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wnmj/Servers/服务器组件/私人场服务/PrivateServiceHead.h
2026-02-13 14:34:15 +08:00

278 lines
10 KiB
C++

#ifndef PRIVATE_SERVICE_HEAD_HEAD_FILE
#define PRIVATE_SERVICE_HEAD_HEAD_FILE
//////////////////////////////////////////////////////////////////////////////////
//平台定义
#include "..\..\全局定义\Platform.h"
//消息定义
#include "..\..\消息定义\CMD_Commom.h"
#include "..\..\消息定义\CMD_Correspond.h"
#include "..\..\消息定义\CMD_GameServer.h"
//平台文件
#include "..\..\服务器组件\服务核心\ServiceCoreHead.h"
#include "..\..\服务器组件\游戏服务\GameServiceHead.h"
#include "..\..\服务器组件\内核引擎\KernelEngineHead.h"
//////////////////////////////////////////////////////////////////////////////////
//导出定义
//导出定义
#ifndef PRIVATE_SERVICE_CLASS
#ifdef PRIVATE_SERVICE_DLL
#define PRIVATE_SERVICE_CLASS _declspec(dllexport)
#else
#define PRIVATE_SERVICE_CLASS _declspec(dllimport)
#endif
#endif
//模块定义
#ifndef _DEBUG
#define PRIVATE_SERVICE_DLL_NAME TEXT("PrivateService.dll") //组件名字
#else
#define PRIVATE_SERVICE_DLL_NAME TEXT("PrivateServiceD.dll") //组件名字
#endif
//////////////////////////////////////////////////////////////////////////////////
//类型声明
class PriaveteGame;
//////////////////////////////////////////////////////////////////////////////////
//比赛参数
struct tagPrivateManagerParameter
{
//配置参数
tagGameServiceOption * pGameServiceOption; //服务配置
tagGameServiceAttrib * pGameServiceAttrib; //服务属性
IGameServiceManager * m_pIGameServiceManager; //服务管理
//内核组件
ITimerEngine * pITimerEngine; //时间引擎
IDBCorrespondManager * pICorrespondManager; //数据引擎
ITCPNetworkEngineEvent * pTCPNetworkEngine; //网络引擎
//服务组件
IAndroidUserManager * pIAndroidUserManager; //机器管理
IServerUserManager * pIServerUserManager; //用户管理
IMainServiceFrame * pIMainServiceFrame; //服务框架
IServerUserItemSink * pIServerUserItemSink; //用户接口
};
//////////////////////////////////////////////////////////////////////////////////
#ifdef _UNICODE
#define VER_IPrivateServiceManager INTERFACE_VERSION(1,1)
static const GUID IID_IPrivateServiceManager={0xd1234ace,0xb67d,0x43d9,0x0097,0xfa,0xd8,0xa7,0x9d,0x31,0x39,0x9b};
#else
#define VER_IPrivateServiceManager INTERFACE_VERSION(1,1)
static const GUID IID_IPrivateServiceManager={0xd12342ce,0x8c10,0x4443,0x00b5,0xad,0x75,0x4b,0xe5,0x50,0xc5,0x53};
#endif
//比赛服务器管理接口
interface IPrivateServiceManager : public IUnknownEx
{
//控制接口
public:
//停止服务
virtual bool StopService()=NULL;
//启动服务
virtual bool StartService()=NULL;
//管理接口
public:
//创建比赛
virtual bool CreatePrivateMatch()=NULL;
//绑定桌子
virtual bool BindTableFrame(ITableFrame * pTableFrame,WORD wChairID)=NULL;
//初始化接口
virtual bool InitPrivateInterface(tagPrivateManagerParameter & MatchManagerParameter)=NULL;
//系统事件
public:
//时间事件
virtual bool OnEventTimer(DWORD dwTimerID, WPARAM dwBindParameter)=NULL;
//数据库事件
virtual bool OnEventDataBase(WORD wRequestID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL;
//网络事件
public:
//私人房事件
virtual bool OnEventSocketPrivate(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem, DWORD dwSocketID)=NULL;
//用户接口
public:
//用户登录
virtual bool OnEventUserLogon(IServerUserItem * pIServerUserItem)=NULL;
//用户登出
