Files
wnmj/Classes/Games/DaZha/DZ_GamePlayer.h
2026-02-13 14:34:15 +08:00

130 lines
3.2 KiB
C++

#pragma once
#include "cocos2d.h"
#include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
#include "GamePlayer.h"
#include "DZ_CMD.h"
USING_NS_CC;
using namespace cocostudio;
using namespace std;
using namespace ui;
class DZ_GamePlayer : public GamePlayer
{
public:
DZ_GamePlayer(WORD wViewID, Layout* pRootLayout);
~DZ_GamePlayer();
//初始化;
virtual bool init();
public:
//玩家状态改变;
void upPlayerState();
//玩家进入;
virtual void PlayerEnter();
//玩家离开;
virtual void PlayerLeave();
//显示玩家聊天内容;
virtual void showChatInfo(const std::string strChatString);
//显示语音气泡;
virtual void showVoiceBubble();
//隐藏语音气泡;
virtual void hideVoiceBubble();
//显示本地信息;
virtual void showUserInfo();
public:
//重置界面;
void resetUI(bool bAll = false);
//玩家信息可见性;
void setInfoVisible(bool bVisible);
//设置名称是否可见;
//void setNickNameVisible(bool bVisible);
//设置是否为地主;
void setLand(uint8 cbFlag);
//设置准备状态;
void setReadyVisible(bool bVisible);
//设置断线状态;
void setOfflineVisible(bool bVisible);
//设置房主标志状态;
void setOwnerVisible(bool bVisible);
//设置托管状态;
void setTrustVisible(bool bVisible);
//设置叫分;
void setCallVisible(bool bVisible, uint8 cbScore=255);
//设置不出;
void setPassVisible(bool bVisible);
//设置玩家手牌;
void setHandCardData(uint8* pData, uint8 cbCount, bool bHorizontal=false);
//设置玩家打出去的牌;
void setOutCardData(uint8* pData, uint8 cbCount, bool bDelCard=false);
//显示倒计时;
void showClock(uint16 wSeconds, const std::function<void()>& callback=nullptr);
//隐藏倒计时;
void killClock();
//显示排名;
void showRanking(uint8 cbRanking);
//显示叫的牌;
void showCallCard(uint8 cbCardData);
//更新积分;
void updateScore(bool bVisible);
//更新手中扑克牌数量;
void setHandCardCount(uint8 cbCount, bool isVisble);
//设置手牌数量不可见;
void setHandCardCountVisble(bool isVisble);
//获取发牌位置;
const Vec2 getCardPos();
//获取出牌位置;
const Vec2& getOutCardPos();
//获取头像位置;
const Vec2& getHeadPos();
//增加子节点;
void addChild(Node* pNode);
//转换到世界坐标系;
Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
////获取根节点;
//Layout* getRootNode() { return m_pRootLayout; }
private:
//bool m_bNickNameVisible; //昵称是否可见;
bool m_bReady; //是否准备了;
bool m_bLandlord; //是否是地主;
uint8 m_cbViewID; //视图ID;
Layout* m_pRootLayout; //根节点;
Layout* m_pHandCardLayout; //手牌容器;
Text* m_pTxtNickName; //昵称;
Text* m_pTxtScore; //积分;
TextAtlas* m_pTxtAtlClock; //倒计时;
Text* m_pTxtSurplus; //剩余牌;
ImageView* m_pImgChatView; //聊天框背景;
Text* m_pTxtChatInfo; //聊天内容;
Node* m_pVoiceBubble; //语音气泡;
Sprite* m_pSprVoiceAni; //语音动画;
Sprite* m_pSprHead; //头像;
Sprite* m_pLandFlag; //地主标志;
Sprite* m_pFarmerFlag; //农民标志;
Sprite* m_pSprOper; //操作显示;
Sprite* m_pSprOffline; //断线标志;
Sprite* m_pSprOwner; //房主标志;
Sprite* m_pSprTrust; //托管标志;
Sprite* m_pSprSurplusCard; //剩余牌;
Sprite* m_pSprRanking; //排名;
Layout* m_pPanelOutCard; //出牌面板;
//Node* m_pNodeCallCard; //庄家叫的牌;
};