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2026-02-13 14:34:15 +08:00

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This file contains ambiguous Unicode characters
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// 中文(简体,中国) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#include ""res\\GameServer.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n"
"#include ""afxres.rc"" // 标准组件\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 6,6,0,3
PRODUCTVERSION 6,6,0,3
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080403a8"
BEGIN
VALUE "Comments", "科技有限公司"
VALUE "CompanyName", "科技有限公司"
VALUE "FileDescription", "斗地主服务器组件"
VALUE "FileVersion", "6.6.0.3"
VALUE "InternalName", "LandServer.dll"
VALUE "LegalCopyright", "科技有限公司保留所有权利。"
VALUE "OriginalFilename", "LandServer.dll"
VALUE "ProductName", "斗地主服务器组件"
VALUE "ProductVersion", "6.6.0.3"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 936
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CUSTOM_RULE DIALOGEX 0, 0, 345, 268
STYLE DS_SETFONT | WS_CHILD | WS_SYSMENU
FONT 9, "宋体", 400, 0, 0x0
BEGIN
EDITTEXT IDC_TIME_START_GAME,66,23,43,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_TIME_CALL_SCORE,66,40,43,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_TIME_HEAD_OUT_CARD,66,57,43,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_TIME_OUT_CARD,66,74,43,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_MAX_SCORE_TIMES,66,154,43,12,ES_AUTOHSCROLL | ES_NUMBER
EDITTEXT IDC_FLEE_SCORE_TIMES,66,170,43,12,ES_AUTOHSCROLL | ES_NUMBER
CONTROL "逃跑补偿:若玩家逃跑,将玩家逃跑的所罚的积分补偿给其他玩家",IDC_FLEE_SCORE_PATCH,
"Button",BS_AUTOCHECKBOX | BS_FLAT | WS_TABSTOP,23,219,248,10
LTEXT "开始时间:",IDC_STATIC,23,25,41,8
LTEXT "叫分时间:",IDC_STATIC,23,42,41,8
LTEXT "首出时间:",IDC_STATIC,23,59,41,8
LTEXT "出牌时间:",IDC_STATIC,23,76,41,8
LTEXT "最大倍数:",IDC_STATIC,23,157,41,8
LTEXT "(默认 30 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,26,137,8
LTEXT "(默认 20 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,43,137,8
LTEXT "(默认 30 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,60,137,8
LTEXT "(默认 20 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,77,137,8
LTEXT "(默认 32 倍,有效范围 32 - 512 倍)",IDC_STATIC,121,156,149,8
GROUPBOX "时间控制",IDC_STATIC,6,7,333,90
GROUPBOX "游戏控制",IDC_STATIC,6,100,333,156
LTEXT "逃跑倍数:",IDC_STATIC,23,174,41,8
LTEXT "(默认 12 倍,有效范围 2 - 512 倍)",IDC_STATIC,121,172,145,8
LTEXT "备注说明:玩家逃跑,罚倍将按“逃跑倍数”与“炸弹翻倍”中较大的计算",IDC_STATIC,23,191,265,8
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,19,210,306,1
LTEXT "超时托管:",IDC_STATIC,23,136,41,8
EDITTEXT IDC_EDIT_OVERTIME_TRUSTEE,66,135,43,12,ES_AUTOHSCROLL
LTEXT "(默认 1 次有效范围大于1次",IDC_STATIC,122,136,121,8
CONTROL "所有玩家都不叫重新发牌(否则首叫玩家叫1分)",IDC_CHECK_ALL_NOT_CALL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,117,180,10
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
SERVER_ICON ICON "res\\GameClient.ico"
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CUSTOM_RULE, DIALOG
BEGIN
BOTTOMMARGIN, 259
END
END
#endif // APSTUDIO_INVOKED
#endif // 中文(简体,中国) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE 4, 2
#pragma code_page(936)
#include "res\GameServer.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源
#include "afxres.rc" // 标准组件
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED