Files
wnmj/Servers/服务器组件/模块管理/ModuleListControl.cpp
2026-02-13 14:34:15 +08:00

233 lines
5.3 KiB
C++

#include "StdAfx.h"
#include "ModuleListControl.h"
//////////////////////////////////////////////////////////////////////////////////
//构造函数
CModuleListControl::CModuleListControl()
{
}
//析构函数
CModuleListControl::~CModuleListControl()
{
}
//配置列表
VOID CModuleListControl::InitListControl()
{
//变量定义
INT nColIndex=0;
//配置列表
InsertColumn(nColIndex++,TEXT("游戏名字"),LVCFMT_CENTER,80);
InsertColumn(nColIndex++,TEXT("组件状态"),LVCFMT_CENTER,80);
InsertColumn(nColIndex++,TEXT("数据库名"),LVCFMT_LEFT,100);
InsertColumn(nColIndex++,TEXT("连接地址"),LVCFMT_LEFT,100);
InsertColumn(nColIndex++,TEXT("服务器名"),LVCFMT_LEFT,140);
InsertColumn(nColIndex++,TEXT("客户端名"),LVCFMT_LEFT,120);
return;
}
//子项排序
INT CModuleListControl::SortListItemData(LPARAM lParam1, LPARAM lParam2, WORD wColumnIndex)
{
//变量定义
tagGameModuleInfo * pGameModuleInfo1=(tagGameModuleInfo *)lParam1;
tagGameModuleInfo * pGameModuleInfo2=(tagGameModuleInfo *)lParam2;
//安装排序
bool bInstall1=(pGameModuleInfo1->dwNativeVersion!=0L);
bool bInstall2=(pGameModuleInfo2->dwNativeVersion!=0L);
if (bInstall1!=bInstall2) return (bInstall1==true)?1:-1;
//子项排序
switch (wColumnIndex)
{
case 0: //游戏名字
{
return lstrcmp(pGameModuleInfo1->szGameName,pGameModuleInfo2->szGameName);
}
case 1: //组件状态
{
//组件状态
BYTE cbStatus1=0;
if (pGameModuleInfo1->dwNativeVersion!=0)
{
cbStatus1=(pGameModuleInfo1->dwNativeVersion==pGameModuleInfo1->dwServerVersion)?2:1;
}
//组件状态
BYTE cbStatus2=0;
if (pGameModuleInfo2->dwNativeVersion!=0)
{
cbStatus2=(pGameModuleInfo2->dwNativeVersion==pGameModuleInfo2->dwServerVersion)?2:1;
}
return (cbStatus1>cbStatus2)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
}
case 2: //数据库名
{
return lstrcmp(pGameModuleInfo1->szDataBaseName,pGameModuleInfo2->szDataBaseName);
}
case 3: //连接地址
{
return lstrcmp(pGameModuleInfo1->szDataBaseAddr,pGameModuleInfo2->szDataBaseAddr);
}
case 4: //服务器名
{
return lstrcmp(pGameModuleInfo1->szServerDLLName,pGameModuleInfo2->szServerDLLName);
}
case 5: //客户端名
{
return lstrcmp(pGameModuleInfo1->szClientEXEName,pGameModuleInfo2->szClientEXEName);
}
}
return 0;
}
//获取颜色
VOID CModuleListControl::GetListItemColor(LPARAM lItemParam, UINT uItemStatus, tagListItemColor & ListItemColor)
{
//变量定义
ASSERT(lItemParam!=NULL);
tagGameModuleInfo * pGameModuleInfo=(tagGameModuleInfo *)lItemParam;
//没有安装
if (pGameModuleInfo->dwNativeVersion==0L)
{
//设置颜色
ListItemColor.rcTextColor=RGB(125,125,125);
ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(50,50,50):CR_NORMAL_BK;
return;
}
//存在更新
if (pGameModuleInfo->dwNativeVersion!=pGameModuleInfo->dwServerVersion)
{
//设置颜色
ListItemColor.rcTextColor=RGB(128,0,0);
ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(230,230,0):CR_NORMAL_BK;
return;
}
//版本一致
if (pGameModuleInfo->dwNativeVersion==pGameModuleInfo->dwServerVersion)
{
//设置颜色
ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(0,0,128):CR_NORMAL_BK;
ListItemColor.rcTextColor=(uItemStatus&ODS_SELECTED)?RGB(255,255,255):RGB(0,0,0);
return;
}
return;
}
//插入列表
bool CModuleListControl::InsertModuleInfo(tagGameModuleInfo * pGameModuleInfo)
{
//变量定义
LVFINDINFO FindInfo;
ZeroMemory(&FindInfo,sizeof(FindInfo));
//设置变量
FindInfo.flags=LVFI_PARAM;
FindInfo.lParam=(LPARAM)pGameModuleInfo;
//存在判断
INT nInsertItem=FindItem(&FindInfo);
if (nInsertItem!=LB_ERR) return true;
//插入列表
for (WORD i=0;i<m_ListHeaderCtrl.GetItemCount();i++)
{
if (i==0)
{
//插入首项
INT nIndex=GetInsertIndex(pGameModuleInfo);
LPCTSTR pszDescribe=GetDescribeString(pGameModuleInfo,i);
nInsertItem=InsertItem(LVIF_TEXT|LVIF_PARAM,nIndex,pszDescribe,0,0,0,(LPARAM)pGameModuleInfo);
}
else
{
//字符子项
SetItem(nInsertItem,i,LVIF_TEXT,GetDescribeString(pGameModuleInfo,i),0,0,0,0);
}
}
return true;
}
//插入索引
WORD CModuleListControl::GetInsertIndex(tagGameModuleInfo * pGameModuleInfo)
{
//变量定义
INT nItemCount=GetItemCount();
tagGameModuleInfo * pGameModuleTemp=NULL;
//获取位置
for (INT i=0;i<nItemCount;i++)
{
//获取数据
pGameModuleTemp=(tagGameModuleInfo *)GetItemData(i);
//安装判断
if ((pGameModuleInfo->dwNativeVersion==0)&&(pGameModuleTemp->dwNativeVersion!=0))
{
continue;
}
//名字判断
if (lstrcmp(pGameModuleInfo->szGameName,pGameModuleTemp->szGameName)<0)
{
return i;
}
}
return nItemCount;
}
//描述字符
LPCTSTR CModuleListControl::GetDescribeString(tagGameModuleInfo * pGameModuleInfo, WORD wColumnIndex)
{
//构造字符
switch (wColumnIndex)
{
case 0: //游戏名字
{
return pGameModuleInfo->szGameName;
}
case 1: //组件状态
{
if (pGameModuleInfo->dwNativeVersion==0L) return TEXT("没有安装");
if (pGameModuleInfo->dwServerVersion!=pGameModuleInfo->dwNativeVersion) return TEXT("存在更新");
return TEXT("已经安装");
}
case 2: //数据库名
{
return pGameModuleInfo->szDataBaseName;
}
case 3: //连接地址
{
return pGameModuleInfo->szDataBaseAddr;
}
case 4: //服务器名
{
return pGameModuleInfo->szServerDLLName;
}
case 5: //客户端名
{
return pGameModuleInfo->szClientEXEName;
}
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////////////