170 lines
4.4 KiB
C++
170 lines
4.4 KiB
C++
#include "StdAfx.h"
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#include "Tableframesink.h"
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#include "GameServerManager.h"
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//////////////////////////////////////////////////////////////////////////
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//全局变量
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static CGameServiceManager g_GameServiceManager; //管理变量
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//////////////////////////////////////////////////////////////////////////
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//机器定义
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#ifndef _DEBUG
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#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //组件名字
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#else
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#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //组件名字
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#endif
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//构造函数
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CGameServiceManager::CGameServiceManager(void)
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{
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m_hDllInstance = NULL;
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//设置属性
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m_GameServiceAttrib.wKindID=KIND_ID;
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m_GameServiceAttrib.wChairCount=GAME_PLAYER;
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m_GameServiceAttrib.wSupporType = GAME_GENRE_EDUCATE;//(GAME_GENRE_GOLD | GAME_GENRE_SCORE | GAME_GENRE_MATCH | GAME_GENRE_EDUCATE);
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//功能标志
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m_GameServiceAttrib.cbDynamicJoin=TRUE;
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m_GameServiceAttrib.cbAndroidUser=TRUE;
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m_GameServiceAttrib.cbOffLineTrustee=FALSE;
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//服务属性
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m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
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m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
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lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
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lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
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lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("WNMJ.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
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lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("WNMJServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
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return;
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}
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//析构函数
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CGameServiceManager::~CGameServiceManager(void)
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{
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}
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//接口查询
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VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
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{
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QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
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QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
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QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
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return NULL;
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}
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//创建游戏桌
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VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
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{
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//建立对象
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CTableFrameSink * pTableFrameSink=NULL;
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try
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{
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pTableFrameSink=new CTableFrameSink();
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if (pTableFrameSink==NULL) throw TEXT("创建失败");
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void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
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if (pObject==NULL) throw TEXT("接口查询失败");
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return pObject;
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}
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catch (...) {}
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//清理对象
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SafeDelete(pTableFrameSink);
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return NULL;
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}
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//获取属性
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bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
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{
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//设置变量
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GameServiceAttrib=m_GameServiceAttrib;
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return true;
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}
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//参数修改
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bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
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{
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//效验参数
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ASSERT(&GameServiceOption != NULL);
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if (&GameServiceOption == NULL) return false;
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//单元积分
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GameServiceOption.lCellScore = __max(1L, GameServiceOption.lCellScore);
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//积分下限
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if (GameServiceOption.wServerType == GAME_GENRE_GOLD)
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{
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GameServiceOption.lMinTableScore = __max(GameServiceOption.lCellScore * 20L, GameServiceOption.lMinTableScore);
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}
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return true;
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}
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//获取配置
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bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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return true;
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}
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//默认配置
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bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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return true;
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}
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//创建窗口
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HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
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{
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return NULL;
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}
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//创建机器
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VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
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{
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try
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{
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//加载模块
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if (m_hDllInstance == NULL)
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{
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m_hDllInstance = AfxLoadLibrary(ANDROID_SERVICE_DLL_NAME);
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if (m_hDllInstance == NULL) throw TEXT("机器人服务模块不存在");
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}
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//寻找函数
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ModuleCreateProc * CreateProc = (ModuleCreateProc *)GetProcAddress(m_hDllInstance, "CreateAndroidUserItemSink");
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if (CreateProc == NULL)
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{
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CTraceService::TraceString(TEXT("创建机器人失败"), TraceLevel_Exception);
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throw TEXT("创建机器人失败");
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}
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//创建组件
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return CreateProc(Guid, dwQueryVer);
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}
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catch (...) {}
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return NULL;
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}
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//创建数据
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VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
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{
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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//建立对象函数
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extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
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{
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static CGameServiceManager GameServiceManager;
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return GameServiceManager.QueryInterface(Guid, dwInterfaceVer);
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}
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//////////////////////////////////////////////////////////////////////////
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