LOGIC_HEAD_FILE #pragma once #include "Types.h" #include "Macro.h" #include "CardDefine.h" #include "DDZ_CMD.h" ////////////////////////////////////////////////////////////////////////////////// //排序类型 #define DDZ_ST_ORDER 1 //大小排序 #define DDZ_ST_COUNT 2 //数目排序 #define DDZ_ST_CUSTOM 3 //自定排序 //数值掩码 #define DDZ_MASK_COLOR 0xF0 //花色掩码 #define DDZ_MASK_VALUE 0x0F //数值掩码 //逻辑类型 #define DDZ_CT_ERROR 0 //错误类型 #define DDZ_CT_SINGLE 1 //单牌类型 #define DDZ_CT_DOUBLE 2 //对牌类型 #define DDZ_CT_THREE 3 //三条类型 #define DDZ_CT_SINGLE_LINE 4 //单连类型 #define DDZ_CT_DOUBLE_LINE 5 //对连类型 #define DDZ_CT_THREE_LINE 6 //三连类型 #define DDZ_CT_THREE_TAKE_ONE 7 //三带一单 #define DDZ_CT_THREE_TAKE_TWO 8 //三带一对 #define DDZ_CT_FOUR_TAKE_ONE 9 //四带两单 #define DDZ_CT_FOUR_TAKE_TWO 10 //四带两对 #define DDZ_CT_BOMB_CARD 11 //炸弹类型 #define DDZ_CT_MISSILE_CARD 12 //火箭类型 #define DDZ_ST_HIDE 100 #define DDZ_ST_DEAL_CARD 101 #define DDZ_ST_PASS 102 #define DDZ_ST_CALL 103 #define DDZ_ST_CLICK_CARD 104 #define DDZ_ST_OUT_CARD 105 #define DDZ_ST_LEFT_ONE_CARD 106 #define DDZ_ST_WIN 107 #define DDZ_ST_LOSE 108 ////////////////////////////////////////////////////////////////////////////////// //分析结构 struct tagAnalyseResult { uint8 cbBlockCount[4]; //扑克数目 uint8 cbCardData[4][DDZ_MAX_COUNT]; //扑克数据 }; //出牌结果 struct tagOutCardResult { uint8 cbCardCount; //扑克数目 uint8 cbResultCard[DDZ_MAX_COUNT]; //结果扑克 }; //分布信息 struct tagDistributing { uint8 cbCardCount; //扑克数目 uint8 cbDistributing[15][6]; //分布信息 }; //搜索结果 struct tagSearchCardResult { uint8 cbSearchCount; //结果数目 uint8 cbCardCount[DDZ_MAX_COUNT]; //扑克数目 uint8 cbResultCard[DDZ_MAX_COUNT][DDZ_MAX_COUNT]; //结果扑克 }; ////////////////////////////////////////////////////////////////////////////////// //游戏逻辑类 class CDDZGameLogic { //变量定义 protected: static const uint8 m_cbCardData[DDZ_FULL_COUNT]; //扑克数据 //函数定义 public: //构造函数 CDDZGameLogic(); //析构函数 virtual ~CDDZGameLogic(); //类型函数 public: //获取类型 uint8 GetCardType(const uint8 cbCardData[], uint8 cbCardCount); //获取数值 uint8 GetCardValue(uint8 cbCardData) { return cbCardData&DDZ_MASK_VALUE; } //获取花色 uint8 GetCardColor(uint8 cbCardData) { return cbCardData&DDZ_MASK_COLOR; } //控制函数 public: //混乱扑克 void RandCardList(uint8 cbCardBuffer[], uint8 cbBufferCount); //排列扑克 void SortCardList(uint8 cbCardData[], uint8 cbCardCount, uint8 cbSortType); //删除扑克 bool RemoveCardList(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount); //删除扑克 bool RemoveCard(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount); //排列扑克 void SortOutCardList(uint8 cbCardData[], uint8 cbCardCount); //逻辑函数 public: //逻辑数值 uint8 GetCardLogicValue(uint8 cbCardData); //对比扑克 bool CompareCard(const uint8 cbFirstCard[], const uint8 cbNextCard[], uint8 cbFirstCount, uint8 cbNextCount); //出牌搜索 uint8 SearchOutCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, const uint8 cbTurnCardData[], uint8 cbTurnCardCount, tagSearchCardResult *pSearchCardResult ); //同牌搜索 uint8 SearchSameCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCardCount, tagSearchCardResult *pSearchCardResult ); //连牌搜索 uint8 SearchLineCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbBlockCount, uint8 cbLineCount, tagSearchCardResult *pSearchCardResult ); //带牌类型搜索(三带一,四带一等) uint8 SearchTakeCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCount, uint8 cbTakeCardCount, tagSearchCardResult *pSearchCardResult ); //搜索飞机 uint8 SearchThreeTwoLine( const uint8 cbHandCardData[], uint8 cbHandCardCount, tagSearchCardResult *pSearchCardResult ); //内部函数 public: //构造扑克 uint8 MakeCardData(uint8 cbValueIndex, uint8 cbColorIndex); //分析扑克 void AnalysebCardData(const uint8 cbCardData[], uint8 cbCardCount, tagAnalyseResult & AnalyseResult); //分析分布 void AnalysebDistributing(const uint8 cbCardData[], uint8 cbCardCount, tagDistributing & Distributing); }; ////////////////////////////////////////////////////////////////////////////////// #endif