998 lines
30 KiB
C++
998 lines
30 KiB
C++
#ifndef DATA_BASE_PACKET_HEAD_FILE
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#define DATA_BASE_PACKET_HEAD_FILE
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//////////////////////////////////////////////////////////////////////////////////
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//请求数据包
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//用户事件
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#define DBR_GR_LOGON_USERID 100 //I D 登录
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#define DBR_GR_LOGON_MOBILE 101 //手机登录
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#define DBR_GR_LOGON_ACCOUNTS 102 //帐号登录
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//系统事件
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#define DBR_GR_WRITE_GAME_SCORE 200 //游戏积分
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#define DBR_GR_LEAVE_GAME_SERVER 201 //离开房间
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#define DBR_GR_GAME_SCORE_RECORD 202 //积分记录
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#define DBR_GR_MANAGE_USER_RIGHT 203 //权限管理
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#define DBR_GR_LOAD_SYSTEM_MESSAGE 204 //系统消息
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#define DBR_GR_LOAD_SENSITIVE_WORDS 205 //敏感词
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#define DBR_GR_PRIVATE_GAME_RECORD 206 //私人场游戏记录
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#define DBR_GR_UNLOCK_ANDROID_USER 207 //解锁机器人
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#define DBR_GR_LOAD_CARD_LIBRARY 208 //加载牌库
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#define DBR_GR_SINGLE_PRIVATE_RECORD 209 //单场游戏记录;
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#define DBR_GR_PRIVATE_GAME_END 210 //私人场结束
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#define DBR_GR_LOAD_CARD_LIB_CFG 211 //牌库全局配置;
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#define DBR_GR_UNLOCK_ALL_USER 212 //清空所有锁定玩家;
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#define DBR_GR_RESET_DATEBASE_INF 213 //重置数据库信息;
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//配置事件
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#define DBR_GR_LOAD_PARAMETER 300 //加载参数
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#define DBR_GR_LOAD_GAME_COLUMN 301 //加载列表
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#define DBR_GR_LOAD_ANDROID_PARAMETER 302 //加载参数
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#define DBR_GR_LOAD_ANDROID_USER 303 //加载机器
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#define DBR_GR_LOAD_GAME_PROPERTY 304 //加载道具
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//银行事件
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#define DBR_GR_USER_SAVE_SCORE 400 //存入游戏币
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#define DBR_GR_USER_TAKE_SCORE 401 //提取游戏币
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#define DBR_GR_USER_TRANSFER_SCORE 402 //转账游戏币
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#define DBR_GR_QUERY_INSURE_INFO 403 //查询银行
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#define DBR_GR_QUERY_TRANSFER_USER_INFO 404 //查询用户
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//游戏事件
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#define DBR_GR_PROPERTY_REQUEST 500 //购买礼物
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#define DBR_GR_GAME_FRAME_REQUEST 502 //游戏请求
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//比赛事件
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#define DBR_GR_MATCH_SIGNUP 600 //比赛费用
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#define DBR_GR_MATCH_UNSIGNUP 601 //退出比赛
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#define DBR_GR_MATCH_START 602 //比赛开始
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#define DBR_GR_MATCH_OVER 603 //比赛结束
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#define DBR_GR_MATCH_REWARD 604 //比赛奖励
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#define DBR_GR_MATCH_ENTER_FOR 605 //报名进入
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#define DBR_GR_MATCH_ELIMINATE 606 //比赛淘汰
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#define DBR_GR_MATCH_RECORD_GRADES 607 //记录成绩
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#define DBR_GR_MATCH_LOADRANKDATA 608 //加载排行榜数据
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//游戏事件
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#define DBR_GR_BEGINNER_GAME_TIME 700
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//私人场事件
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#define DBR_GR_PRIVATE_INFO 800 //私人场信息
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#define DBR_GR_CREATE_PRIVAT 801 //创建私人场
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#define DBR_GR_CREATE_PRIVAT_COST 802 //返还私人场
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#define DBR_GR_CREATE_UNION_ROOM 803 //创建公会房
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#define DBR_GR_UNION_ROOM_USER 804 //记录工会房玩家
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#define DBR_GR_DISMISS_UNION_ROOM 805 //解散工会房
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#define DBR_GR_JOIN_UNION_ROOM 806 //加入工会房间
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#define DBR_GR_UNION_ROOM_END 807 //工会房间结束
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#define DBR_GR_WRITE_UNION_SCORE 808 //写工会玩家积分
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#define DBR_GR_UNION_ROOM_INFO 809 //加载工会房间信息
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#define DBR_GR_AUTO_UNION_ROOM 810 //自动开房
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#define DBR_GR_ADD_AUTO_ROOM_INFO 811 //增加自动开房信息
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#define DBR_GR_DEL_AUTO_ROOM_INFO 812 //删除自动开房信息
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#define DBR_GR_WRITE_UNION_CHAIRID 813 //写工会房间椅子号
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//////////////////////////////////////////////////////////////////////////////////
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//输出信息
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//逻辑事件
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#define DBO_GR_LOGON_SUCCESS 100 //登录成功
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#define DBO_GR_LOGON_FAILURE 101 //登录失败
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//配置事件
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#define DBO_GR_GAME_PARAMETER 200 //配置信息
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#define DBO_GR_GAME_COLUMN_INFO 201 //列表信息
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#define DBO_GR_GAME_ANDROID_PARAMETER 202 //参数信息
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#define DBO_GR_GAME_ANDROID_INFO 203 //机器信息
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#define DBO_GR_GAME_UNLOCK_ANDROID 204 //解锁机器
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#define DBO_GR_GAME_PROPERTY_INFO 205 //道具信息
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#define DBO_GR_GAME_CARD_LIBRARY 206 //加载牌库
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#define DBO_GR_GAME_CARD_LIB_CFG 207 //牌库配置
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//银行命令
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#define DBO_GR_USER_INSURE_INFO 300 //银行资料
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#define DBO_GR_USER_INSURE_SUCCESS 301 //银行成功
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#define DBO_GR_USER_INSURE_FAILURE 302 //银行失败
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#define DBO_GR_USER_INSURE_USER_INFO 303 //用户资料
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//游戏事件
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#define DBO_GR_PROPERTY_SUCCESS 400 //道具成功
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#define DBO_GR_PROPERTY_FAILURE 401 //道具失败
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#define DBO_GR_GAME_FRAME_RESULT 402 //游戏结果
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//比赛事件
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#define DBO_GR_MATCH_EVENT_START 500 //比赛标识
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#define DBO_GR_MATCH_SIGNUP_RESULT 500 //报名结果
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#define DBO_GR_MATCH_UNSIGNUP_RESULT 501 //退赛结果
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#define DBO_GR_MATCH_RANK_LIST 502 //比赛排行
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#define DBO_GR_MATCH_REWARD_RESULT 503 //奖励结果
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#define DBO_GR_MATCH_RANKDATA_LIST 504 //比赛排行
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#define DBO_GR_MATCH_EVENT_END 599 //比赛标识
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//系统事件
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#define DBO_GR_SYSTEM_MESSAGE_RESULT 600 //消息结果
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#define DBO_GR_SENSITIVE_WORDS 601 //敏感词
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//私人场事件
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#define DBO_GR_PRIVATE_EVENT_START 700 //私人场开始标识
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#define DBO_GR_PRIVATE_INFO 701 //私人场信息
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#define DBO_GR_CREATE_PRIVATE 702 //私人场信息
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#define DBO_GR_SINGLE_RECORD 703 //单场游戏记录;
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#define DBO_GR_CREATE_UNION_ROOM 704 //返还私人场
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#define DBO_GR_JOIN_UNION_ROOM 705 //加入结果
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#define DBO_GR_UnionRoomInfo 706 //工会房间信息;
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#define DBO_GR_AUTO_CREATE 707 //私人场信息
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#define DBO_GR_ADD_AUTO_SUCC 708 //增加自动开房成功
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#define DBO_GR_ADD_AUTO_ERR 709 //增加自动开房失败
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#define DBO_GR_DEL_AUTO_RESULTE 710 //删除自动开房结果
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#define DBO_GR_PRIVATE_EVENT_END 799 //私人场结束标识
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//////////////////////////////////////////////////////////////////////////////////
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//ID 登录
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struct DBR_GR_LogonUserID
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{
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//登录信息
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DWORD dwUserID; //用户 I D
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TCHAR szPassword[LEN_MD5]; //登录密码
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//附加信息
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DWORD dwMatchID; //比赛标识
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DWORD dwMatchNO; //比赛编号
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
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};
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//ID 登录
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struct DBR_GR_LogonMobile
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{
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//登录信息
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DWORD dwUserID; //用户 I D
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TCHAR szPassword[LEN_MD5]; //登录密码
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BYTE cbDeviceType; //设备类型
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WORD wBehaviorFlags; //行为标识
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WORD wPageTableCount; //分页桌数
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//附加信息
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DWORD dwMatchID; //比赛标识
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DWORD dwMatchNO; //比赛编号
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
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};
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//帐号登录
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struct DBR_GR_LogonAccounts
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{
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//登录信息
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TCHAR szPassword[LEN_MD5]; //登录密码
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TCHAR szAccounts[LEN_ACCOUNTS]; //登录帐号
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//附加信息
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
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};
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//加载机器
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struct DBR_GR_LoadAndroidUser
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{
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DWORD dwBatchID; //批次标识
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DWORD dwAndroidCount; //机器数目
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};
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//游戏积分
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struct DBR_GR_WriteGameScore
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{
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//用户信息
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DWORD dwUserID; //用户标识
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DWORD dwClientAddr; //连接地址
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//用户信息
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DWORD dwDBQuestID; //请求标识
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DWORD dwInoutIndex; //进出索引
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//成绩变量
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tagVariationInfo VariationInfo; //提取信息
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//比赛信息
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DWORD dwMatchID; //比赛标识
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DWORD dwMatchNO; //比赛场次
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};
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//新手引导记录
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struct DBR_GR_Beginner_InGame
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{
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//用户信息
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DWORD dwUserID; //用户标识
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};
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//离开房间
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struct DBR_GR_LeaveGameServer
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{
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//用户信息
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DWORD dwUserID; //用户标识
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DWORD dwInoutIndex; //记录索引
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DWORD dwLeaveReason; //离开原因
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DWORD dwOnLineTimeCount; //在线时长
