Files
wnmj/Classes/Games/13S/13S_BigCardSprite.h
2026-02-13 14:34:15 +08:00

50 lines
965 B
C++

#ifndef __SSS_BigCardSprite__
#define __SSS_BigCardSprite__
#include "cocos2d.h"
#include "13S_GameLogic.h"
#include "13S_CardDefine.h"
USING_NS_CC;
class SSSBigCardSprite : public Sprite
{
public:
SSSBigCardSprite();
virtual ~SSSBigCardSprite();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData);
static SSSBigCardSprite* create(uint8 cbCardData);
void updateUIData(uint8 cbCardData);
public:
//弹起;
void shootCard();
//落下;
void downCard();
//变灰;
void toGray();
//正常;
void toNormal();
//是否选择;
bool isGray() { return m_bCardSelect; }
//是否弹起;
bool isShoot() { return m_bCardShoot; }
//获取扑克牌;
uint8 getCardData() { return m_cbCardData; }
//判断区域;
bool containsTouchLocation(Touch *pTouch, int nCardWidth);
public:
bool m_bCardShoot;
bool m_bCardSelect;
uint8 m_cbCardData;
};
#endif