Files
2026-02-13 14:34:15 +08:00

14 lines
262 B
C++

#pragma once
//游戏控制基类
class IServerControl
{
public:
IServerControl(void){};
virtual ~IServerControl(void){};
public:
//服务器控制
virtual bool __cdecl ServerControl(BYTE cbHandCardData[GAME_PLAYER][MAX_COUNT], ITableFrame * pITableFrame) = NULL;
};