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//成绩变量
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tagVariationInfo RecordInfo; //记录信息
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tagVariationInfo VariationInfo; //提取信息
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//系统信息
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
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};
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struct DBR_GR_GameScoreRecord
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{
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DBR_GR_GameScoreRecord()
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{
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wTableID = 0;
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wUserCount = 0;
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wAndroidCount = 0;
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dwPrivateID = 0;
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lWasteCount = 0;
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lRevenueCount = 0;
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dwUserMemal = 0;
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dwPlayTimeCount = 0;
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wRecordCount = 0;
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ZeroMemory(&SystemTimeStart, sizeof(SystemTimeStart));
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ZeroMemory(&SystemTimeConclude, sizeof(SystemTimeConclude));
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}
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//桌子信息
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WORD wTableID; //桌子号码
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WORD wUserCount; //用户数目
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WORD wAndroidCount; //机器数目
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DWORD dwPrivateID; //私人房标识
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//损耗税收
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SCORE lWasteCount; //损耗数目
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SCORE lRevenueCount; //税收数目
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//统计信息
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DWORD dwUserMemal; //奖牌数目
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DWORD dwPlayTimeCount; //游戏时间
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//积分记录
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WORD wRecordCount; //记录数目
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//时间信息
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SYSTEMTIME SystemTimeStart; //开始时间
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SYSTEMTIME SystemTimeConclude; //结束时间
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DataStream dataGameDefine;
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std::vector<tagGameScoreRecord> GameScoreRecord; //游戏记录
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void StreamValue(DataStream& kData,bool bSend)
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{
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Stream_VALUE(wTableID);
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Stream_VALUE(wUserCount);
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Stream_VALUE(wAndroidCount);
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Stream_VALUE(dwPrivateID);
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Stream_VALUE(lWasteCount);
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Stream_VALUE(lRevenueCount);
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Stream_VALUE(dwUserMemal);
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Stream_VALUE(dwPlayTimeCount);
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Stream_VALUE(wRecordCount);
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Stream_VALUE_SYSTEMTIME(SystemTimeStart);
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Stream_VALUE_SYSTEMTIME(SystemTimeConclude);
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Stream_VALUE(dataGameDefine);
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StructVecotrMember(tagGameScoreRecord,GameScoreRecord);
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}
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};
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//私人场记录
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struct BR_GR_PrivateRandTotalRecord
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{
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DWORD dwPrivateID; //私人房标识
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int iRoomNum;
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std::vector<int> kUserID;
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std::vector<std::string> kNickName;
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std::vector<int> kToatlScore;
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SYSTEMTIME kPlayTime;
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void StreamValue(DataStream& kData,bool bSend)
