Files
2026-02-13 14:34:15 +08:00

808 lines
22 KiB
C++

#include "StdAfx.h"
#include "ServiceUnits.h"
#include "ControlPacket.h"
//////////////////////////////////////////////////////////////////////////////////
//静态变量
CServiceUnits * CServiceUnits::g_pServiceUnits=NULL; //对象指针
//////////////////////////////////////////////////////////////////////////////////
BEGIN_MESSAGE_MAP(CServiceUnits, CWnd)
ON_MESSAGE(WM_UICONTROL_REQUEST,OnUIControlRequest)
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////////////////
//构造函数
CServiceUnits::CServiceUnits()
{
//服务参数
m_ServiceStatus=ServiceStatus_Stop;
//设置接口
m_pIServiceUnitsSink=NULL;
//设置对象
ASSERT(g_pServiceUnits==NULL);
if (g_pServiceUnits==NULL) g_pServiceUnits=this;
//组件配置
ZeroMemory(&m_GameParameter,sizeof(m_GameParameter));
ZeroMemory(&m_DataBaseParameter,sizeof(m_DataBaseParameter));
ZeroMemory(&m_GameServiceAttrib,sizeof(m_GameServiceAttrib));
ZeroMemory(&m_GameServiceOption,sizeof(m_GameServiceOption));
ZeroMemory(&m_GameMatchOption,sizeof(m_GameMatchOption));
return;
}
//析构函数
CServiceUnits::~CServiceUnits()
{
}
//设置接口
bool CServiceUnits::SetServiceUnitsSink(IServiceUnitsSink * pIServiceUnitsSink)
{
//设置变量
m_pIServiceUnitsSink=pIServiceUnitsSink;
return true;
}
//投递请求
bool CServiceUnits::PostControlRequest(WORD wIdentifier, VOID * pData, WORD wDataSize)
{
//状态判断
ASSERT(IsWindow(m_hWnd));
if (IsWindow(m_hWnd)==FALSE) return false;
//插入队列
CWHDataLocker DataLocker(m_CriticalSection);
if (m_DataQueue.InsertData(wIdentifier,pData,wDataSize)==false) return false;
//发送消息
PostMessage(WM_UICONTROL_REQUEST,wIdentifier,wDataSize);
return true;
}
//启动服务
bool CServiceUnits::StartService()
{
//效验状态
ASSERT(m_ServiceStatus==ServiceStatus_Stop);
if (m_ServiceStatus!=ServiceStatus_Stop) return false;
//设置状态
SetServiceStatus(ServiceStatus_Config);
//创建窗口
if (m_hWnd==NULL)
{
CRect rcCreate(0,0,0,0);
Create(NULL,NULL,WS_CHILD,rcCreate,AfxGetMainWnd(),100);
}
//创建模块
if (CreateServiceDLL()==false)
{
ConcludeService();
return false;
}
//调整参数
if (RectifyServiceParameter()==false)
{
ConcludeService();
return false;
}
//配置服务
if (InitializeService()==false)
{
ConcludeService();
return false;
}
//启动内核
if (StartKernelService()==false)
{
ConcludeService();
return false;
}
//加载配置
SendControlPacket(CT_LOAD_SERVICE_CONFIG,NULL,0);
return true;
}
//停止服务
bool CServiceUnits::ConcludeService()
{
//设置变量
SetServiceStatus(ServiceStatus_Stop);
//内核组件
if (m_TimerEngine.GetInterface()!=NULL) m_TimerEngine->ConcludeService();
if (m_AttemperEngine.GetInterface()!=NULL) m_AttemperEngine->ConcludeService();
if (m_TCPSocketService.GetInterface()!=NULL) m_TCPSocketService->ConcludeService();
if (m_TCPNetworkEngine.GetInterface()!=NULL) m_TCPNetworkEngine->ConcludeService();
//数据引擎
if (m_RecordDataBaseEngine.GetInterface()!=NULL) m_RecordDataBaseEngine->ConcludeService();
if (m_KernelDataBaseEngine.GetInterface()!=NULL) m_KernelDataBaseEngine->ConcludeService();
m_DBCorrespondManager.ConcludeService();
//注销组件
