Files
wnmj/proj.win32/Debug.win32/GameClient.log
2026-03-01 13:48:24 +08:00

297 lines
19 KiB
Plaintext

生成启动时间为 2026/3/1 3:21:09。
1>项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”在节点 2 上(Rebuild 个目标)。
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /I..\IM_SDK\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\audio\include /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\network /ID:\Mine\cocos2d\cocos\2d\..\..\external /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\icon\include" /ID:\Mine\cocos2d\cocos\2d\..\..\external\chipmunk\include\chipmunk /ID:\Mine\cocos2d\cocos\2d\..\..\extensions /ID:\Mine\cocos2d\cocos\2d\..\..\ /I.. /I..\Classes /I..\Classes\GameFrame /I..\Classes\JniCross /I..\Classes\Network /I..\Classes\Games\WNMJ /I..\Classes\Games\NiuNiu /I..\Classes\Games\DaZha /I..\Classes\Games\DDZ /I..\Classes\Games\ZJH /I..\Classes\Games\PDK /I..\Classes\Games\13S /I..\Classes\Global /I..\Classes\Games\SparrowBase /I..\Classes\Define /I..\Classes\Mission /I..\Classes\Interface /I..\Classes\Scenes /I..\Classes\Sound /I..\Classes\Utils /I..\Classes\Utils\crypt /I..\Classes\Utils\crypt\base /I..\Classes\Voice /I..\Classes\Voice\YunVaSDK /I"D:\Mine\cocos2d\cocos\2d\..\..\cocos\editor-support" /ID:\Mine\cocos2d\cocos\2d\..\..\cocos /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform /ID:\Mine\cocos2d\cocos\2d\..\..\cocos\platform\desktop /ID:\Mine\cocos2d\cocos\2d\..\..\external\glfw3\include\win32 /I"D:\Mine\cocos2d\cocos\2d\..\..\external\win32-specific\gles\include\OGLES" /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\freetype2 /ID:\Mine\cocos2d\cocos\2d\..\..\external\freetype2\include\win32\ /ID:\Mine\cocos2d\cocos\2d\..\..\external /Z7 /nologo /W3 /WX- /MP /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _USE_MATH_DEFINES /D GL_GLEXT_PROTOTYPES /D CC_ENABLE_CHIPMUNK_INTEGRATION=1 /D COCOS2D_DEBUG=1 /D _CRT_SECURE_NO_WARNINGS /D _SCL_SECURE_NO_WARNINGS /D _USING_V110_SDK71_ /D _VARIADIC_MAX=10 /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug.win32\\" /Fd"Debug.win32\vc120.pdb" /Gd /TP /wd4819 /wd4267 /wd4251 /wd4244 /analyze- /errorReport:prompt ..\Classes\AppDelegate.cpp ..\Classes\GameFrame\ClientUserManager.cpp ..\Classes\GameFrame\CreateRoomBase.cpp ..\Classes\GameFrame\GameFrameBase.cpp ..\Classes\GameFrame\GamePlayer.cpp ..\Classes\GameFrame\UserInfo.cpp ..\Classes\Games\13S\13S_BigCardSprite.cpp ..\Classes\Games\13S\13S_GameLogic.cpp ..\Classes\Games\13S\13S_GameLogic2.cpp ..\Classes\Games\13S\13S_GameOverAni.cpp ..\Classes\Games\13S\13S_GamePlayer.cpp ..\Classes\Games\13S\13S_GameScene.cpp ..\Classes\Games\13S\13S_OpenResultItem.cpp ..