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{
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Stream_VALUE(dwPrivateID);
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Stream_VALUE(iRoomNum);
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StructVecotr(int, kUserID);
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Stream_VALUE(kNickName);
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StructVecotr(int, kToatlScore);
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Stream_VALUE_SYSTEMTIME(kPlayTime);
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}
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};
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//存入游戏币
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struct DBR_GR_UserSaveScore
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{
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BYTE cbActivityGame; //游戏动作
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DWORD dwUserID; //用户 I D
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SCORE lSaveScore; //存入游戏币
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
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};
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//取出游戏币
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struct DBR_GR_UserTakeScore
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{
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BYTE cbActivityGame; //游戏动作
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DWORD dwUserID; //用户 I D
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SCORE lTakeScore; //提取游戏币
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DWORD dwClientAddr; //连接地址
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TCHAR szPassword[LEN_PASSWORD]; //银行密码
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
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};
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//转账游戏币
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struct DBR_GR_UserTransferScore
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{
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BYTE cbActivityGame; //游戏动作
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DWORD dwUserID; //用户 I D
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DWORD dwClientAddr; //连接地址
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BYTE cbByNickName; //昵称赠送
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SCORE lTransferScore; //转账游戏币
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TCHAR szNickName[LEN_NICKNAME]; //目标用户
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TCHAR szPassword[LEN_PASSWORD]; //银行密码
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
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};
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//查询银行
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struct DBR_GR_QueryInsureInfo
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{
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BYTE cbActivityGame; //游戏动作
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DWORD dwUserID; //用户 I D
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DWORD dwClientAddr; //连接地址
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};
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//查询用户
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struct DBR_GR_QueryTransferUserInfo
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{
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BYTE cbActivityGame; //游戏动作
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BYTE cbByNickName; //昵称赠送
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TCHAR szNickName[LEN_NICKNAME]; //目标用户
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DWORD dwUserID; //用户 I D
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};
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//道具请求
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struct DBR_GR_PropertyRequest
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{
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//购买信息
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WORD wItemCount; //购买数目
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WORD wPropertyIndex; //道具索引
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DWORD dwSourceUserID; //购买对象
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DWORD dwTargetUserID; //使用对象
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//消费模式
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BYTE cbRequestArea; //使用范围
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BYTE cbConsumeScore; //积分消费
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SCORE lFrozenedScore; //冻结积分
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//用户权限
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DWORD dwUserRight; //会员权限
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//系统信息
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WORD wTableID; //桌子号码
