#ifndef __DDZ_SmallCardSprite__ #define __DDZ_SmallCardSprite__ #include "cocos2d.h" #include "DDZ_GameLogic.h" USING_NS_CC; class DDZSmallCardSprite : public Node { public: DDZSmallCardSprite(); virtual ~DDZSmallCardSprite(); virtual void onEnter(); virtual void onExit(); virtual void onEnterTransitionDidFinish(); bool init(uint8 cbCardData); static DDZSmallCardSprite* create(uint8 cbCardData); void updateUIData(uint8 cbCardData); public: CDDZGameLogic m_ClientLogic; //逻辑类 Node* m_pRootPanel; //扑克根面板 Sprite* _imgCardBack; //绑定界面元素 Sprite* _imgCardNum; //牌值 Sprite* _imgCardColor; //花色 Sprite* _imgCardMark; Sprite* _imgCardCorner; //角标 }; #endif /* defined(__SmallCardSprite__) */