virtual bool OnEventUserLogout(IServerUserItem * pIServerUserItem)=NULL;
//进入
virtual bool OnEventEnterPrivate(DWORD dwSocketID, VOID* pData, DWORD dwUserIP, bool bIsMobile)=NULL;
//用户参加
virtual bool OnEventUserJoinPrivate(IServerUserItem * pIServerUserItem, BYTE cbReason,DWORD dwSocketID)=NULL;
//用户退出
virtual bool OnEventUserQuitPrivate(IServerUserItem * pIServerUserItem, BYTE cbReason, WORD *pBestRank=NULL, DWORD dwContextID=INVALID_WORD)=NULL;
//用户请求
public:
//
virtual bool OnEventReqStandUP(IServerUserItem * pIServerUserItem)=NULL;
//接口信息
public:
//用户接口
virtual IUnknownEx * GetServerUserItemSink()=NULL;
};
//////////////////////////////////////////////////////////////////////////////////
#ifdef _UNICODE
#define VER_IGamePrivateItem INTERFACE_VERSION(1,1)
static const GUID IID_IGamePrivateItem={0xd5131234,0xb67d,0x43d9,0x0097,0xfa,0xd8,0xa7,0x9d,0x31,0x39,0x9b};
#else
#define VER_IGamePrivateItem INTERFACE_VERSION(1,1)
static const GUID IID_IGamePrivateItem={0x7d381234,0x8c10,0x4443,0x00b5,0xad,0x75,0x4b,0xe5,0x50,0xc5,0x53};
#endif
//游戏比赛接口
interface IGamePrivateItem : public IUnknownEx
{
//控制接口
public:
//启动通知
virtual void OnStartService()=NULL;
//管理接口
public:
//绑定桌子
virtual bool BindTableFrame(ITableFrame * pTableFrame,WORD wTableID)=NULL;
//初始化接口
virtual bool InitPrivateInterface(tagPrivateManagerParameter & MatchManagerParameter)=NULL;
//系统事件
public:
//时间事件
virtual bool OnEventTimer(DWORD dwTimerID, WPARAM dwBindParameter)=NULL;
//数据库事件
virtual bool OnEventDataBase(WORD wRequestID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL;
//网络事件
public:
//比赛事件
virtual bool OnEventSocketPrivate(WORD wSubCmdID, VOID * pData, WORD wDataSize, IServerUserItem * pIServerUserItem, DWORD dwSocketID)=NULL;
//信息接口
public:
//用户登录
virtual bool OnEventUserLogon(IServerUserItem * pIServerUserItem)=NULL;
//用户登出
virtual bool OnEventUserLogout(IServerUserItem * pIServerUserItem)=NULL;
//进入事件
virtual bool OnEventEnterPrivate(DWORD dwSocketID, VOID* pData, DWORD dwUserIP, bool bIsMobile)=NULL;
//用户参赛
virtual bool OnEventUserJoinPrivate(IServerUserItem * pIServerUserItem, BYTE cbReason,DWORD dwSocketID)=NULL;
//用户退赛
virtual bool OnEventUserQuitPrivate(IServerUserItem * pIServerUserItem, BYTE cbReason, WORD *pBestRank=NULL, DWORD dwContextID=INVALID_WORD)=NULL;
//用户请求
public:
virtual bool OnEventReqStandUP(IServerUserItem * pIServerUserItem)=NULL;
};
//////////////////////////////////////////////////////////////////////////////////
#ifdef _UNICODE
#define VER_IPrivateEventSink INTERFACE_VERSION(1,1)
static const GUID IID_IPrivateEventSink={0x9d49ab20,0x472c,0x4b3a,0x00bc,0xb4,0x92,0xfe,0x8c,0x41,0xcd,0xaa};
#else
#define VER_IPrivateEventSink INTERFACE_VERSION(1,1)
static const GUID IID_IPrivateEventSink={0x91cf29a0,0x04d3,0x48da,0x0083,0x36,0x64,0xb2,0xda,0x6a,0x21,0xdb};
#endif
//游戏事件
interface IPrivateEventSink :public IUnknownEx
{
//游戏开始
virtual bool OnEventGameStart(ITableFrame *pITableFrame, WORD wChairCount)=NULL;
//游戏结束
virtual bool OnEventGameEnd(ITableFrame *pITableFrame,WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason)=NULL;
//游戏记录
virtual bool WriteTableScore(ITableFrame* pITableFrame,tagScoreInfo ScoreInfoArray[], WORD wScoreCount, DataStream& kData) = NULL;
