297 lines
19 KiB
Plaintext
297 lines
19 KiB
Plaintext
生成启动时间为 2026/3/1 3:21:09。
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1>项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”在节点 2 上(Rebuild 个目标)。
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1>ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /I..\IM_SDK\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\audio\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\network /ID:\Mine\cocos2d\cocos\2d\..\..\external /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\icon\include" /ID:\Mine\cocos2d\cocos\2d\..\..\external\chipmunk\include\chipmunk /ID:\Mine\cocos2d\cocos\2d\..\..\extensions /ID:\Mine\cocos2d\cocos\2d\..\..\ /I.. /I..\Classes /I..\Classes\GameFrame /I..\Classes\JniCross /I..\Classes\Network /I..\Classes\Games\WNMJ /I..\Classes\Games\NiuNiu /I..\Classes\Games\DaZha /I..\Classes\Games\DDZ /I..\Classes\Games\ZJH /I..\Classes\Games\PDK /I..\Classes\Games\13S /I..\Classes\Global /I..\Classes\Games\SparrowBase /I..\Classes\Define /I..\Classes\Mission /I..\Classes\Interface /I..\Classes\Scenes /I..\Classes\Sound /I..\Classes\Utils /I..\Classes\Utils\crypt /I..\Classes\Utils\crypt\base /I..\Classes\Voice /I..\Classes\Voice\YunVaSDK /I"D:\Mine\cocos2d\cocos\2d\..\..\cocos\editor-support" /ID:\Mine\cocos2d\cocos\2d\..\..\cocos /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform\desktop /ID:\Mine\cocos2d\cocos\2d\..\..\external\glfw3\include\win32 /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\gles\include\OGLES" /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\freetype2 /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\ /ID:\Mine\cocos2d\cocos\2d\..\..\external /Z7 /nologo /W3 /WX- /MP /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _USE_MATH_DEFINES /D GL_GLEXT_PROTOTYPES /D CC_ENABLE_CHIPMUNK_INTEGRATION=1 /D COCOS2D_DEBUG=1 /D _CRT_SECURE_NO_WARNINGS /D _SCL_SECURE_NO_WARNINGS /D _USING_V110_SDK71_ /D _VARIADIC_MAX=10 /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug.win32\\" /Fd"Debug.win32\vc120.pdb" /Gd /TP /wd4819 /wd4267 /wd4251 /wd4244 /analyze- /errorReport:prompt ..\Classes\AppDelegate.cpp ..\Classes\GameFrame\ClientUserManager.cpp ..\Classes\GameFrame\CreateRoomBase.cpp ..\Classes\GameFrame\GameFrameBase.cpp ..\Classes\GameFrame\GamePlayer.cpp ..\Classes\GameFrame\UserInfo.cpp ..\Classes\Games\13S\13S_BigCardSprite.cpp ..\Classes\Games\13S\13S_GameLogic.cpp ..\Classes\Games\13S\13S_GameLogic2.cpp ..\Classes\Games\13S\13S_GameOverAni.cpp ..\Classes\Games\13S\13S_GamePlayer.cpp ..\Classes\Games\13S\13S_GameScene.cpp ..\Classes\Games\13S\13S_OpenResultItem.cpp ..\Classes\Games\13S\13S_OpenResultScene.cpp ..\Classes\Games\13S\13S_OperateCardPanel.cpp ..\Classes\Games\DaZha\DZ_GameEndNode.cpp ..\Classes\Games\DaZha\DZ_GameScene.cpp ..\Classes\Games\DaZha\DZ_PrivateEndNode.cpp ..\Classes\Games\DaZha\DZ_BigCardSprite.cpp ..\Classes\Games\DaZha\DZ_GameLogic.cpp ..\Classes\Games\DaZha\DZ_GamePlayer.cpp ..\Classes\Games\DaZha\DZ_HandCardLayer.cpp ..\Classes\Games\DaZha\DZ_SmallCardSprite.cpp ..\Classes\Games\DDZ\DDZ_BigCardSprite.cpp ..\Classes\Games\DDZ\DDZ_GameEndNode.cpp ..\Classes\Games\DDZ\DDZ_GameLogic.cpp ..\Classes\Games\DDZ\DDZ_GameScene.cpp ..\Classes\Games\DDZ\DDZ_HandCardLayer.cpp ..\Classes\Games\DDZ\DDZ_Player.cpp ..\Classes\Games\DDZ\DDZ_PrivateEndNode.cpp ..\Classes\Games\DDZ\DDZ_SmallCardSprite.cpp ..\Classes\Games\NiuNiu\NN_BigCardSprite.cpp ..\Classes\Games\NiuNiu\NN_GameLogic.cpp ..\Classes\Games\NiuNiu\NN_GamePlayer.cpp ..\Classes\Games\NiuNiu\NN_GameScene.cpp ..\Classes\Games\NiuNiu\NN_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_BigCardSprite.cpp ..\Classes\Games\PDK\PDK_GameEndNode.cpp ..\Classes\Games\PDK\PDK_GameLogic.cpp ..\Classes\Games\PDK\PDK_GameScene.cpp ..\Classes\Games\PDK\PDK_HandCardLayer.cpp ..\Classes\Games\PDK\PDK_Player.cpp ..\Classes\Games\PDK\PDK_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_SmallCardSprite.cpp ..\Classes\Games\SparrowBase\SparrowCard.cpp ..\Classes\Games\SparrowBase\SparrowCardBase.cpp ..\Classes\Games\SparrowBase\WeaveCardBase.cpp ..\Classes\Games\WNMJ\WN_CardManager.cpp ..\Classes\Games\WNMJ\WN_CNotifyDlg.cpp ..\Classes\Games\WNMJ\WN_GameLogic.cpp ..\Classes\Games\WNMJ\WN_GameOver.cpp ..\Classes\Games\WNMJ\WN_GamePlayer.cpp ..\Classes\Games\WNMJ\WN_GameScene.cpp ..\Classes\Games\WNMJ\WN_GetCardCtrl.cpp ..\Classes\Games\WNMJ\WN_PrivateScene.cpp ..\Classes\Games\WNMJ\WN_SparrowCard.cpp ..\Classes\Games\WNMJ\WN_WeaveCard.cpp ..\Classes\Games\ZJH\ZJH_ChipNode.cpp ..\Classes\Games\ZJH\ZJH_GameLogic.cpp ..\Classes\Games\ZJH\ZJH_GamePlayer.cpp ..\Classes\Games\ZJH\ZJH_GameScene.cpp ..\Classes\Games\ZJH\ZJH_OpenResultItem.cpp ..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp ..\Classes\Global\GlobalJosn.cpp ..\Classes\Global\GlobalUserInfo.cpp ..\Classes\Global\Helps.cpp ..\Classes\Global\ServerListData.cpp ..\Classes\Global\TipNode.cpp ..\Classes\Global\YSAudioEngine.cpp ..\Classes\JniCross\JniCallback.cpp ..\Classes\JniCross\JniFun.cpp ..\Classes\Mission\FaceMission.cpp ..\Classes\Mission\GameMission.cpp ..