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DWORD dwInoutIndex; //进入标识
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DWORD dwClientAddr; //连接地址
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
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};
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//////////////////////////////////////////////////////////////////////////////////
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//登录成功
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struct DBO_GR_LogonSuccess
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{
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//属性资料
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WORD wFaceID; //头像标识
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DWORD dwUserID; //用户 ID
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DWORD dwGameID; //游戏 ID
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DWORD dwGroupID; //社团 ID
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DWORD dwCustomID; //自定头像
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TCHAR szNickName[LEN_NICKNAME]; //帐号昵称
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TCHAR szGroupName[LEN_GROUP_NAME]; //社团名字
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//用户资料
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BYTE cbGender; //用户性别
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BYTE cbMemberOrder; //会员等级
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BYTE cbMasterOrder; //管理等级
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TCHAR szUnderWrite[LEN_UNDER_WRITE]; //个性签名
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//积分信息
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SCORE lScore; //用户分数
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SCORE lGrade; //用户成绩
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SCORE lInsure; //用户银行
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//游戏信息
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BYTE cbScoreMultiple; //积分倍数
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DWORD dwWinCount; //胜利盘数
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DWORD dwLostCount; //失败盘数
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DWORD dwDrawCount; //和局盘数
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DWORD dwFleeCount; //逃跑盘数
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DWORD dwUserMedal; //用户奖牌
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DWORD dwExperience; //用户经验
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LONG lLoveLiness; //用户魅力
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//用户权限
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DWORD dwUserRight; //用户权限
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DWORD dwMasterRight; //管理权限
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//索引变量
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DWORD dwInoutIndex; //记录索引
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TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
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//手机定义
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BYTE cbDeviceType; //设备类型
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WORD wBehaviorFlags; //行为标识
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WORD wPageTableCount; //分页桌数
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//牌库变量
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DWORD dwCardLibIndex; //使用牌库索引
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DWORD dwStartLibTime; //牌库开始使用时间
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DWORD dwStopLibTime; //牌库结束使用时间
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BYTE cbCardLibEnabled; //牌库有效标志
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//辅助信息
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TCHAR szPassword[LEN_MD5]; //登录密码
|
|
TCHAR szHeadHttp[LEN_USER_NOTE]; //登录IP
|
|
TCHAR szDescribeString[128]; //错误消息
|
|
};
|
|
|
|
//登录失败
|
|
struct DBO_GR_LogonFailure
|
|
{
|
|
LONG lResultCode; //错误代码
|
|
TCHAR szDescribeString[128]; //错误消息
|
|
};
|
|
|
|
//配置信息
|
|
struct DBO_GR_GameParameter
|
|
{
|
|
//汇率信息
|
|
WORD wMedalRate; //奖牌汇率
|
|
WORD wRevenueRate; //银行税收
|
|
|
|
//版本信息
|
|
DWORD dwClientVersion; //客户版本
|
|
DWORD dwServerVersion; //服务版本
|
|
};
|
|
|
|
//列表信息
|
|
struct DBO_GR_GameColumnInfo
|
|
{
|
|
LONG lResultCode; //结果代码
|
|
BYTE cbColumnCount; //列表数目
|
|
tagColumnItem ColumnItemInfo[MAX_COLUMN]; //列表信息
|
|
};
|
|
|
|
//机器信息
|
|
struct DBO_GR_GameAndroidParameter
|
|
{
|
|
LONG lResultCode; //结果代码
|
|
WORD wParameterCount; //参数数目
|
|
tagAndroidParameter AndroidParameter[MAX_BATCH]; //机器信息
|
|
};
|
|
|
|
//机器信息
|
|
struct DBO_GR_GameAndroidInfo
|
|
{
|
|
LONG lResultCode; //结果代码
|
|
DWORD dwBatchID; //批次标识
|
|
WORD wAndroidCount; //用户数目
|
|
tagAndroidAccountsInfo AndroidAccountsInfo[MAX_ANDROID]; //机器帐号
|
|
};
|
|
|
|
//道具信息
|
|
struct DBO_GR_GamePropertyInfo
|
|
{
|
|
LONG lResultCode; //结果代码
|
|
BYTE cbPropertyCount; //道具数目
|
|
tagPropertyInfo PropertyInfo[MAX_PROPERTY]; //道具信息
