328 lines
7.9 KiB
C++
328 lines
7.9 KiB
C++
#include "StdAfx.h"
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#include "ServerListControl.h"
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//////////////////////////////////////////////////////////////////////////////////
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//构造函数
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CServerListControl::CServerListControl()
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{
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}
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//析构函数
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CServerListControl::~CServerListControl()
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{
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}
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//配置列表
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VOID CServerListControl::InitListControl()
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{
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//变量定义
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INT nColIndex=0;
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//配置列表
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InsertColumn(nColIndex++,TEXT("房间名字"),LVCFMT_LEFT,90);
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InsertColumn(nColIndex++,TEXT("模块名字"),LVCFMT_CENTER,80);
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InsertColumn(nColIndex++,TEXT("房间类型"),LVCFMT_CENTER,80);
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InsertColumn(nColIndex++,TEXT("桌子数目"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("监听端口"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("房间标识"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("类型标识"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("节点标识"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("排序标识"),LVCFMT_CENTER,60);
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InsertColumn(nColIndex++,TEXT("数据库名"),LVCFMT_LEFT,100);
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InsertColumn(nColIndex++,TEXT("数据库地址"),LVCFMT_LEFT,100);
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InsertColumn(nColIndex++,TEXT("服务器名"),LVCFMT_LEFT,140);
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InsertColumn(nColIndex++,TEXT("客户端名"),LVCFMT_LEFT,120);
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return;
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}
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//子项排序
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INT CServerListControl::SortListItemData(LPARAM lParam1, LPARAM lParam2, WORD wColumnIndex)
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{
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//变量定义
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tagGameServerInfo * pGameServerInfo1=(tagGameServerInfo *)lParam1;
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tagGameServerInfo * pGameServerInfo2=(tagGameServerInfo *)lParam2;
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//安装排序
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bool bInstall1=(pGameServerInfo1->dwNativeVersion!=0L);
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bool bInstall2=(pGameServerInfo2->dwNativeVersion!=0L);
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if (bInstall1!=bInstall2) return (bInstall1==true)?1:-1;
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//子项排序
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switch (wColumnIndex)
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{
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case 0: //房间名字
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{
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return lstrcmp(pGameServerInfo1->szServerName,pGameServerInfo2->szServerName);
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}
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case 1: //游戏名字
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{
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return lstrcmp(pGameServerInfo1->szGameName,pGameServerInfo2->szGameName);
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}
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case 2: //房间类型
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{
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return (pGameServerInfo1->wServerType>pGameServerInfo2->wServerType)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 3: //桌子数目
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{
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return (pGameServerInfo1->wTableCount>pGameServerInfo2->wTableCount)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 4: //监听端口
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{
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return (pGameServerInfo1->wServerPort>pGameServerInfo2->wServerPort)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 5: //房间标识
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{
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return (pGameServerInfo1->wServerID>pGameServerInfo2->wServerID)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 6: //类型标识
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{
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//房间标识
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WORD wKindID1=pGameServerInfo1->wKindID;
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if (wKindID1==0) wKindID1=pGameServerInfo1->wGameID;
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//房间标识
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WORD wKindID2=pGameServerInfo2->wKindID;
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if (wKindID2==0) wKindID2=pGameServerInfo2->wGameID;
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return (wKindID1>wKindID2)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 7: //节点标识
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{
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return (pGameServerInfo1->wNodeID>pGameServerInfo2->wNodeID)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 8: //排序标识
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{
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return (pGameServerInfo1->wSortID>pGameServerInfo2->wSortID)?SORT_POSITION_AFTER:SORT_POSITION_FRONT;
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}
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case 9: //数据库名
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{
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return lstrcmp(pGameServerInfo1->szDataBaseName,pGameServerInfo2->szDataBaseName);
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}
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case 10: //数据库地址
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{
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return lstrcmp(pGameServerInfo1->szDataBaseAddr,pGameServerInfo2->szDataBaseAddr);
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}
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case 11: //服务器名
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{
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return lstrcmp(pGameServerInfo1->szServerDLLName,pGameServerInfo2->szServerDLLName);
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}
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case 12: //客户端名
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{
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return lstrcmp(pGameServerInfo1->szClientEXEName,pGameServerInfo2->szClientEXEName);
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}
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}
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return 0;
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}
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//获取颜色
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VOID CServerListControl::GetListItemColor(LPARAM lItemParam, UINT uItemStatus, tagListItemColor & ListItemColor)
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{
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//变量定义
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ASSERT(lItemParam!=NULL);
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tagGameServerInfo * pGameServerInfo=(tagGameServerInfo *)lItemParam;
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//没有安装
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if (pGameServerInfo->dwNativeVersion==0L)
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{
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//设置颜色
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ListItemColor.rcTextColor=RGB(125,125,125);
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(50,50,50):CR_NORMAL_BK;
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return;
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}
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//存在更新
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if (pGameServerInfo->dwNativeVersion!=pGameServerInfo->dwServerVersion)
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{
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//设置颜色
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ListItemColor.rcTextColor=RGB(128,0,0);
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(230,230,0):CR_NORMAL_BK;
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return;
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}
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//版本一致
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if (pGameServerInfo->dwNativeVersion==pGameServerInfo->dwServerVersion)
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{
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//设置颜色
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ListItemColor.rcBackColor=(uItemStatus&ODS_SELECTED)?RGB(0,0,128):CR_NORMAL_BK;
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ListItemColor.rcTextColor=(uItemStatus&ODS_SELECTED)?RGB(255,255,255):RGB(0,0,0);
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return;
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}
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return;
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}
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//插入列表
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bool CServerListControl::InsertServerInfo(tagGameServerInfo * pGameServerInfo)
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{
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//变量定义
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LVFINDINFO FindInfo;