\Classes\Mission\GameRecord.cpp ..\Classes\Mission\IndividualMission.cpp ..\Classes\Mission\InsureMission.cpp ..\Classes\Mission\LoginMission.cpp ..\Classes\Mission\MissionWeiXin.cpp ..\Classes\Mission\PrivateMission.cpp ..\Classes\Mission\PublicNoticMission.cpp ..\Classes\Mission\UserInGameServer.cpp ..\Classes\Network\CallMission.cpp ..\Classes\Network\ClientInetAddress.cpp ..\Classes\Network\ClientNetDelegate.cpp ..\Classes\Network\ClientScoket.cpp ..\Classes\Network\ImagicDownManager.cpp ..\Classes\Network\SocketEngine.cpp ..\Classes\Network\SocketMission.cpp ..\Classes\Network\WebReq.cpp ..\Classes\Scenes\AutoReadyScene.cpp ..\Classes\Scenes\ChatScene.cpp ..\Classes\Scenes\CreateScene.cpp ..\Classes\Scenes\DismissScene.cpp ..\Classes\Scenes\DuiHuanScene.cpp ..\Classes\Scenes\GameCreator.cpp ..\Classes\Scenes\GameUnionScene.cpp ..\Classes\Scenes\GongHuiScene.cpp ..\Classes\Scenes\HelpScene.cpp ..\Classes\Scenes\IpTipScene.cpp ..\Classes\Scenes\JoinScene.cpp ..\Classes\Scenes\LoadingScene.cpp ..\Classes\Scenes\LogonScene.cpp ..\Classes\Scenes\LogoScene.cpp ..\Classes\Scenes\MainScene.cpp ..\Classes\Scenes\NoticeScene.cpp ..\Classes\Scenes\PayLogScene.cpp ..\Classes\Scenes\PayScene.cpp ..\Classes\Scenes\PlayerScene.cpp ..\Classes\Scenes\PopScene.cpp ..\Classes\Scenes\RadioCtrl.cpp ..\Classes\Scenes\RecordScene.cpp ..\Classes\Scenes\SelectShareScene.cpp ..\Classes\Scenes\SetScene.cpp ..\Classes\Scenes\ShowScene.cpp ..\Classes\Scenes\SystemNotice.cpp ..\Classes\Utils\ActionEx.cpp ..\Classes\Utils\crypt\base\aes.cpp ..\Classes\Utils\crypt\base\base64.cpp ..\Classes\Utils\crypt\coAes.cpp ..\Classes\Utils\crypt\coBase64.cpp ..\Classes\Utils\Encrypt.cpp ..\Classes\Utils\MD5.cpp ..\Classes\Utils\TimeManager.cpp ..\Classes\Utils\TimeNode.cpp ..\Classes\Utils\Utility.cpp ..\Classes\Voice\DispatchMsgNode.cpp ..\Classes\Voice\YunVaSDK\YVRespondFactory.cpp ..\Classes\Voice\YunVaSDK\YVTool.cpp ..\Classes\Voice\YvVoiceManager.cpp main.cpp
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AppDelegate.cpp
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ClientUserManager.cpp
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CreateRoomBase.cpp
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GameFrameBase.cpp
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GamePlayer.cpp
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UserInfo.cpp
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13S_BigCardSprite.cpp
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13S_GameLogic.cpp
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13S_GameLogic2.cpp
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13S_GameOverAni.cpp
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13S_GamePlayer.cpp
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13S_GameScene.cpp
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13S_OpenResultItem.cpp
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13S_OpenResultScene.cpp
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13S_OperateCardPanel.cpp
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DZ_GameEndNode.cpp
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DZ_GameScene.cpp
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DZ_PrivateEndNode.cpp
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DZ_BigCardSprite.cpp
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DZ_GameLogic.cpp
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1>..\Classes\Games\13S\13S_GameLogic.cpp(4578): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\13S\13S_GameLogic.cpp(4583): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\13S\13S_GameLogic.cpp(4595): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\13S\13S_GameOverAni.cpp(90): warning C4305: “参数”: 从“double”到“float”截断
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1>..\Classes\Games\13S\13S_GameOverAni.cpp(91): warning C4305: “参数”: 从“double”到“float”截断
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1>..\Classes\Games\13S\13S_GameOverAni.cpp(303): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\13S\13S_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\13S\13S_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配
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DZ_GamePlayer.cpp
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DZ_HandCardLayer.cpp
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DZ_SmallCardSprite.cpp
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DDZ_BigCardSprite.cpp
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DDZ_GameEndNode.cpp
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DDZ_GameLogic.cpp
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DDZ_GameScene.cpp
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DDZ_HandCardLayer.cpp
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1>..\Classes\Games\13S\13S_GameScene.cpp(3381): warning C4018: “<”: 有符号/无符号不匹配
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DDZ_Player.cpp
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DDZ_PrivateEndNode.cpp
