#ifndef _ZJH_OpenResultScene_H_ #define _ZJH_OpenResultScene_H_ #include "cocos2d.h" #include "ui/CocosGUI.h" #include "Define.h" #include "Types.h" #include "ZJH_CMD.h" #include "ZJH_OpenResultItem.h" USING_NS_CC; using namespace ui; class ZJHOpenResultScene : public Node { public: ZJHOpenResultScene(); virtual ~ZJHOpenResultScene(); bool init(); //´´½¨; CREATE_FUNC(ZJHOpenResultScene); void updateUIData(uint32 dwRoomID, std::vector* pAryItem, bool bUnionGoldOpen = false); void updateTime(); private: ImageView* _MainPanel; Layout* _FinishListView; Button* _btnShare; Button* _btnLobby; Text* _txtTime; Text* _txtRoomID; }; #endif