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2026-02-13 14:34:15 +08:00

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// 中文(简体,中国) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#include ""res\\GameServer.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n"
"#include ""afxres.rc"" // 标准组件\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 6,6,0,3
PRODUCTVERSION 6,6,0,3
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080403a8"
BEGIN
VALUE "Comments", "科技有限公司"
VALUE "CompanyName", "科技有限公司"
VALUE "FileDescription", "诈金花服务器"
VALUE "FileVersion", "6.6.0.3"
VALUE "InternalName", "ZhaJinHuaServer.dll"
VALUE "LegalCopyright", "科技有限公司"
VALUE "OriginalFilename", "ZhaJinHuaServer.dll"
VALUE "ProductName", "诈金花服务器"
VALUE "ProductVersion", "6.6.0.3"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 936
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_CUSTOM_RULE DIALOGEX 0, 0, 318, 218
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_SYSMENU
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "时间控制",IDC_STATIC,11,10,300,73
LTEXT "配牌超时时间:",IDC_STATIC,57,43,57,8
EDITTEXT IDC_EDIT_TIME_OUT,124,41,40,14,ES_AUTOHSCROLL
LTEXT "秒",IDC_STATIC,172,43,9,8
LTEXT "发牌时间:",IDC_STATIC,73,24,41,8
EDITTEXT IDC_EDIT_SEND_CARD_TIME,124,23,40,14,ES_AUTOHSCROLL
LTEXT "秒",IDC_STATIC,171,25,9,8
LTEXT "比牌结束时间:",IDC_STATIC,57,60,57,8
EDITTEXT IDC_EDIT_COMPARE_CARD_TIME,124,58,40,14,ES_AUTOHSCROLL
LTEXT "秒",IDC_STATIC,172,60,9,8
GROUPBOX "游戏控制",IDC_STATIC,12,91,299,110
LTEXT "最小可下注:",IDC_STATIC,42,113,49,8
LTEXT "最大可下注:",IDC_STATIC,42,135,49,8
LTEXT "最大轮数:",IDC_STATIC,50,155,41,8
EDITTEXT IDC_EDIT_MAX_PLAY_ROUND,94,151,40,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_MIN_CHIP_SCORE,94,110,40,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_MAX_CHIP_SCORE,94,131,40,14,ES_AUTOHSCROLL
LTEXT "最小看牌轮数:",IDC_STATIC,162,113,57,8
LTEXT "最小比牌人数:",IDC_STATIC,162,134,57,8
LTEXT "最小比牌轮数:",IDC_STATIC,162,154,57,8
EDITTEXT IDC_EDIT_MIN_LOOK_CARD_ROUND,222,111,40,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_MIN_COMPARE_USER,221,131,40,14,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_MIN_COMPARE_ROUND,221,152,40,14,ES_AUTOHSCROLL
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_CUSTOM_RULE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 311
TOPMARGIN, 7
BOTTOMMARGIN, 211
END
END
#endif // APSTUDIO_INVOKED
#endif // 中文(简体,中国) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
LANGUAGE 4, 2
#pragma code_page(936)
#include "res\GameServer.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源
#include "afxres.rc" // 标准组件
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED