#include "WN_SparrowCard.h" #include "cocos2d.h" #include "ui/CocosGUI.h" #include "cocostudio/CocoStudio.h" #include "YSAudioEngine.h" using namespace WNMJ_SPACE; WN_SparrowCard::WN_SparrowCard() { } WN_SparrowCard::~WN_SparrowCard() { } // 创建麻将精灵 WN_SparrowCard* WN_SparrowCard::createWithDirection(uint8 _value, EN_SPARROW_TYPE _cardType) { WN_SparrowCard* pRet = new WN_SparrowCard(); if (pRet && pRet->init(_value, _cardType)) { if (_cardType >= SP_O_OUT && _cardType <= SP_L_OUT) { pRet->setScale(OUT_CARD_SCALE); } return pRet; } else { delete pRet; pRet = nullptr; return nullptr; } } // 是否是有效牌 bool WN_SparrowCard::IsValidCard(uint8 _value) { return WN_CGameLogic::getInstance()->IsValidCard(_value); }