if (m_GameServiceManager.GetInterface()!=NULL) m_GameServiceManager.CloseInstance();
if(m_MatchServiceManager.GetInterface()!=NULL)m_MatchServiceManager.CloseInstance();
if(m_PrivateServiceManager.GetInterface()!=NULL)m_PrivateServiceManager.CloseInstance();
return true;
}
//服务器维护
bool CServiceUnits::MaintainService(BYTE cbFlag)
{
BYTE cbTempFlag = cbFlag;
//通知服务器维护
SendControlPacket(CT_MAINTAIN_SERVICE, &cbTempFlag, sizeof(BYTE));
return true;
}
//发送系统消息
bool CServiceUnits::SendSystemMessage(CMD_CM_SystemMessage* pMsg)
{
SendControlPacket(CT_SEND_SYSTEM_MESSAGE, pMsg, sizeof(CMD_CM_SystemMessage));
return true;
}
//解锁本服务器所有玩家
bool CServiceUnits::UnlockAllUser()
{
SendControlPacket(CT_UNLOCK_ALL_USER, NULL, 0);
return true;
}
//更新版本
bool CServiceUnits::UpDateVersion()
{
SendControlPacket(CT_UPDATE_VERSION, NULL, 0);
return true;
}
//游戏配置
bool CServiceUnits::CollocateService(LPCTSTR pszGameModule, tagGameServiceOption & GameServiceOption)
{
//效验状态
ASSERT(m_ServiceStatus==ServiceStatus_Stop);
if (m_ServiceStatus!=ServiceStatus_Stop) return false;
//配置模块
m_GameServiceOption=GameServiceOption;
m_GameServiceManager.SetModuleCreateInfo(pszGameModule,GAME_SERVICE_CREATE_NAME);
return true;
}
//游戏配置
bool CServiceUnits::CollocateService(tagGameMatchOption & GameMatchOption)
{
//效验状态
ASSERT(m_ServiceStatus==ServiceStatus_Stop);
if (m_ServiceStatus!=ServiceStatus_Stop) return false;
//设置变量
m_GameMatchOption = GameMatchOption;
return true;
}
//创建模块
bool CServiceUnits::CreateServiceDLL()
{
//时间引擎
if ((m_TimerEngine.GetInterface()==NULL)&&(m_TimerEngine.CreateInstance()==false))
{
CTraceService::TraceString(m_TimerEngine.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//调度引擎
if ((m_AttemperEngine.GetInterface()==NULL)&&(m_AttemperEngine.CreateInstance()==false))
{
CTraceService::TraceString(m_AttemperEngine.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//网络组件
if ((m_TCPSocketService.GetInterface()==NULL)&&(m_TCPSocketService.CreateInstance()==false))
{
CTraceService::TraceString(m_TCPSocketService.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//网络引擎
if ((m_TCPNetworkEngine.GetInterface()==NULL)&&(m_TCPNetworkEngine.CreateInstance()==false))
{
CTraceService::TraceString(m_TCPNetworkEngine.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//数据组件
if ((m_KernelDataBaseEngine.GetInterface()==NULL)&&(m_KernelDataBaseEngine.CreateInstance()==false))
{
CTraceService::TraceString(m_KernelDataBaseEngine.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//数据组件
if ((m_RecordDataBaseEngine.GetInterface()==NULL)&&(m_RecordDataBaseEngine.CreateInstance()==false))
{
CTraceService::TraceString(m_RecordDataBaseEngine.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//游戏模块
if ((m_GameServiceManager.GetInterface()==NULL)&&(m_GameServiceManager.CreateInstance()==false))
{
CTraceService::TraceString(m_GameServiceManager.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
//比赛模块
if ((m_GameServiceOption.wServerType&GAME_GENRE_MATCH)!=0)
{
if ((m_MatchServiceManager.GetInterface()==NULL)&&(m_MatchServiceManager.CreateInstance()==false))