\Classes\Games\13S\13S_OpenResultScene.cpp ..\Classes\Games\13S\13S_OperateCardPanel.cpp ..\Classes\Games\DaZha\DZ_GameEndNode.cpp ..\Classes\Games\DaZha\DZ_GameScene.cpp ..\Classes\Games\DaZha\DZ_PrivateEndNode.cpp ..\Classes\Games\DaZha\DZ_BigCardSprite.cpp ..\Classes\Games\DaZha\DZ_GameLogic.cpp ..\Classes\Games\DaZha\DZ_GamePlayer.cpp ..\Classes\Games\DaZha\DZ_HandCardLayer.cpp ..\Classes\Games\DaZha\DZ_SmallCardSprite.cpp ..\Classes\Games\DDZ\DDZ_BigCardSprite.cpp ..\Classes\Games\DDZ\DDZ_GameEndNode.cpp ..\Classes\Games\DDZ\DDZ_GameLogic.cpp ..\Classes\Games\DDZ\DDZ_GameScene.cpp ..\Classes\Games\DDZ\DDZ_HandCardLayer.cpp ..\Classes\Games\DDZ\DDZ_Player.cpp ..\Classes\Games\DDZ\DDZ_PrivateEndNode.cpp ..\Classes\Games\DDZ\DDZ_SmallCardSprite.cpp ..\Classes\Games\NiuNiu\NN_BigCardSprite.cpp ..\Classes\Games\NiuNiu\NN_GameLogic.cpp ..\Classes\Games\NiuNiu\NN_GamePlayer.cpp ..\Classes\Games\NiuNiu\NN_GameScene.cpp ..\Classes\Games\NiuNiu\NN_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_BigCardSprite.cpp ..\Classes\Games\PDK\PDK_GameEndNode.cpp ..\Classes\Games\PDK\PDK_GameLogic.cpp ..\Classes\Games\PDK\PDK_GameScene.cpp ..\Classes\Games\PDK\PDK_HandCardLayer.cpp ..\Classes\Games\PDK\PDK_Player.cpp ..\Classes\Games\PDK\PDK_PrivateEndNode.cpp ..\Classes\Games\PDK\PDK_SmallCardSprite.cpp ..\Classes\Games\SparrowBase\SparrowCard.cpp ..\Classes\Games\SparrowBase\SparrowCardBase.cpp ..\Classes\Games\SparrowBase\WeaveCardBase.cpp ..\Classes\Games\WNMJ\WN_CardManager.cpp ..\Classes\Games\WNMJ\WN_CNotifyDlg.cpp ..\Classes\Games\WNMJ\WN_GameLogic.cpp ..\Classes\Games\WNMJ\WN_GameOver.cpp ..\Classes\Games\WNMJ\WN_GamePlayer.cpp ..\Classes\Games\WNMJ\WN_GameScene.cpp ..\Classes\Games\WNMJ\WN_GetCardCtrl.cpp ..\Classes\Games\WNMJ\WN_PrivateScene.cpp ..\Classes\Games\WNMJ\WN_SparrowCard.cpp ..\Classes\Games\WNMJ\WN_WeaveCard.cpp ..\Classes\Games\ZJH\ZJH_ChipNode.cpp ..\Classes\Games\ZJH\ZJH_GameLogic.cpp ..\Classes\Games\ZJH\ZJH_GamePlayer.cpp ..\Classes\Games\ZJH\ZJH_GameScene.cpp ..\Classes\Games\ZJH\ZJH_OpenResultItem.cpp ..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp ..\Classes\Global\GlobalJosn.cpp ..\Classes\Global\GlobalUserInfo.cpp ..\Classes\Global\Helps.cpp ..\Classes\Global\ServerListData.cpp ..\Classes\Global\TipNode.cpp ..\Classes\Global\YSAudioEngine.cpp ..\Classes\JniCross\JniCallback.cpp ..\Classes\JniCross\JniFun.cpp ..\Classes\Mission\FaceMission.cpp ..\Classes\Mission\GameMission.cpp ..\Classes\Mission\GameRecord.cpp ..\Classes\Mission\IndividualMission.cpp ..\Classes\Mission\InsureMission.cpp ..\Classes\Mission\LoginMission.cpp ..