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DDZ_SmallCardSprite.cpp
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NN_BigCardSprite.cpp
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NN_GameLogic.cpp
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NN_GamePlayer.cpp
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NN_GameScene.cpp
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NN_PrivateEndNode.cpp
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PDK_BigCardSprite.cpp
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PDK_GameEndNode.cpp
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PDK_GameLogic.cpp
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PDK_GameScene.cpp
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PDK_HandCardLayer.cpp
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PDK_Player.cpp
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PDK_PrivateEndNode.cpp
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PDK_SmallCardSprite.cpp
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SparrowCard.cpp
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SparrowCardBase.cpp
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WeaveCardBase.cpp
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WN_CardManager.cpp
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WN_CNotifyDlg.cpp
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WN_GameLogic.cpp
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WN_GameOver.cpp
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WN_GamePlayer.cpp
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WN_GameScene.cpp
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WN_GetCardCtrl.cpp
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1>..\Classes\Games\PDK\PDK_GameScene.cpp(2459): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\PDK\PDK_GameScene.cpp(2467): warning C4018: “<”: 有符号/无符号不匹配
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WN_PrivateScene.cpp
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WN_SparrowCard.cpp
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WN_WeaveCard.cpp
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ZJH_ChipNode.cpp
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ZJH_GameLogic.cpp
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ZJH_GamePlayer.cpp
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ZJH_GameScene.cpp
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ZJH_OpenResultItem.cpp
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ZJH_OpenResultScene.cpp
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GlobalJosn.cpp
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GlobalUserInfo.cpp
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Helps.cpp
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ServerListData.cpp
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TipNode.cpp
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YSAudioEngine.cpp
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JniCallback.cpp
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JniFun.cpp
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1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配
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FaceMission.cpp
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GameMission.cpp
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GameRecord.cpp
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IndividualMission.cpp
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InsureMission.cpp
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1>..\Classes\Games\ZJH\ZJH_GameScene.cpp(2193): warning C4018: “<”: 有符号/无符号不匹配
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LoginMission.cpp
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MissionWeiXin.cpp
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PrivateMission.cpp
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PublicNoticMission.cpp
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UserInGameServer.cpp
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CallMission.cpp
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ClientInetAddress.cpp
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ClientNetDelegate.cpp
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ClientScoket.cpp
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ImagicDownManager.cpp
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SocketEngine.cpp
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SocketMission.cpp
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WebReq.cpp
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AutoReadyScene.cpp
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ChatScene.cpp
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CreateScene.cpp
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DismissScene.cpp
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DuiHuanScene.cpp
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GameCreator.cpp