{
CTraceService::TraceString(m_MatchServiceManager.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
}
//私人场模块
if ((m_GameServiceOption.wServerType&GAME_GENRE_EDUCATE)!=0)
{
if ((m_PrivateServiceManager.GetInterface()==NULL)&&(m_PrivateServiceManager.CreateInstance()==false))
{
CTraceService::TraceString(m_PrivateServiceManager.GetErrorDescribe(),TraceLevel_Exception);
return false;
}
}
return true;
}
//配置组件
bool CServiceUnits::InitializeService()
{
//加载参数
m_InitParameter.LoadInitParameter();
//配置参数
m_GameParameter.wMedalRate=1L;
m_GameParameter.wRevenueRate=1L;
//连接信息
LPCTSTR pszDataBaseAddr=m_GameServiceOption.szDataBaseAddr;
LPCTSTR pszDataBaseName=m_GameServiceOption.szDataBaseName;
if (LoadDataBaseParameter(pszDataBaseAddr,pszDataBaseName,m_DataBaseParameter)==false) return false;
//组件接口
IUnknownEx * pIAttemperEngine=m_AttemperEngine.GetInterface();
IUnknownEx * pITCPNetworkEngine=m_TCPNetworkEngine.GetInterface();
IUnknownEx * pIAttemperEngineSink=QUERY_OBJECT_INTERFACE(m_AttemperEngineSink,IUnknownEx);
//数据引擎
IUnknownEx * pIDataBaseEngineRecordSink[CountArray(m_RecordDataBaseSink)];
IUnknownEx * pIDataBaseEngineKernelSink[CountArray(m_KernelDataBaseSink)];
for (WORD i=0;i<CountArray(pIDataBaseEngineRecordSink);i++) pIDataBaseEngineRecordSink[i]=QUERY_OBJECT_INTERFACE(m_RecordDataBaseSink[i],IUnknownEx);
for (WORD i=0;i<CountArray(pIDataBaseEngineKernelSink);i++) pIDataBaseEngineKernelSink[i]=QUERY_OBJECT_INTERFACE(m_KernelDataBaseSink[i],IUnknownEx);
//绑定接口
if (m_AttemperEngine->SetAttemperEngineSink(pIAttemperEngineSink)==false) return false;
if (m_RecordDataBaseEngine->SetDataBaseEngineSink(pIDataBaseEngineRecordSink,CountArray(pIDataBaseEngineRecordSink))==false) return false;
if (m_KernelDataBaseEngine->SetDataBaseEngineSink(pIDataBaseEngineKernelSink,CountArray(pIDataBaseEngineKernelSink))==false) return false;
//查询接口
IGameServiceCustomTime * pIGameServiceSustomTime = QUERY_OBJECT_PTR_INTERFACE(m_GameServiceManager.GetInterface(), IGameServiceCustomTime);
//时间引擎
if (pIGameServiceSustomTime != NULL)
{
//单元时间
DWORD dwTimeCell = dwTimeCell = pIGameServiceSustomTime->GetTimerEngineTimeCell();
if (dwTimeCell > TIME_CELL) dwTimeCell = TIME_CELL;
//设置时间
m_TimerEngine->SetTimeCell(dwTimeCell);
}
//内核组件
if (m_TimerEngine->SetTimerEngineEvent(pIAttemperEngine)==false) return false;
if (m_AttemperEngine->SetNetworkEngine(pITCPNetworkEngine)==false) return false;
if (m_TCPNetworkEngine->SetTCPNetworkEngineEvent(pIAttemperEngine)==false) return false;
//协调服务
if (m_TCPSocketService->SetServiceID(NETWORK_CORRESPOND)==false) return false;
if (m_TCPSocketService->SetTCPSocketEvent(pIAttemperEngine)==false) return false;
//创建比赛
if(m_MatchServiceManager.GetInterface()!=NULL)
{
if(m_MatchServiceManager->CreateGameMatch(m_GameMatchOption.cbMatchType)==false) return false;
}
//创建私人场
if(m_PrivateServiceManager.GetInterface()!=NULL)
{
if(m_PrivateServiceManager->CreatePrivateMatch()==false) return false;
}
//数据协调