\Classes\Mission\MissionWeiXin.cpp ..\Classes\Mission\PrivateMission.cpp ..\Classes\Mission\PublicNoticMission.cpp ..\Classes\Mission\UserInGameServer.cpp ..\Classes\Network\CallMission.cpp ..\Classes\Network\ClientInetAddress.cpp ..\Classes\Network\ClientNetDelegate.cpp ..\Classes\Network\ClientScoket.cpp ..\Classes\Network\ImagicDownManager.cpp ..\Classes\Network\SocketEngine.cpp ..\Classes\Network\SocketMission.cpp ..\Classes\Network\WebReq.cpp ..\Classes\Scenes\AutoReadyScene.cpp ..\Classes\Scenes\ChatScene.cpp ..\Classes\Scenes\CreateScene.cpp ..\Classes\Scenes\DismissScene.cpp ..\Classes\Scenes\DuiHuanScene.cpp ..\Classes\Scenes\GameCreator.cpp ..\Classes\Scenes\GameUnionScene.cpp ..\Classes\Scenes\GongHuiScene.cpp ..\Classes\Scenes\HelpScene.cpp ..\Classes\Scenes\IpTipScene.cpp ..\Classes\Scenes\JoinScene.cpp ..\Classes\Scenes\LoadingScene.cpp ..\Classes\Scenes\LogonScene.cpp ..\Classes\Scenes\LogoScene.cpp ..\Classes\Scenes\MainScene.cpp ..\Classes\Scenes\NoticeScene.cpp ..\Classes\Scenes\PayLogScene.cpp ..\Classes\Scenes\PayScene.cpp ..\Classes\Scenes\PlayerScene.cpp ..\Classes\Scenes\PopScene.cpp ..\Classes\Scenes\RadioCtrl.cpp ..\Classes\Scenes\RecordScene.cpp ..\Classes\Scenes\SelectShareScene.cpp ..\Classes\Scenes\SetScene.cpp ..\Classes\Scenes\ShowScene.cpp ..\Classes\Scenes\SystemNotice.cpp ..\Classes\Utils\ActionEx.cpp ..\Classes\Utils\crypt\base\aes.cpp ..\Classes\Utils\crypt\base\base64.cpp ..\Classes\Utils\crypt\coAes.cpp ..\Classes\Utils\crypt\coBase64.cpp ..\Classes\Utils\Encrypt.cpp ..\Classes\Utils\MD5.cpp ..\Classes\Utils\TimeManager.cpp ..\Classes\Utils\TimeNode.cpp ..\Classes\Utils\Utility.cpp ..\Classes\Voice\DispatchMsgNode.cpp ..\Classes\Voice\YunVaSDK\YVRespondFactory.cpp ..\Classes\Voice\YunVaSDK\YVTool.cpp ..\Classes\Voice\YvVoiceManager.cpp main.cpp
AppDelegate.cpp
ClientUserManager.cpp
CreateRoomBase.cpp
GameFrameBase.cpp
GamePlayer.cpp
UserInfo.cpp
13S_BigCardSprite.cpp
13S_GameLogic.cpp
13S_GameLogic2.cpp
13S_GameOverAni.cpp
13S_GamePlayer.cpp
13S_GameScene.cpp
13S_OpenResultItem.cpp
13S_OpenResultScene.cpp
13S_OperateCardPanel.cpp
DZ_GameEndNode.cpp
DZ_GameScene.cpp
DZ_PrivateEndNode.cpp
DZ_BigCardSprite.cpp
DZ_GameLogic.cpp
1>..\Classes\Games\13S\13S_GameLogic.cpp(4578): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\13S\13S_GameLogic.cpp(4583): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\13S\13S_GameLogic.cpp(4595): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\13S\13S_GameOverAni.cpp(90): warning C4305: “参数”: 从“double”到“float”截断
1>..\Classes\Games\13S\13S_GameOverAni.cpp(91): warning C4305: “参数”: 从“double”到“float”截断
