#pragma once #include "cocos2d.h" #include "ui/CocosGUI.h" #include "WN_CMD_Sparrow.h" #include "WN_GameLogic.h" #include "WeaveCardBase.h" USING_NS_CC; using namespace ui; using namespace std; namespace WNMJ_SPACE{ #define NCMJ_WEAVE_OPP 125 #define NCMJ_WEAVE_RIGHT 115 #define NCMJ_WEAVE_SELF 130 #define NCMJ_WEAVE_LEFT 115 class WN_WeaveCard : public CWeaveCardBase { //函数定义 public: WN_WeaveCard(); ~WN_WeaveCard(); CREATE_FUNC(WN_WeaveCard); //功能函数 public: // 结算组合牌(设置碰杠组合) bool SetCardData(const uint8 cbCardData, DWORD dwOperateCode); //补杠 void SetBuGang(const uint8 cbCardData); // 游戏结束显示组合牌; bool ShowCardData(const WORD wChairID, const uint8 cbCenterCard, DWORD dwOperateCode, WORD wProvideUser); }; }