m_DBCorrespondManager.InitDBCorrespondManager(m_KernelDataBaseEngine.GetInterface());
//调度回调
m_AttemperEngineSink.m_pInitParameter=&m_InitParameter;
m_AttemperEngineSink.m_pGameParameter=&m_GameParameter;
m_AttemperEngineSink.m_pGameMatchOption=&m_GameMatchOption;
m_AttemperEngineSink.m_pGameServiceAttrib=&m_GameServiceAttrib;
m_AttemperEngineSink.m_pGameServiceOption=&m_GameServiceOption;
//调度回调
m_AttemperEngineSink.m_pITimerEngine=m_TimerEngine.GetInterface();
m_AttemperEngineSink.m_pIAttemperEngine=m_AttemperEngine.GetInterface();
m_AttemperEngineSink.m_pITCPSocketService=m_TCPSocketService.GetInterface();
m_AttemperEngineSink.m_pITCPNetworkEngine=m_TCPNetworkEngine.GetInterface();
m_AttemperEngineSink.m_pIGameServiceSustomTime = pIGameServiceSustomTime;
m_AttemperEngineSink.m_pIGameServiceManager=m_GameServiceManager.GetInterface();
m_AttemperEngineSink.m_pIRecordDataBaseEngine=m_RecordDataBaseEngine.GetInterface();
m_AttemperEngineSink.m_pIKernelDataBaseEngine=m_KernelDataBaseEngine.GetInterface();
m_AttemperEngineSink.m_pIMatchServiceManager=m_MatchServiceManager.GetInterface();
m_AttemperEngineSink.m_pIPrivateServiceManager=m_PrivateServiceManager.GetInterface();
m_AttemperEngineSink.m_pIDBCorrespondManager=(IDBCorrespondManager*)m_DBCorrespondManager.QueryInterface(IID_IDBCorrespondManager,VER_IDBCorrespondManager);
//数据回调
for (INT i=0;i<CountArray(m_RecordDataBaseSink);i++)
{
m_RecordDataBaseSink[i].m_pInitParameter=&m_InitParameter;
m_RecordDataBaseSink[i].m_pGameParameter=&m_GameParameter;
m_RecordDataBaseSink[i].m_pDataBaseParameter=&m_DataBaseParameter;
m_RecordDataBaseSink[i].m_pGameServiceAttrib=&m_GameServiceAttrib;
m_RecordDataBaseSink[i].m_pGameServiceOption=&m_GameServiceOption;
m_RecordDataBaseSink[i].m_pIGameServiceManager=m_GameServiceManager.GetInterface();
m_RecordDataBaseSink[i].m_pIDataBaseEngineEvent=QUERY_OBJECT_PTR_INTERFACE(pIAttemperEngine,IDataBaseEngineEvent);
}
//数据回调
for (INT i=0;i<CountArray(m_KernelDataBaseSink);i++)
{
m_KernelDataBaseSink[i].m_pInitParameter=&m_InitParameter;
m_KernelDataBaseSink[i].m_pGameParameter=&m_GameParameter;
m_KernelDataBaseSink[i].m_pDataBaseParameter=&m_DataBaseParameter;
m_KernelDataBaseSink[i].m_pGameServiceAttrib=&m_GameServiceAttrib;
m_KernelDataBaseSink[i].m_pGameServiceOption=&m_GameServiceOption;
m_KernelDataBaseSink[i].m_pIGameServiceManager=m_GameServiceManager.GetInterface();
m_KernelDataBaseSink[i].m_pIDataBaseEngineEvent=QUERY_OBJECT_PTR_INTERFACE(pIAttemperEngine,IDataBaseEngineEvent);
m_KernelDataBaseSink[i].m_pIDBCorrespondManager=(IDBCorrespondManager*)m_DBCorrespondManager.QueryInterface(IID_IDBCorrespondManager,VER_IDBCorrespondManager);
}
//配置网络
m_TCPNetworkEngine->SetServiceParameter(m_GameServiceOption.wServerPort,m_GameServiceOption.wMaxPlayer,NULL);
return true;
}
//配置文件
bool CServiceUnits::InitParameter()
{
//加载参数
m_InitParameter.LoadInitParameter();
return true;
}
//启动内核
bool CServiceUnits::StartKernelService()
{
//时间引擎
if (m_TimerEngine->StartService()==false)