1>..\Classes\Games\13S\13S_GameOverAni.cpp(303): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\13S\13S_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\13S\13S_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配
DZ_GamePlayer.cpp
DZ_HandCardLayer.cpp
DZ_SmallCardSprite.cpp
DDZ_BigCardSprite.cpp
DDZ_GameEndNode.cpp
DDZ_GameLogic.cpp
DDZ_GameScene.cpp
DDZ_HandCardLayer.cpp
1>..\Classes\Games\13S\13S_GameScene.cpp(3381): warning C4018: “<”: 有符号/无符号不匹配
DDZ_Player.cpp
DDZ_PrivateEndNode.cpp
DDZ_SmallCardSprite.cpp
NN_BigCardSprite.cpp
NN_GameLogic.cpp
NN_GamePlayer.cpp
NN_GameScene.cpp
NN_PrivateEndNode.cpp
PDK_BigCardSprite.cpp
PDK_GameEndNode.cpp
PDK_GameLogic.cpp
PDK_GameScene.cpp
PDK_HandCardLayer.cpp
PDK_Player.cpp
PDK_PrivateEndNode.cpp
PDK_SmallCardSprite.cpp
SparrowCard.cpp
SparrowCardBase.cpp
WeaveCardBase.cpp
WN_CardManager.cpp
WN_CNotifyDlg.cpp
WN_GameLogic.cpp
WN_GameOver.cpp
WN_GamePlayer.cpp
WN_GameScene.cpp
WN_GetCardCtrl.cpp
1>..\Classes\Games\PDK\PDK_GameScene.cpp(2459): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\PDK\PDK_GameScene.cpp(2467): warning C4018: “<”: 有符号/无符号不匹配
WN_PrivateScene.cpp
WN_SparrowCard.cpp
WN_WeaveCard.cpp
ZJH_ChipNode.cpp
ZJH_GameLogic.cpp
ZJH_GamePlayer.cpp
ZJH_GameScene.cpp
ZJH_OpenResultItem.cpp
ZJH_OpenResultScene.cpp
GlobalJosn.cpp
GlobalUserInfo.cpp
Helps.cpp
ServerListData.cpp
TipNode.cpp
YSAudioEngine.cpp
JniCallback.cpp
JniFun.cpp
1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(84): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Games\ZJH\ZJH_OpenResultScene.cpp(95): warning C4018: “<”: 有符号/无符号不匹配
FaceMission.cpp
GameMission.cpp
GameRecord.cpp
IndividualMission.cpp
InsureMission.cpp
1>..\Classes\Games\ZJH\ZJH_GameScene.cpp(2193): warning C4018: “<”: 有符号/无符号不匹配
LoginMission.cpp
MissionWeiXin.cpp
PrivateMission.cpp
PublicNoticMission.cpp
UserInGameServer.cpp
CallMission.cpp
ClientInetAddress.cpp
ClientNetDelegate.cpp
ClientScoket.cpp
ImagicDownManager.cpp
SocketEngine.cpp
SocketMission.cpp
WebReq.cpp
AutoReadyScene.cpp
ChatScene.cpp
CreateScene.cpp
DismissScene.cpp
DuiHuanScene.cpp
GameCreator.cpp
GameUnionScene.cpp
GongHuiScene.cpp
HelpScene.cpp
IpTipScene.cpp
1>..\Classes\Network\ImagicDownManager.cpp(142): warning C4018: “<”: 有符号/无符号不匹配
JoinScene.cpp
LoadingScene.cpp
LogonScene.cpp
LogoScene.cpp
MainScene.cpp
NoticeScene.cpp
PayLogScene.cpp
PayScene.cpp
1>..\Classes\Scenes\AutoReadyScene.cpp(66): warning C4996: 'cocos2d::ui::Text::setText': 被声明为已否决
D:\Mine\cocos2d\cocos\ui/UIText.h(105) : 参见“cocos2d::ui::Text::setText”的声明
PlayerScene.cpp
PopScene.cpp
1>..\Classes\Scenes\IpTipScene.cpp(54): warning C4018: “<”: 有符号/无符号不匹配
RadioCtrl.cpp