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GameUnionScene.cpp
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GongHuiScene.cpp
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HelpScene.cpp
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IpTipScene.cpp
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1>..\Classes\Network\ImagicDownManager.cpp(142): warning C4018: “<”: 有符号/无符号不匹配
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JoinScene.cpp
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LoadingScene.cpp
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LogonScene.cpp
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LogoScene.cpp
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MainScene.cpp
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NoticeScene.cpp
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PayLogScene.cpp
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PayScene.cpp
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1>..\Classes\Scenes\AutoReadyScene.cpp(66): warning C4996: 'cocos2d::ui::Text::setText': 被声明为已否决
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D:\Mine\cocos2d\cocos\ui/UIText.h(105) : 参见“cocos2d::ui::Text::setText”的声明
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PlayerScene.cpp
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PopScene.cpp
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1>..\Classes\Scenes\IpTipScene.cpp(54): warning C4018: “<”: 有符号/无符号不匹配
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RadioCtrl.cpp
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RecordScene.cpp
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SelectShareScene.cpp
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SetScene.cpp
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1>..\Classes\Scenes\PayLogScene.cpp(126): warning C4018: “<”: 有符号/无符号不匹配
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ShowScene.cpp
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SystemNotice.cpp
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ActionEx.cpp
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aes.cpp
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base64.cpp
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coAes.cpp
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coBase64.cpp
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Encrypt.cpp
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MD5.cpp
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TimeManager.cpp
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TimeNode.cpp
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Utility.cpp
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DispatchMsgNode.cpp
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YVRespondFactory.cpp
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YVTool.cpp
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YvVoiceManager.cpp
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main.cpp
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1>..\Classes\Utils\Utility.cpp(471): warning C4018: “<”: 有符号/无符号不匹配
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1>..\Classes\Utils\Utility.cpp(506): warning C4018: “<”: 有符号/无符号不匹配
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe" /INCREMENTAL /NOLOGO /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:..\IM_SDK\win32 opengl32.lib glew32.lib libzlib.lib libwebp.lib libiconv.lib freetype.lib winmm.lib ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib LoginSDK.lib yvpacket.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib" /MACHINE:X86 /SAFESEH Debug.win32\AppDelegate.obj
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Debug.win32\ClientUserManager.obj
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Debug.win32\CreateRoomBase.obj
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Debug.win32\GameFrameBase.obj
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Debug.win32\GamePlayer.obj
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Debug.win32\UserInfo.obj
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Debug.win32\13S_BigCardSprite.obj
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Debug.win32\13S_GameLogic.obj
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Debug.win32\13S_GameLogic2.obj
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Debug.win32\13S_GameOverAni.obj
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Debug.win32\13S_GamePlayer.obj
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Debug.win32\13S_GameScene.obj
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Debug.win32\13S_OpenResultItem.obj
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Debug.win32\13S_OpenResultScene.obj
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Debug.win32\13S_OperateCardPanel.obj
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Debug.win32\DZ_GameEndNode.obj
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Debug.win32\DZ_GameScene.obj
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Debug.win32\DZ_PrivateEndNode.obj
