46 lines
968 B
C++
46 lines
968 B
C++
#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "PlatformHeader.h"
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#include "Singleton.h"
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#include "DZ_CMD.h"
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USING_NS_CC;
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using namespace cocos2d::ui;
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class DZGameEndNode : public Node
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{
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public:
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DZGameEndNode();
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~DZGameEndNode();
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public:
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CREATE_FUNC(DZGameEndNode);
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virtual bool init();
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//隐藏;
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void hide();
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void SetShowPrivate();
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//显示;
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void show(uint16 wLandChairID, bool bNobodyCall, uint16 wSelfChairID, uint16 wFriendChairID, std::string[], DZ_CMD_S_GameConclude*, uint16 wTime);
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//显示剩余扑克;
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void showLeftCard(Layout* pRootPanel, uint8 aryCardData[], uint8 cbCardCount);
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private:
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//继续按钮点击事件;
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void onButtonContinueClick(Ref*);
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void onButtonShareClick(Ref*);
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private:
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ImageView* m_rootPanel;
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Button* m_btnPrivate; //关闭按钮;
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Button* m_btnContinue; //继续按钮;
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Button* m_btnShare; //分享按钮;
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//Sprite* m_sprWin;
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Sprite* m_sprTitleWin;
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}; |