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ZeroMemory(&FindInfo,sizeof(FindInfo));
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//设置变量
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FindInfo.flags=LVFI_PARAM;
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FindInfo.lParam=(LPARAM)pGameServerInfo;
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//存在判断
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INT nInsertItem=FindItem(&FindInfo);
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if (nInsertItem!=LB_ERR) return true;
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//插入列表
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for (WORD i=0;i<m_ListHeaderCtrl.GetItemCount();i++)
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{
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if (i==0)
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{
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//插入首项
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INT nIndex=GetInsertIndex(pGameServerInfo);
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LPCTSTR pszDescribe=GetDescribeString(pGameServerInfo,i);
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nInsertItem=InsertItem(LVIF_TEXT|LVIF_PARAM,nIndex,pszDescribe,0,0,0,(LPARAM)pGameServerInfo);
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}
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else
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{
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//字符子项
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SetItem(nInsertItem,i,LVIF_TEXT,GetDescribeString(pGameServerInfo,i),0,0,0,0);
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}
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}
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return true;
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}
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//插入索引
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WORD CServerListControl::GetInsertIndex(tagGameServerInfo * pGameServerInfo)
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{
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//变量定义
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INT nItemCount=GetItemCount();
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tagGameServerInfo * pGameServerTemp=NULL;
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//获取位置
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for (INT i=0;i<nItemCount;i++)
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{
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//获取数据
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pGameServerTemp=(tagGameServerInfo *)GetItemData(i);
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//安装判断
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if ((pGameServerInfo->dwNativeVersion==0)&&(pGameServerTemp->dwNativeVersion!=0))
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{
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continue;
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}
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//游戏名字
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if (lstrcmp(pGameServerInfo->szGameName,pGameServerTemp->szGameName)<0)
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{
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return i;
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}
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//房间名字
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if (lstrcmp(pGameServerInfo->szServerName,pGameServerTemp->szServerName)<0)
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{
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return i;
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}
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}
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return nItemCount;
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}
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//描述字符
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LPCTSTR CServerListControl::GetDescribeString(tagGameServerInfo * pGameServerInfo, WORD wColumnIndex)
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{
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//变量定义
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static TCHAR szDescribe[128]=TEXT("");
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//构造字符
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switch (wColumnIndex)
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{
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case 0: //房间名字
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{
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return pGameServerInfo->szServerName;
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}
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case 1: //游戏名字
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{
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return pGameServerInfo->szGameName;
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}
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case 2: //房间类型
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{
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//财富类型
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if (pGameServerInfo->wServerType&GAME_GENRE_GOLD)
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{
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lstrcpyn(szDescribe,TEXT("财富类型"),CountArray(szDescribe));
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return szDescribe;
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}
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//积分类型
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if (pGameServerInfo->wServerType&GAME_GENRE_SCORE)
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{
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lstrcpyn(szDescribe,TEXT("积分类型"),CountArray(szDescribe));
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return szDescribe;
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}
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//比赛类型
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if (pGameServerInfo->wServerType&GAME_GENRE_MATCH)
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{
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lstrcpyn(szDescribe,TEXT("比赛类型"),CountArray(szDescribe));
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return szDescribe;
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}
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//训练类型
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if (pGameServerInfo->wServerType&GAME_GENRE_EDUCATE)
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{
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lstrcpyn(szDescribe,TEXT("私人场类型"),CountArray(szDescribe));
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return szDescribe;
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}
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return TEXT("未知类型");
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}
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case 3: //桌子数目
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{
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return _itot(pGameServerInfo->wTableCount, szDescribe, 10);
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}
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case 4: //监听端口
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{
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if (pGameServerInfo->wServerPort==0) return TEXT("-");
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return _itot(pGameServerInfo->wServerPort,szDescribe,10);
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}
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case 5: //房间标识
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{
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return _itot(pGameServerInfo->wServerID,szDescribe,10);
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}
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case 6: //类型标识
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{
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WORD wKindID=pGameServerInfo->wKindID;
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WORD wGameID=pGameServerInfo->wGameID;
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return _itot((wKindID==0)?wGameID:wKindID,szDescribe,10);
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}
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case 7: //节点标识
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{
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return _itot(pGameServerInfo->wNodeID,szDescribe,10);
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}
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case 8: //排序标识
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{
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return _itot(pGameServerInfo->wSortID,szDescribe,10);
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}
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case 9: //数据库名
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{
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return pGameServerInfo->szDataBaseName;
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}
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case 10: //数据库地址
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{
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return pGameServerInfo->szDataBaseAddr;
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}
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case 11: //服务器名
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{
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return pGameServerInfo->szServerDLLName;
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}
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case 12: //客户端名
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{
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return pGameServerInfo->szClientEXEName;
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}
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}
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return NULL;
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}
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//////////////////////////////////////////////////////////////////////////////////
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