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wnmj/cocos2d/tests/cpp-tests/Resources/Shaders/example_Normal.fsh
2026-03-01 13:51:43 +08:00

11 lines
173 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main(void)
{
gl_FragColor = texture2D(CC_Texture0, v_texCoord);
}