RecordScene.cpp
SelectShareScene.cpp
SetScene.cpp
1>..\Classes\Scenes\PayLogScene.cpp(126): warning C4018: “<”: 有符号/无符号不匹配
ShowScene.cpp
SystemNotice.cpp
ActionEx.cpp
aes.cpp
base64.cpp
coAes.cpp
coBase64.cpp
Encrypt.cpp
MD5.cpp
TimeManager.cpp
TimeNode.cpp
Utility.cpp
DispatchMsgNode.cpp
YVRespondFactory.cpp
YVTool.cpp
YvVoiceManager.cpp
main.cpp
1>..\Classes\Utils\Utility.cpp(471): warning C4018: “<”: 有符号/无符号不匹配
1>..\Classes\Utils\Utility.cpp(506): warning C4018: “<”: 有符号/无符号不匹配
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe" /INCREMENTAL /NOLOGO /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\ /LIBPATH:..\IM_SDK\win32 opengl32.lib glew32.lib libzlib.lib libwebp.lib libiconv.lib freetype.lib winmm.lib ws2_32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib LoginSDK.lib yvpacket.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib" /MACHINE:X86 /SAFESEH Debug.win32\AppDelegate.obj
Debug.win32\ClientUserManager.obj
Debug.win32\CreateRoomBase.obj
Debug.win32\GameFrameBase.obj
Debug.win32\GamePlayer.obj
Debug.win32\UserInfo.obj
Debug.win32\13S_BigCardSprite.obj
Debug.win32\13S_GameLogic.obj
Debug.win32\13S_GameLogic2.obj
Debug.win32\13S_GameOverAni.obj
Debug.win32\13S_GamePlayer.obj
Debug.win32\13S_GameScene.obj
Debug.win32\13S_OpenResultItem.obj
Debug.win32\13S_OpenResultScene.obj
Debug.win32\13S_OperateCardPanel.obj
Debug.win32\DZ_GameEndNode.obj
Debug.win32\DZ_GameScene.obj
Debug.win32\DZ_PrivateEndNode.obj
Debug.win32\DZ_BigCardSprite.obj
Debug.win32\DZ_GameLogic.obj
Debug.win32\DZ_GamePlayer.obj
Debug.win32\DZ_HandCardLayer.obj
Debug.win32\DZ_SmallCardSprite.obj
Debug.win32\DDZ_BigCardSprite.obj
Debug.win32\DDZ_GameEndNode.obj
Debug.win32\DDZ_GameLogic.obj
Debug.win32\DDZ_GameScene.obj
Debug.win32\DDZ_HandCardLayer.obj
Debug.win32\DDZ_Player.obj
Debug.win32\DDZ_PrivateEndNode.obj
Debug.win32\DDZ_SmallCardSprite.obj
Debug.win32\NN_BigCardSprite.obj
Debug.win32\NN_GameLogic.obj
Debug.win32\NN_GamePlayer.obj
Debug.win32\NN_GameScene.obj
Debug.win32\NN_PrivateEndNode.obj
Debug.win32\PDK_BigCardSprite.obj
Debug.win32\PDK_GameEndNode.obj
Debug.win32\PDK_GameLogic.obj
Debug.win32\PDK_GameScene.obj
Debug.win32\PDK_HandCardLayer.obj
Debug.win32\PDK_Player.obj
Debug.win32\PDK_PrivateEndNode.obj
Debug.win32\PDK_SmallCardSprite.obj
Debug.win32\SparrowCard.obj
Debug.win32\SparrowCardBase.obj
Debug.win32\WeaveCardBase.obj
Debug.win32\WN_CardManager.obj
Debug.win32\WN_CNotifyDlg.obj
Debug.win32\WN_GameLogic.obj
Debug.win32\WN_GameOver.obj
Debug.win32\WN_GamePlayer.obj
Debug.win32\WN_GameScene.obj
Debug.win32\WN_GetCardCtrl.obj
Debug.win32\WN_PrivateScene.obj
