Files
wnmj/Classes/Global/TipNode.cpp
2026-02-13 14:34:15 +08:00

73 lines
1.3 KiB
C++

#include "TipNode.h"
TipNode::TipNode()
{
m_IsRunning = false;
}
TipNode::~TipNode()
{
}
bool TipNode::init()
{
if (!Node::init())
{
return false;
};
return true;
}
void TipNode::onEnter()
{
Node::onEnter();
}
void TipNode::onEnterTransitionDidFinish()
{
Node::onEnterTransitionDidFinish();
}
void TipNode::onExit()
{
Node::onExit();
}
void TipNode::popScene()
{
//if (m_IsRunning == false)
//{
// CallFunc *func = CallFunc::create([this]{
// m_IsRunning = false;
// this->removeFromParentAndCleanup(true);
// });
// float height = Director::getInstance()->getWinSize().height;
// auto run = EaseExponentialOut::create(MoveTo::create(0.6f, Vec2(.0, height)));
// this->runAction(Sequence::createWithTwoActions(run, func));
// m_IsRunning = true;
//}
this->removeFromParentAndCleanup(true);
}
void TipNode::pushScene()
{
//if (m_IsRunning == false)
//{
// float height = Director::getInstance()->getWinSize().height;
// this->setPosition(Vec2(0, height));
// CallFunc *func = CallFunc::create([this]{
// m_IsRunning = false;
// });
// this->setVisible(true);
// auto run = EaseExponentialOut::create(MoveTo::create(0.6f, Vec2(.0, .0)));
// this->runAction(Sequence::createWithTwoActions(run, func));
// m_IsRunning = true;
//}
}