{
ASSERT(FALSE);
return false;
}
//调度引擎
if (m_AttemperEngine->StartService()==false)
{
ASSERT(FALSE);
return false;
}
//协调引擎
if (m_TCPSocketService->StartService()==false)
{
ASSERT(FALSE);
return false;
}
//数据引擎
if (m_RecordDataBaseEngine->StartService()==false)
{
ASSERT(FALSE);
return false;
}
//数据引擎
if (m_KernelDataBaseEngine->StartService()==false)
{
ASSERT(FALSE);
return false;
}
//数据协调
if (m_DBCorrespondManager.StartService()==false)
{
ASSERT(FALSE);
return false;
}
//启动比赛
if (m_MatchServiceManager.GetInterface()!=NULL)
{
if(m_MatchServiceManager->StartService()==false)
{
ASSERT(FALSE);
return false;
}
}
//启动比赛
if (m_PrivateServiceManager.GetInterface()!=NULL)
{
if(m_PrivateServiceManager->StartService()==false)
{
ASSERT(FALSE);
return false;
}
}
return true;
}
//启动网络
bool CServiceUnits::StartNetworkService()
{
//网络引擎
if (m_TCPNetworkEngine->StartService()==false)
{
ASSERT(FALSE);
return false;
}
return true;
}
//调整参数
bool CServiceUnits::RectifyServiceParameter()
{
//读取属性
m_GameServiceManager->GetServiceAttrib(m_GameServiceAttrib);
if (lstrcmp(m_GameServiceAttrib.szServerDLLName,m_GameServiceManager.m_szModuleDllName)!=0)
{
CTraceService::TraceString(TEXT("游戏模块的绑定 DLL 名字与配置模块 DLL 名字不一致"),TraceLevel_Exception);
return false;
}
//调整参数
if (m_GameServiceManager->RectifyParameter(m_GameServiceOption)==false)
{
CTraceService::TraceString(TEXT("游戏模块调整配置参数失败"),TraceLevel_Exception);
return false;
}
//服务类型
if ((m_GameServiceOption.wServerType&m_GameServiceAttrib.wSupporType)==0)
{
CTraceService::TraceString(TEXT("游戏模块不支持配置中指定的房间模式类型"),TraceLevel_Exception);
return false;
}
//占位调整
if (m_GameServiceAttrib.wChairCount==MAX_CHAIR)
{
CServerRule::SetAllowAndroidSimulate(m_GameServiceOption.dwServerRule,false);
}
////作弊模式
//if ((m_GameServiceOption.cbDistributeRule&DISTRIBUTE_ALLOW)!=0)
//{
// //设置作弊
// CServerRule::SetAllowAvertCheatMode(m_GameServiceOption.dwServerRule,true);
// //最少人数
// m_GameServiceOption.wMinDistributeUser=__max(m_GameServiceAttrib.wChairCount,m_GameServiceOption.wMinDistributeUser);
// //最大人数
// if (m_GameServiceOption.wMaxDistributeUser!=0)
// {
// m_GameServiceOption.wMaxDistributeUser=__max(m_GameServiceOption.wMaxDistributeUser,m_GameServiceOption.wMinDistributeUser);
// }
//}
//作弊模式
if ((m_GameServiceOption.cbDistributeRule&DISTRIBUTE_ALLOW) != 0)
{
//禁止规则
CServerRule::SetForfendGameRule(m_GameServiceOption.dwServerRule, true);
//设置作弊;
CServerRule::SetAllowAvertCheatMode(m_GameServiceOption.dwServerRule, true);
//分组间隔;
if (m_GameServiceOption.wDistributeTimeSpace == 0)
{
m_GameServiceOption.wDistributeTimeSpace = 15;
}
//分组局数;
if (m_GameServiceOption.wDistributeDrawCount == 0)
{
m_GameServiceOption.wDistributeDrawCount = 1;
}
//最少人数;
m_GameServiceOption.wMinDistributeUser = __max(m_GameServiceAttrib.wChairCount, m_GameServiceOption.wMinDistributeUser);
//最大游戏人数;
if (m_GameServiceOption.wMaxDistributeUser != 0)
{
m_GameServiceOption.wMaxDistributeUser = __max(m_GameServiceOption.wMaxDistributeUser, m_GameServiceOption.wMinDistributeUser);
