Files
wnmj/Classes/Games/DaZha/DZ_BigCardSprite.h
2026-02-13 14:34:15 +08:00

70 lines
1.5 KiB
C++

#ifndef __DZBigCardSprite__
#define __DZBigCardSprite__
#include "cocos2d.h"
#include "DZ_GameLogic.h"
#include "DZ_BaseCardSprite.h"
USING_NS_CC;
class DZBigCardSprite : public DZBaseCardSprite
{
public:
DZBigCardSprite();
virtual ~DZBigCardSprite();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData, bool bLord);
static DZBigCardSprite* create(uint8 cbCardData, bool bLord = false);
void updateUIData(uint8 cbCardData, bool bLord = false);
public:
//弹起;
void shootCard();
//落下;
void downCard();
//变灰;
void toGray();
//正常;
void toNormal();
//是否选择;
bool isGray() { return m_bCardSelect; }
//是否弹起;
bool isShoot() { return m_bCardShoot; }
//获取扑克牌;
uint8 getCardData() { return m_cbCardData; }
//判断区域;
bool containsTouchLocation(Touch *pTouch, int nCardWidth);
//可选牌;
void setSelectEnabled(bool bEnabled) { m_bSelectEnabled = bEnabled; }
//是否可选;
bool isSelectEnabled() { return m_bSelectEnabled; }
//设置必选;
void setMustShoot(bool bFlag) { m_bMustShoot = bFlag; }
//是否必选;
bool isMustShoot() { return m_bMustShoot; }
public:
bool m_bCardShoot;
bool m_bCardSelect;
bool m_bSelectEnabled;
bool m_bMustShoot;
uint8 m_cbCardData;
Node* m_pRootPanel; //扑克根面板
Sprite* _imgCardBack; //绑定界面元素
Sprite* _imgCardNum; //牌值
Sprite* _imgCardColor; //花色
Sprite* _imgCardMark;
DZ_CGameLogic m_ClientLogic;
};
#endif