#pragma once #include "TipNode.h" #include "PlatformHeader.h" #include "Singleton.h" #include "GamePlayer.h" #include "DismissScene.h" USING_NS_CC; using namespace cocos2d::ui; class AutoReadyScene : public TipNode, public Singleton { public: AutoReadyScene(); ~AutoReadyScene(); public: CREATE_FUNC(AutoReadyScene); virtual bool init(); void show(CMD_GR_Private_ReadyInfo* pNetInfo, GamePlayer* players[TABLE_PLAYER_COUNT], bool bBtnsVisiable, uint8 cbPlayCount); void hide(); void pushScene(); void popScene(); private: ImageView* m_ImageViewBg; Layout* m_aryUserInfo[TABLE_PLAYER_COUNT]; // 玩家界面节点; Layout* m_PanelList; // 玩家列表控件; Text* m_txtStartPlayer; int m_nSecondCount; Button* m_btnAgree; //同意按钮 Button* m_btnRefused; //拒绝按钮 bool m_isStart; //是否启动 };