Files
2026-02-13 14:34:15 +08:00

170 lines
4.4 KiB
C++

#include "StdAfx.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//全局变量
static CGameServiceManager g_GameServiceManager; //管理变量
//////////////////////////////////////////////////////////////////////////
//机器定义
#ifndef _DEBUG
#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //组件名字
#else
#define ANDROID_SERVICE_DLL_NAME TEXT("WNMJAndroid.dll") //组件名字
#endif
//构造函数
CGameServiceManager::CGameServiceManager(void)
{
m_hDllInstance = NULL;
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType = GAME_GENRE_EDUCATE;//(GAME_GENRE_GOLD | GAME_GENRE_SCORE | GAME_GENRE_MATCH | GAME_GENRE_EDUCATE);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("WNMJ.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("WNMJServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}
//接口查询
VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//获取属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
//设置变量
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(&GameServiceOption != NULL);
if (&GameServiceOption == NULL) return false;
//单元积分
GameServiceOption.lCellScore = __max(1L, GameServiceOption.lCellScore);
//积分下限
if (GameServiceOption.wServerType == GAME_GENRE_GOLD)
{
GameServiceOption.lMinTableScore = __max(GameServiceOption.lCellScore * 20L, GameServiceOption.lMinTableScore);
}
return true;
}
//获取配置
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//默认配置
bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//创建窗口
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
return NULL;
}
//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//加载模块
if (m_hDllInstance == NULL)
{
m_hDllInstance = AfxLoadLibrary(ANDROID_SERVICE_DLL_NAME);
if (m_hDllInstance == NULL) throw TEXT("机器人服务模块不存在");
}
//寻找函数
ModuleCreateProc * CreateProc = (ModuleCreateProc *)GetProcAddress(m_hDllInstance, "CreateAndroidUserItemSink");
if (CreateProc == NULL)
{
CTraceService::TraceString(TEXT("创建机器人失败"), TraceLevel_Exception);
throw TEXT("创建机器人失败");
}
//创建组件
return CreateProc(Guid, dwQueryVer);
}
catch (...) {}
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
//////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid, dwInterfaceVer);
}
//////////////////////////////////////////////////////////////////////////