63 lines
4.9 KiB
Plaintext
63 lines
4.9 KiB
Plaintext
生成启动时间为 2026/2/26 15:56:36。
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1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 3 上(Build 个目标)。
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1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt Stdafx.cpp
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Stdafx.cpp
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1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
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c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt AttemperEngineSink.cpp DataBaseEngineSink.cpp DBCorrespondManager.cpp DistributeManager.cpp GameServer.cpp GameServerDlg.cpp InitParameter.cpp SensitiveWordsFilter.cpp ServerCtrlDlg.cpp ServerListManager.cpp ServiceUnits.cpp StockManager.cpp TableFrame.cpp
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TableFrame.cpp
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StockManager.cpp
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ServiceUnits.cpp
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ServerListManager.cpp
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ServerCtrlDlg.cpp
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SensitiveWordsFilter.cpp
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InitParameter.cpp
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GameServerDlg.cpp
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GameServer.cpp
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DistributeManager.cpp
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DBCorrespondManager.cpp
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DataBaseEngineSink.cpp
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”,可能丢失数据
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AttemperEngineSink.cpp
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正在生成代码...
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ResourceCompile:
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C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServer.exe" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\运行\Debug\Ansi\GameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH Debug\GameServer.res
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Debug\AttemperEngineSink.obj
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Debug\DataBaseEngineSink.obj
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Debug\DBCorrespondManager.obj
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Debug\DistributeManager.obj
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Debug\GameServer.obj
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Debug\GameServerDlg.obj
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Debug\InitParameter.obj
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Debug\SensitiveWordsFilter.obj
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Debug\ServerCtrlDlg.obj
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Debug\ServerListManager.obj
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Debug\ServiceUnits.obj
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Debug\Stdafx.obj
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Debug\StockManager.obj
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Debug\TableFrame.obj
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
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"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
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1>AttemperEngineSink.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
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GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
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PostBuildEvent:
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mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
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copy /y ..\..\..\运行\Debug\Ansi\GameServer.exe ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServer.exe
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:VCEnd
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子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
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已复制 1 个文件。
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1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
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生成成功。
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已用时间 00:00:02.24
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