Files
wnmj/Servers/全局定义/GameLog.h
2026-02-13 14:34:15 +08:00

36 lines
680 B
C++

#pragma once
#include <string>
#include <sstream>
#include <algorithm>
#include <vector>
namespace GameLog
{
template<typename T>
std::string toString (T p)
{
std::ostringstream stream;
stream << p;
return (stream.str());
}
template<typename T1, typename T2>
inline std::string toString (T1 p1, T2 p2)
{
std::ostringstream stream;
stream << p1 << p2;
return stream.str();
}
template<typename T1, typename T2, typename T3>
inline std::string toString (T1 p1, T2 p2, T3 p3)
{
std::ostringstream stream;
stream << p1 << p2 << p3;
return stream.str();
}
inline void Log(std::string kStr){}
inline void Assert(bool bAssert,std::string kStr){}
};