}
}
//游戏记录
if (m_GameServiceOption.wServerType&(GAME_GENRE_GOLD|GAME_GENRE_MATCH))
{
CServerRule::SetRecordGameScore(m_GameServiceOption.dwServerRule,true);
}
//即时写分
if (m_GameServiceOption.wServerType&(GAME_GENRE_GOLD|GAME_GENRE_MATCH))
{
CServerRule::SetImmediateWriteScore(m_GameServiceOption.dwServerRule,true);
}
//挂接设置
if (m_GameServiceOption.wSortID==0) m_GameServiceOption.wSortID=500;
if (m_GameServiceOption.wKindID==0) m_GameServiceOption.wKindID=m_GameServiceAttrib.wKindID;
//最大人数
WORD wMaxPlayer=m_GameServiceOption.wTableCount*m_GameServiceAttrib.wChairCount;
m_GameServiceOption.wMaxPlayer=__max(m_GameServiceOption.wMaxPlayer,wMaxPlayer+RESERVE_USER_COUNT);
//最小积分
if (m_GameServiceOption.wServerType&GAME_GENRE_GOLD)
{
m_GameServiceOption.lMinTableScore+=m_GameServiceOption.lServiceScore;
m_GameServiceOption.lMinTableScore=__max(m_GameServiceOption.lMinTableScore,m_GameServiceOption.lServiceScore);
}
//限制调整
if (m_GameServiceOption.lMaxEnterScore!=0L)
{
m_GameServiceOption.lMaxEnterScore=__max(m_GameServiceOption.lMaxEnterScore,m_GameServiceOption.lMinTableScore);
}
//比赛配置
if((m_GameServiceOption.wServerType&GAME_GENRE_MATCH)!=0)
{
if(m_GameMatchOption.dwMatchID==0)
{
CTraceService::TraceString(TEXT("未加载比赛配置"),TraceLevel_Exception);
return false;
}
}
return true;
}
//设置状态
bool CServiceUnits::SetServiceStatus(enServiceStatus ServiceStatus)
{
//状态判断
if (m_ServiceStatus!=ServiceStatus)
{
//错误通知
if ((m_ServiceStatus!=ServiceStatus_Service)&&(ServiceStatus==ServiceStatus_Stop))
{
LPCTSTR pszString=TEXT("服务启动失败");
CTraceService::TraceString(pszString,TraceLevel_Exception);
}
//设置变量
m_ServiceStatus=ServiceStatus;
//状态通知
ASSERT(m_pIServiceUnitsSink!=NULL);
if (m_pIServiceUnitsSink!=NULL) m_pIServiceUnitsSink->OnServiceUnitsStatus(m_ServiceStatus);
}
return true;
}
//发送控制
bool CServiceUnits::SendControlPacket(WORD wControlID, VOID * pData, WORD wDataSize)
{
//状态效验
ASSERT(m_AttemperEngine.GetInterface()!=NULL);
if (m_AttemperEngine.GetInterface()==NULL) return false;
//发送控制
m_AttemperEngine->OnEventControl(wControlID,pData,wDataSize);
return true;
}
//连接信息
bool CServiceUnits::LoadDataBaseParameter(LPCTSTR pszDataBaseAddr, LPCTSTR pszDataBaseName, tagDataBaseParameter & DataBaseParameter)
{
//变量定义
CDataBaseAide PlatformDBAide;
CDataBaseHelper PlatformDBModule;
//创建对象
if ((PlatformDBModule.GetInterface()==NULL)&&(PlatformDBModule.CreateInstance()==false))
{
ASSERT(FALSE);
return false;
}
//变量定义
tagDataBaseParameter * pPlatformDBParameter=&m_InitParameter.m_PlatformDBParameter;
//设置连接
PlatformDBModule->SetConnectionInfo(pPlatformDBParameter->szDataBaseAddr,pPlatformDBParameter->wDataBasePort,
pPlatformDBParameter->szDataBaseName,pPlatformDBParameter->szDataBaseUser,pPlatformDBParameter->szDataBasePass);
//获取信息
try
{
//发起连接
PlatformDBModule->OpenConnection();
PlatformDBAide.SetDataBase(PlatformDBModule.GetInterface());
//连接信息
PlatformDBAide.ResetParameter();
PlatformDBAide.AddParameter(TEXT("@strDataBaseAddr"),pszDataBaseAddr);
//执行查询