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Debug.win32\DZ_BigCardSprite.obj
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Debug.win32\DZ_GameLogic.obj
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Debug.win32\DZ_GamePlayer.obj
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Debug.win32\DZ_HandCardLayer.obj
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Debug.win32\DZ_SmallCardSprite.obj
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Debug.win32\DDZ_BigCardSprite.obj
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Debug.win32\DDZ_GameEndNode.obj
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Debug.win32\DDZ_GameLogic.obj
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Debug.win32\DDZ_GameScene.obj
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Debug.win32\DDZ_HandCardLayer.obj
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Debug.win32\DDZ_Player.obj
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Debug.win32\DDZ_PrivateEndNode.obj
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Debug.win32\DDZ_SmallCardSprite.obj
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Debug.win32\NN_BigCardSprite.obj
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Debug.win32\NN_GameLogic.obj
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Debug.win32\NN_GamePlayer.obj
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Debug.win32\NN_GameScene.obj
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Debug.win32\NN_PrivateEndNode.obj
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Debug.win32\PDK_BigCardSprite.obj
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Debug.win32\PDK_GameEndNode.obj
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Debug.win32\PDK_GameLogic.obj
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Debug.win32\PDK_GameScene.obj
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Debug.win32\PDK_HandCardLayer.obj
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Debug.win32\PDK_Player.obj
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Debug.win32\PDK_PrivateEndNode.obj
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Debug.win32\PDK_SmallCardSprite.obj
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Debug.win32\SparrowCard.obj
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Debug.win32\SparrowCardBase.obj
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Debug.win32\WeaveCardBase.obj
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Debug.win32\WN_CardManager.obj
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Debug.win32\WN_CNotifyDlg.obj
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Debug.win32\WN_GameLogic.obj
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Debug.win32\WN_GameOver.obj
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Debug.win32\WN_GamePlayer.obj
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Debug.win32\WN_GameScene.obj
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Debug.win32\WN_GetCardCtrl.obj
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Debug.win32\WN_PrivateScene.obj
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Debug.win32\WN_SparrowCard.obj
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Debug.win32\WN_WeaveCard.obj
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Debug.win32\ZJH_ChipNode.obj
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Debug.win32\ZJH_GameLogic.obj
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Debug.win32\ZJH_GamePlayer.obj
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Debug.win32\ZJH_GameScene.obj
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Debug.win32\ZJH_OpenResultItem.obj
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Debug.win32\ZJH_OpenResultScene.obj
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Debug.win32\GlobalJosn.obj
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Debug.win32\GlobalUserInfo.obj
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Debug.win32\Helps.obj
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Debug.win32\ServerListData.obj
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Debug.win32\TipNode.obj
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Debug.win32\YSAudioEngine.obj
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Debug.win32\JniCallback.obj
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Debug.win32\JniFun.obj
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Debug.win32\FaceMission.obj
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Debug.win32\GameMission.obj
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Debug.win32\GameRecord.obj
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Debug.win32\IndividualMission.obj
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Debug.win32\InsureMission.obj
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Debug.win32\LoginMission.obj
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Debug.win32\MissionWeiXin.obj
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Debug.win32\PrivateMission.obj
