#pragma once #include #include #include #include "cocos2d.h" #include "ui/CocosGUI.h" #include "WN_CMD_Sparrow.h" #include "WN_GameLogic.h" #include "WN_CardManager.h" #include "GamePlayer.h" USING_NS_CC; using namespace ui; namespace WNMJ_SPACE{ /************************************************************************/ /* 注:该文件使用的是服务器位置,而不是视图位置 */ /************************************************************************/ class WN_PrivateScene : public cocos2d::Node { public: WN_PrivateScene(); ~WN_PrivateScene(); CREATE_FUNC(WN_PrivateScene); virtual bool init(); // 场景初始化 // 函数 public: void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER], bool bUnionScore, SCORE lGameGold, SCORE lScoreMultiple); void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER], CMD_GF_Private_Room_Info& RoomInfo, CMD_GF_Private_Score_Info& ScoreInfo); void ShowGameResult(CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[GAME_PLAYER], BYTE cbBaseScore); // 控件 public: Layout* m_pRootLayout; // 根节点 Button* m_btnleave; // 用户离开 Button* m_btnShow; // 分享 Layout* m_pPlayNode[GAME_PLAYER]; // 玩家结束信息 }; }