if (PlatformDBAide.ExecuteProcess(TEXT("GSP_GS_LoadDataBaseInfo"),true)!=DB_SUCCESS)
{
//构造信息
TCHAR szErrorDescribe[128]=TEXT("");
PlatformDBAide.GetValue_String(TEXT("ErrorDescribe"),szErrorDescribe,CountArray(szErrorDescribe));
//提示消息
CTraceService::TraceString(szErrorDescribe,TraceLevel_Exception);
return false;
}
//读取密文
TCHAR szDBUserRead[512]=TEXT(""),szDBPassRead[512]=TEXT("");
PlatformDBAide.GetValue_String(TEXT("DBUser"),szDBUserRead,CountArray(szDBUserRead));
PlatformDBAide.GetValue_String(TEXT("DBPassword"),szDBPassRead,CountArray(szDBPassRead));
//获取信息
DataBaseParameter.wDataBasePort=PlatformDBAide.GetValue_WORD(TEXT("DBPort"));
lstrcpyn(DataBaseParameter.szDataBaseAddr,pszDataBaseAddr,CountArray(DataBaseParameter.szDataBaseAddr));
lstrcpyn(DataBaseParameter.szDataBaseName,pszDataBaseName,CountArray(DataBaseParameter.szDataBaseName));
//解密密文
TCHAR szDataBaseUser[32]=TEXT(""),szDataBasePass[32]=TEXT("");
lstrcpyn(DataBaseParameter.szDataBaseUser,szDBUserRead,CountArray(DataBaseParameter.szDataBaseUser));
lstrcpyn(DataBaseParameter.szDataBasePass,szDBPassRead,CountArray(DataBaseParameter.szDataBasePass));
//CWHEncrypt::XorCrevasse(szDBUserRead,DataBaseParameter.szDataBaseUser,CountArray(DataBaseParameter.szDataBaseUser));
//CWHEncrypt::XorCrevasse(szDBPassRead,DataBaseParameter.szDataBasePass,CountArray(DataBaseParameter.szDataBasePass));
}
catch (IDataBaseException * pIException)
{
//错误信息
LPCTSTR pszDescribe=pIException->GetExceptionDescribe();
CTraceService::TraceString(pszDescribe,TraceLevel_Exception);
return false;
}
return true;
}
//控制消息
LRESULT CServiceUnits::OnUIControlRequest(WPARAM wParam, LPARAM lParam)
{
//变量定义
tagDataHead DataHead;
BYTE cbBuffer[MAX_ASYNCHRONISM_DATA];
//提取数据
CWHDataLocker DataLocker(m_CriticalSection);
if (m_DataQueue.DistillData(DataHead,cbBuffer,sizeof(cbBuffer))==false)
{
ASSERT(FALSE);
return NULL;
}
//数据处理
switch (DataHead.wIdentifier)
{
case UI_CORRESPOND_RESULT: //协调成功
{
//效验消息
ASSERT(DataHead.wDataSize==sizeof(CP_ControlResult));
if (DataHead.wDataSize!=sizeof(CP_ControlResult)) return 0;
//变量定义
CP_ControlResult * pControlResult=(CP_ControlResult *)cbBuffer;
//失败处理
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_FAILURE))
{
ConcludeService();
return 0;
}
//成功处理
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_SUCCESS))
{
//设置状态
SetServiceStatus(ServiceStatus_Service);
}
return 0;
}
case UI_SERVICE_CONFIG_RESULT: //配置结果
{
//效验消息
ASSERT(DataHead.wDataSize==sizeof(CP_ControlResult));
if (DataHead.wDataSize!=sizeof(CP_ControlResult)) return 0;
//变量定义
CP_ControlResult * pControlResult=(CP_ControlResult *)cbBuffer;
//失败处理
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_FAILURE))
{
ConcludeService();
return 0;
}
//成功处理
if ((m_ServiceStatus!=ServiceStatus_Service)&&(pControlResult->cbSuccess==ER_SUCCESS))
{
//启动网络
if (StartNetworkService()==false)
{
ConcludeService();
return 0;
}
//连接协调
SendControlPacket(CT_CONNECT_CORRESPOND,NULL,0);
}
return 0;
}
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////////