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Debug.win32\PublicNoticMission.obj
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Debug.win32\UserInGameServer.obj
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Debug.win32\CallMission.obj
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Debug.win32\ClientInetAddress.obj
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Debug.win32\ClientNetDelegate.obj
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Debug.win32\ClientScoket.obj
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Debug.win32\ImagicDownManager.obj
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Debug.win32\SocketEngine.obj
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Debug.win32\SocketMission.obj
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Debug.win32\WebReq.obj
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Debug.win32\AutoReadyScene.obj
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Debug.win32\ChatScene.obj
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Debug.win32\CreateScene.obj
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Debug.win32\DismissScene.obj
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Debug.win32\DuiHuanScene.obj
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Debug.win32\GameCreator.obj
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Debug.win32\GameUnionScene.obj
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Debug.win32\GongHuiScene.obj
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Debug.win32\HelpScene.obj
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Debug.win32\IpTipScene.obj
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Debug.win32\JoinScene.obj
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Debug.win32\LoadingScene.obj
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Debug.win32\LogonScene.obj
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Debug.win32\LogoScene.obj
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Debug.win32\MainScene.obj
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Debug.win32\NoticeScene.obj
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Debug.win32\PayLogScene.obj
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Debug.win32\PayScene.obj
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Debug.win32\PlayerScene.obj
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Debug.win32\PopScene.obj
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Debug.win32\RadioCtrl.obj
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Debug.win32\RecordScene.obj
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Debug.win32\SelectShareScene.obj
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Debug.win32\SetScene.obj
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Debug.win32\ShowScene.obj
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Debug.win32\SystemNotice.obj
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Debug.win32\ActionEx.obj
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Debug.win32\aes.obj
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Debug.win32\base64.obj
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Debug.win32\coAes.obj
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Debug.win32\coBase64.obj
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Debug.win32\Encrypt.obj
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Debug.win32\MD5.obj
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Debug.win32\TimeManager.obj
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Debug.win32\TimeNode.obj
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Debug.win32\Utility.obj
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Debug.win32\DispatchMsgNode.obj
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Debug.win32\YVRespondFactory.obj
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Debug.win32\YVTool.obj
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Debug.win32\YvVoiceManager.obj
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Debug.win32\main.obj
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D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libcocos2d.lib
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D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libSpine.lib
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D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libbox2d.lib
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正在创建库 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib 和对象 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exp
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GameClient.vcxproj -> D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe
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1>已完成生成项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”(Rebuild 个目标)的操作。
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生成成功。
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已用时间 00:01:32.40
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