Files
wnmj/Classes/Games/PDK/PDK_HandCardLayer.h
2026-02-13 14:34:15 +08:00

65 lines
1.7 KiB
C++

#ifndef __PDK_HandCardLayer__
#define __PDK_HandCardLayer__
#include "PDK_BigCardSprite.h"
class PDKHandCardLayer : public LayerColor
{
public:
PDKHandCardLayer();
virtual ~PDKHandCardLayer();
static PDKHandCardLayer* create(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback);
virtual bool init(Size csParentSize, const std::function<void(uint8*, uint8)>& fnCallback);
virtual void onEnter();
virtual void onExit();
virtual bool onTouchBegan(Touch *pTouch, Event *pEvent);
virtual void onTouchEnded(Touch *pTouch, Event *pEvent);
virtual void onTouchMoved(Touch *pTouch, Event *pEvent);
void setChooseCardCallback(const std::function<void(uint8*, uint8)>& fnCallback) { _fnDoUserChooseCard = fnCallback; }
public:
//初始数据
void initUIData();
//所有牌落下
void downAllCard();
//弹起指定牌
void shootCardData(uint8 cbCardData[PDK_MAX_COUNT], uint8 cbCardCount);
//获取弹起的牌
void getShootCardData(uint8 cbCardData[PDK_MAX_COUNT], uint8 &cbCardCount);
//设置地主
void setLordMode(bool bLordMode) { _bLordMode = bLordMode; }
//发牌到面板
void addSendCard2Panel();
//显示牌
void redrawHandCard(uint8 cbCardData[PDK_MAX_COUNT], uint8 cbCardCount);
//获取手牌间距
uint16 getHandCardSpace(uint8 cbCardCount);
//获取手牌宽度
uint16 getHandCardWidth(uint8 cbCardCount);
uint8 isInCardSpriteRect(Vec2 ptTouch);
void onSelectCardAction(int iEndSelectIndex);
bool isInSelectCardIndex(int iIndex, int iEndSelectIndex);
private:
int _iSentCardCount;
int _iBeginSelectIndex;
bool _bLordMode;
Size _csParentSize;
std::function<void(uint8*, uint8)> _fnDoUserChooseCard;
std::vector<PDKBigCardSprite *> _vecHandCardArray; //手牌扑克数组
};
#endif /* defined(__HandCardLayer__) */