|
|
};
|
|
|
|
//银行资料
|
|
struct DBO_GR_UserInsureInfo
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
WORD wRevenueTake; //税收比例
|
|
WORD wRevenueTransfer; //税收比例
|
|
WORD wServerID; //房间标识
|
|
SCORE lUserScore; //用户游戏币
|
|
SCORE lUserInsure; //银行游戏币
|
|
SCORE lTransferPrerequisite; //转账条件
|
|
};
|
|
|
|
//银行成功
|
|
struct DBO_GR_UserInsureSuccess
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
DWORD dwUserID; //用户 I D
|
|
SCORE lSourceScore; //原来游戏币
|
|
SCORE lSourceInsure; //原来游戏币
|
|
SCORE lInsureRevenue; //银行税收
|
|
SCORE lFrozenedScore; //冻结积分
|
|
SCORE lVariationScore; //游戏币变化
|
|
SCORE lVariationInsure; //银行变化
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//银行失败
|
|
struct DBO_GR_UserInsureFailure
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
LONG lResultCode; //操作代码
|
|
SCORE lFrozenedScore; //冻结积分
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//用户资料
|
|
struct DBO_GR_UserTransferUserInfo
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
DWORD dwGameID; //用户 I D
|
|
TCHAR szNickName[LEN_NICKNAME]; //帐号昵称
|
|
};
|
|
|
|
//道具成功
|
|
struct DBO_GR_S_PropertySuccess
|
|
{
|
|
//道具信息
|
|
WORD wItemCount; //购买数目
|
|
WORD wPropertyIndex; //道具索引
|
|
DWORD dwSourceUserID; //购买对象
|
|
DWORD dwTargetUserID; //使用对象
|
|
|
|
//消费模式
|
|
BYTE cbRequestArea; //请求范围
|
|
BYTE cbConsumeScore; //积分消费
|
|
SCORE lFrozenedScore; //冻结积分
|
|
|
|
//会员权限
|
|
DWORD dwUserRight; //会员权限
|
|
|
|
//结果信息
|
|
SCORE lConsumeGold; //消费游戏币
|
|
LONG lSendLoveLiness; //赠送魅力
|
|
LONG lRecvLoveLiness; //接受魅力
|
|
|
|
//会员信息
|
|
BYTE cbMemberOrder; //会员等级
|
|
};
|
|
|
|
//道具失败
|
|
struct DBO_GR_PropertyFailure
|
|
{
|
|
BYTE cbRequestArea; //请求范围
|
|
LONG lResultCode; //操作代码
|
|
SCORE lFrozenedScore; //冻结积分
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//牌库;
|
|
struct DBO_GR_GameCardLibrary
|
|
{
|
|
WORD wKindID;
|
|
DWORD dwLibID;
|
|
DWORD dwCustomID;
|
|
BYTE cbCardCount;
|
|
TCHAR szCardData[128];
|
|
};
|
|
|
|
//牌库配置;
|
|
struct DBO_GR_GameCardLibraryCfg
|
|
{
|
|
BYTE cbEnable; //牌库是否有效;
|
|
DWORD dwCount; //牌库数量;
|
|
DWORD dwStartDateTime; //开始时间;
|
|
DWORD dwEndDateTime; //结算时间;
|
|
};
|
|
|
|
//报名结果
|
|
struct DBO_GR_MatchSingupResult
|
|
{
|
|
bool bResultCode; //结果代码
|
|
DWORD dwUserID; //用户标识
|
|
SCORE lCurrGold; //当前金币
|
|
SCORE lCurrIngot; //当前元宝
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//排行信息
|
|
struct tagMatchRankInfo
|
|
{
|
|
WORD wRankID; //比赛名次
|
|
DWORD dwUserID; //用户标识
|
|
SCORE lMatchScore; //比赛分数
|
|
SCORE lRewardGold; //奖励金币
|
|
DWORD dwRewardIngot; //奖励元宝
|
|
DWORD dwRewardExperience; //奖励经验
|
|
SCORE lInsureSocre; //房卡;
|
|
DWORD dwGoodsID; //物品ID;
|
|
DWORD dwGoodsNum; //物品Num;
|
|
};
|
|
|
|
//比赛排行
|
|
struct DBO_GR_MatchRankList
|
|
{
|
|
WORD wUserCount; //用户数目
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
tagMatchRankInfo MatchRankInfo[128]; //奖励信息
|
|
};
|
|
|
|
|
|
struct tagMatchRankDataInfo
|
|
{
|
|
WORD wRankID;
|
|
DWORD dwUserID;
|
|
SCORE lFinishMaxScore; //用户完成局数最好的成绩;
|
|
SCORE lScore; //用户最好的成绩;
|
|
TCHAR szNickName[LEN_NICKNAME];
|
|
};
|
|
|
|
struct DBO_GR_MatchRankDataList
|
|
{
|
|
WORD wUserCount; //用户数目
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
tagMatchRankDataInfo MatchRankInfo[64]; //奖励信息
|
|
};
|
|
|
|
|
|
|
|
//权限管理
|
|
struct DBR_GR_ManageUserRight
|
|
{
|
|
DWORD dwUserID; //目标用户
|
|
DWORD dwAddRight; //添加权限
|
|
DWORD dwRemoveRight; //删除权限
|
|
bool bGameRight; //游戏权限
|
|
};
|
|
|
|
//权限管理
|
|
struct DBR_GR_ManageMatchRight
|
|
{
|
|
DWORD dwUserID; //目标用户
|
|
DWORD dwAddRight; //添加权限
|
|
DWORD dwRemoveRight; //删除权限
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
};
|
|
|
|
//比赛报名
|
|
struct DBR_GR_MatchSignup
|
|
{
|
|
//报名费用
|
|
DWORD dwUserID; //用户ID
|
|
SCORE lMatchFee; //报名费用
|
|
|
|
//系统信息
|
|
DWORD dwInoutIndex; //进入标识
|
|
DWORD dwClientAddr; //连接地址
|
|
DWORD dwMatchID; //比赛ID
|
|
DWORD dwMatchNO; //比赛场次
|
|
BYTE cbMatchType; //比赛类型
|
|
TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
|
|
};
|
|
|
|
//比赛开始
|
|
struct DBR_GR_MatchStart
|
|
{
|
|
WORD wServerID; //房间标识
|
|
BYTE cbMatchType; //比赛类型
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
};
|
|
|
|
//比赛结束
|
|
struct DBR_GR_MatchOver
|
|
{
|
|
WORD wServerID; //房间标识
|
|
BYTE cbMatchType; //比赛类型
|
|
BOOL bMatchFinish; //比赛完成
|
|
WORD wPlayCount; //游戏局数
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
SYSTEMTIME MatchStartTime; //开始时间
|
|
SYSTEMTIME MatchEndTime; //结束时间
|
|
};
|
|
|
|
//比赛淘汰
|
|
struct DBR_GR_MatchEliminate
|
|
{
|
|
DWORD dwUserID; //用户标识
|
|
WORD wServerID; //房间标识
|
|
BYTE cbMatchType; //比赛类型
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
};
|
|
|
|
|
|
//比赛奖励
|
|
struct DBR_GR_MatchReward
|
|
{
|
|
DWORD dwUserID; //用户 I D
|
|
SCORE lRewardGold; //奖励金币
|
|
DWORD dwRewardIngot; //奖励元宝
|
|
DWORD dwRewardExperience; //用户经验
|
|
SCORE lInsureSocre; //房卡;
|
|
DWORD dwClientAddr; //连接地址
|
|
DWORD dwGoodsID; //物品ID;
|
|
DWORD dwGoodsNum; //物品Num;
|
|
};
|
|
|
|
//奖励结果
|
|
struct DBR_GR_MatchRewardResult
|
|
{
|
|
bool bResultCode; //结果代码
|
|
DWORD dwUserID; //用户标识
|
|