//用户断线
virtual bool OnActionUserOffLine(WORD wChairID, IServerUserItem * pIServerUserItem) = NULL;
//用户坐下
virtual bool OnActionUserSitDown(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser)=NULL;
//用户起来
virtual bool OnActionUserStandUp(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, bool bLookonUser)=NULL;
//用户同意
virtual bool OnActionUserOnReady(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize)=NULL;
//判断房卡是否够
virtual bool OnActionUserFangKaCheck(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, SCORE lUserInsure)=NULL;
//用户进去游戏
virtual bool OnEventClientReady(WORD wChairID,IServerUserItem * pIServerUserItem)=NULL;
//同步私人场信息
virtual bool OnEventPrivateRoomInfo(WORD wChairID, IServerUserItem * pIServerUserItem) = NULL;
//私人场用户事件
virtual bool AddPrivateAction(ITableFrame* pTbableFrame,DWORD dwChairID, BYTE bActionIdex)=NULL;
//统计私人场玩家局数
virtual bool addPrivatePlayCout(ITableFrame* pTbableFrame, WORD wCout) = NULL;
//可以准备
virtual bool OnActionUserOnStart(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) = NULL;
//是不是自由人数场
virtual bool IsAutoUserCountRule(ITableFrame* pTbableFrame, bool bReal) = NULL;
//用户开始游戏
virtual bool OnActionUserStartGame(WORD wTableID, WORD wChairID, IServerUserItem * pIServerUserItem, VOID * pData, WORD wDataSize) = NULL;
};
///////////////////////////////////////////////////////////////////////////
#ifdef _UNICODE
#define VER_ITableFramePrivate INTERFACE_VERSION(1,1)
static const GUID IID_ITableFramePrivate={0xe9f19de8,0xfccb,0x42bd,0x0099,0x85,0xac,0xe9,0x26,0xf3,0xc4,0x2b};
#else
#define VER_ITableFramePrivate INTERFACE_VERSION(1,1)
static const GUID IID_ITableFramePrivate={0x94a90d45,0x570e,0x41d6,0x009f,0x20,0x01,0x8d,0x68,0x16,0xd5,0x0f};
#endif
//桌子钩子接口
interface ITableFramePrivate : public IUnknownEx
{
//管理接口
public:
//设置接口
virtual bool SetPrivateEventSink(IUnknownEx * pIUnknownEx)=NULL;
//初始化
virtual bool InitTableFramePrivate(IUnknownEx * pIUnknownEx)=NULL;
//写牌局信息
virtual bool WriteTableScore(ITableFrame* pITableFrame,tagScoreInfo ScoreInfoArray[], WORD wScoreCount,DataStream& kData)=NULL;
//用户进去游戏
virtual bool OnEventClientReady(WORD wChairID,IServerUserItem * pIServerUserItem) = NULL;
//同步私人场信息;
virtual bool OnEventPrivateRoomInfo(WORD wChairID, IServerUserItem * pIServerUserItem) = NULL;
//游戏事件
public:
//游戏开始
virtual bool OnEventGameStart(ITableFrame *pITableFrame, WORD wChairCount)=NULL;
//游戏结束
virtual bool OnEventGameEnd(ITableFrame *pITableFrame,WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason)=NULL;
//用户事件
virtual bool AddPrivateAction(ITableFrame* pTbableFrame,DWORD dwChairID, BYTE bActionIdex) = NULL;
//统计私人场玩家局数
virtual bool addPrivatePlayCout(ITableFrame* pTbableFrame, WORD wCout) = NULL;
//是不是自由人数
virtual bool IsAutoUserCountRule(ITableFrame* pTbableFrame, bool bReal) = NULL;
};
//////////////////////////////////////////////////////////////////////////////////
//游戏服务
DECLARE_MODULE_HELPER(PrivateServiceManager,PRIVATE_SERVICE_DLL_NAME,"CreatePrivateServiceManager")
//////////////////////////////////////////////////////////////////////////////////
#endif