Debug.win32\WN_SparrowCard.obj
Debug.win32\WN_WeaveCard.obj
Debug.win32\ZJH_ChipNode.obj
Debug.win32\ZJH_GameLogic.obj
Debug.win32\ZJH_GamePlayer.obj
Debug.win32\ZJH_GameScene.obj
Debug.win32\ZJH_OpenResultItem.obj
Debug.win32\ZJH_OpenResultScene.obj
Debug.win32\GlobalJosn.obj
Debug.win32\GlobalUserInfo.obj
Debug.win32\Helps.obj
Debug.win32\ServerListData.obj
Debug.win32\TipNode.obj
Debug.win32\YSAudioEngine.obj
Debug.win32\JniCallback.obj
Debug.win32\JniFun.obj
Debug.win32\FaceMission.obj
Debug.win32\GameMission.obj
Debug.win32\GameRecord.obj
Debug.win32\IndividualMission.obj
Debug.win32\InsureMission.obj
Debug.win32\LoginMission.obj
Debug.win32\MissionWeiXin.obj
Debug.win32\PrivateMission.obj
Debug.win32\PublicNoticMission.obj
Debug.win32\UserInGameServer.obj
Debug.win32\CallMission.obj
Debug.win32\ClientInetAddress.obj
Debug.win32\ClientNetDelegate.obj
Debug.win32\ClientScoket.obj
Debug.win32\ImagicDownManager.obj
Debug.win32\SocketEngine.obj
Debug.win32\SocketMission.obj
Debug.win32\WebReq.obj
Debug.win32\AutoReadyScene.obj
Debug.win32\ChatScene.obj
Debug.win32\CreateScene.obj
Debug.win32\DismissScene.obj
Debug.win32\DuiHuanScene.obj
Debug.win32\GameCreator.obj
Debug.win32\GameUnionScene.obj
Debug.win32\GongHuiScene.obj
Debug.win32\HelpScene.obj
Debug.win32\IpTipScene.obj
Debug.win32\JoinScene.obj
Debug.win32\LoadingScene.obj
Debug.win32\LogonScene.obj
Debug.win32\LogoScene.obj
Debug.win32\MainScene.obj
Debug.win32\NoticeScene.obj
Debug.win32\PayLogScene.obj
Debug.win32\PayScene.obj
Debug.win32\PlayerScene.obj
Debug.win32\PopScene.obj
Debug.win32\RadioCtrl.obj
Debug.win32\RecordScene.obj
Debug.win32\SelectShareScene.obj
Debug.win32\SetScene.obj
Debug.win32\ShowScene.obj
Debug.win32\SystemNotice.obj
Debug.win32\ActionEx.obj
Debug.win32\aes.obj
Debug.win32\base64.obj
Debug.win32\coAes.obj
Debug.win32\coBase64.obj
Debug.win32\Encrypt.obj
Debug.win32\MD5.obj
Debug.win32\TimeManager.obj
Debug.win32\TimeNode.obj
Debug.win32\Utility.obj
Debug.win32\DispatchMsgNode.obj
Debug.win32\YVRespondFactory.obj
Debug.win32\YVTool.obj
Debug.win32\YvVoiceManager.obj
Debug.win32\main.obj
D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libcocos2d.lib
D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libSpine.lib
D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\libbox2d.lib
正在创建库 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.lib 和对象 D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exp
GameClient.vcxproj -> D:\Mine\wnmj200419\wnmj\proj.win32\Debug.win32\GameClient.exe
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\proj.win32\GameClient.vcxproj”(Rebuild 个目标)的操作。
生成成功。
已用时间 00:01:32.40