SCORE lCurrGold; //当前金币
|
|
SCORE lCurrIngot; //当前元宝
|
|
DWORD dwCurrExperience; //当前经验
|
|
SCORE lInsureSocre; //房卡;
|
|
};
|
|
|
|
//记录成绩
|
|
struct DBR_GR_MatchRecordGrades
|
|
{
|
|
//比赛信息
|
|
DWORD dwUserID; //用户标识
|
|
DWORD dwMatchID; //比赛标识
|
|
WORD wServerID; //房间标识
|
|
SCORE lMatchNo; //比赛场次
|
|
SCORE lInitScore; //初始分数
|
|
};
|
|
|
|
|
|
//系统消息
|
|
struct DBR_GR_SystemMessage
|
|
{
|
|
BYTE cbMessageID; //消息ID
|
|
BYTE cbMessageType; //消息类型
|
|
BYTE cbAllRoom; //全体房间
|
|
DWORD dwTimeRate; //时间频率
|
|
TCHAR szSystemMessage[LEN_USER_CHAT]; //系统消息
|
|
};
|
|
|
|
//比赛加载数据;
|
|
struct DBR_GR_MatchLoadRankData
|
|
{
|
|
DWORD dwMatchID; //比赛标识
|
|
DWORD dwMatchNO; //比赛场次
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//私人场信息
|
|
struct DBR_GR_Private_Info
|
|
{
|
|
WORD wKindID;
|
|
};
|
|
|
|
//工会房信息
|
|
struct DBR_GR_UnionRoomInfo
|
|
{
|
|
WORD wServerID;
|
|
WORD wKindID;
|
|
};
|
|
|
|
//创建私人场
|
|
struct DBR_GR_Create_Private
|
|
{
|
|
WORD wKindID;
|
|
DWORD dwUserID;
|
|
DWORD dwDaikaiIndex; // 自动代开ID;
|
|
DWORD dwUnionCode; // 工会ID
|
|
BYTE cbUnionGoldOpen; // 1 欢乐场, 0普通;
|
|
DWORD dwCost;
|
|
DWORD dwCostType;
|
|
BYTE cbRoomType;
|
|
DWORD dwAgaginTable;
|
|
BYTE bPlayCoutIdex; //游戏局数
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //低分;
|
|
};
|
|
|
|
//创建代开信息
|
|
struct DBR_GR_AutoRoomInfo
|
|
{
|
|
WORD wKindID; //服务器ID
|
|
WORD wServerID; //服务器ID
|
|
DWORD dwUserID; //会长ID;
|
|
BYTE cbGameType; //游戏类型(私人场)
|
|
BYTE bPlayCoutIdex; //游戏局数(0:8,1:16)
|
|
BYTE bPlayCout; //真实局数
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //底分;
|
|
};
|
|
|
|
//登录失败
|
|
struct DBO_GR_AutoFailure
|
|
{
|
|
LONG lResultCode; //错误代码
|
|
TCHAR szDescribeString[128]; //错误消息
|
|
};
|
|
|
|
// 删除代开信息;
|
|
struct DBO_GR_DelAutoRoomInfo
|
|
{
|
|
DWORD dwUserID;
|
|
DWORD dwIndex; //用户 I D
|
|
WORD wServerID;
|
|
};
|
|
|
|
//创建私人场
|
|
struct DBR_GR_Create_Private_Cost
|
|
{
|
|
DWORD dwUserID;
|
|
WORD wKindID;
|
|
DWORD dwRoomID;
|
|
DWORD dwCost;
|
|
DWORD dwCostType;
|
|
DWORD dwGameRuleIdex; //游戏规则;
|
|
};
|
|
|
|
//创建工会房间
|
|
struct DBR_GR_Create_UnionRoom
|
|
{
|
|
WORD wServerID;
|
|
DWORD dwUnionCode; //工会码;
|
|
WORD wKindID; //游戏ID;
|
|
DWORD dwRoomID; //房间ID;
|
|
BYTE bPlayCoutIdex; //游戏局数
|
|
DWORD dwCost; //消耗数量;
|
|
DWORD dwCostType; //房间类型;
|
|
DWORD dwGameRuleIdex; //游戏规则;
|
|
DWORD dwCreaterUserID; //创建者;
|
|
BYTE cbBaseScore; //底分;
|
|
|
|
DWORD dwRecordID; //录像记录总表的索引ID;
|
|
};
|
|
|
|
//记录工会房游戏玩家
|
|
struct DBR_GR_UnionRoomUser
|
|
{
|
|
DWORD dwUnionConsumerID; //记录ID;
|
|
|
|
DBR_GR_Create_UnionRoom CreateUnionRoom; //房间信息;
|
|
|
|
BYTE cbUserCount; //参与者数量;
|
|
DWORD dwUserID[MAX_CHAIR]; //参与者;
|
|
};
|
|
|
|
//加入房间;
|
|
struct DBR_GR_WriteUnionRoomChairID
|
|
{
|
|
DWORD dwUnionConsumerID; //记录ID;
|
|
WORD wChairID;
|
|
DWORD dwUserID;
|
|
};
|
|
|
|
//工会房结束信息
|
|
struct DBR_GR_UnionRoomEnd
|
|
{
|
|
DWORD dwUnionConsumerID; //记录ID;
|
|
DWORD dwUnionCode; //工会码;
|
|
BYTE cbUserCount; //参与者数量;
|
|
DWORD dwUserID[MAX_CHAIR]; //参与者;
|
|
SCORE lUserScore[MAX_CHAIR]; //参与者积分;
|
|
SCORE lRevenue; //扣税点;
|
|
};
|
|
|
|
// 写每个玩家工会积分
|
|
struct DBR_GR_UnionScore
|
|
{
|
|
DWORD dwUserID;
|
|
DWORD dwUnoinCode;
|
|
SCORE lUserScore;
|
|
};
|
|
|
|
// 解散工会房间
|
|
struct DBR_GR_DismissUnionRoom
|
|
{
|
|
DWORD dwUnionCode; //工会码
|
|
DWORD dwUnionConsumerID; //记录ID;
|
|
DWORD dwCost; //消耗数量
|
|
};
|
|
|
|
// 加入工会房间;
|
|
struct DBR_GR_JoinUnionRoom
|
|
{
|
|
DWORD dwUnionCode; //工会码
|
|
DWORD dwUserID; //加入者
|
|
DWORD dwRoomID; //房间号
|
|
WORD wKindID; //游戏ID
|
|
BYTE cbUnionGoldOpen; //欢乐场
|
|
};
|
|
|
|
//创建工会房间成功
|
|
struct DBO_GR_CreateUnionRoomResult
|
|
{
|
|
DWORD dwRoomID; //房间ID
|
|
DWORD dwCreaterUserID; //创建者
|
|
DWORD dwUnionConsumerID; //记录ID
|
|
};
|
|
|
|
//私人场信息
|
|
struct DBO_GR_Private_Info
|
|
{
|
|
WORD wKindID;
|
|
SCORE lCostGold;
|
|
BYTE bPlayCout[4]; //玩家局数
|
|
SCORE lPlayCost[4]; //消耗点数
|
|
};
|
|
|
|
//创建私人场
|
|
struct DBO_GR_CreatePrivateResoult
|
|
{
|
|
BOOL bSucess;
|
|
DWORD dwDaikaiIndex; // 自动代开ID;
|
|
BYTE cbRoomType;
|
|
DWORD dwUnionCode; //工会ID
|
|
BYTE cbUnionGoldOpen; // 1 欢乐场, 0普通;
|
|
TCHAR szDescribeString[128]; //错误信息
|
|
SCORE lCurSocre; //当前剩余
|
|
DWORD dwAgaginTable; //重新加入桌子
|
|
BYTE bPlayCoutIdex; //玩家局数
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //底分;
|
|
|
|
// 工会开房欢乐场;
|
|
SCORE lScoreMultiple; //倍数
|
|
SCORE lGameGold; //佣金
|
|
SCORE lUnionScore; //欢乐积分
|
|
DWORD dwRecordID; //录像记录总表的索引ID;
|
|
};
|
|
|
|
//加入工会房结果
|
|
struct DBO_GR_JoinUnionRoomResult
|
|
{
|
|
BOOL bSucess;
|
|
SCORE lUnionScore;
|
|
DWORD dwRoomID;
|
|
TCHAR szDescribeString[128]; //错误信息
|
|
};
|
|
|
|
|
|
//解锁机器人
|
|
struct DBR_GR_UnlockAndroidUser
|
|
{
|
|
WORD wServerID; //房间ID
|
|
WORD wBatchID; //批次ID
|
|
};
|
|
|
|
//单一游戏记录返回recordID;
|
|
struct DBO_GR_SingleGameRecord
|
|
{
|
|
DWORD dwCreaterUserID; //创建者;
|
|
DWORD dwRecordID; //游戏记录主表ID;
|
|
};
|
|
|
|
//私人场结束
|
|
struct DBO_GR_PrivateGameEnd
|
|
{
|
|
DWORD dwUserID;
|
|
SCORE lScore;
|
|
WORD wPlayCount;
|
|
DWORD dwCardLibIndex;
|
|
WORD wKindID;
|
|
WORD wServerID;
|
|
};
|
|
|
|
#endif |