Files
wnmj/Servers/服务器组件/游戏服务器/Debug/GameServer.log
2026-03-01 13:48:24 +08:00

63 lines
4.9 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
生成启动时间为 2026/2/26 15:56:36。
1>项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”在节点 3 上(Build 个目标)。
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(357,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yc"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt Stdafx.cpp
Stdafx.cpp
1>c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(38): warning C4996: 'MBCS_Support_Deprecated_In_MFC': MBCS support in MFC is deprecated and may be removed in a future version of MFC.
c:\program files (x86)\microsoft visual studio 12.0\vc\atlmfc\include\afx.h(33) : 参见“MBCS_Support_Deprecated_In_MFC”的声明
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _WINDOWS /D _DEBUG /D _MBCS /D _AFXDLL /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Yu"stdafx.h" /Fp"Debug\GameServer.pch" /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TP /wd4996 /analyze- /errorReport:prompt AttemperEngineSink.cpp DataBaseEngineSink.cpp DBCorrespondManager.cpp DistributeManager.cpp GameServer.cpp GameServerDlg.cpp InitParameter.cpp SensitiveWordsFilter.cpp ServerCtrlDlg.cpp ServerListManager.cpp ServiceUnits.cpp StockManager.cpp TableFrame.cpp
TableFrame.cpp
StockManager.cpp
ServiceUnits.cpp
ServerListManager.cpp
ServerCtrlDlg.cpp
SensitiveWordsFilter.cpp
InitParameter.cpp
GameServerDlg.cpp
GameServer.cpp
DistributeManager.cpp
DBCorrespondManager.cpp
DataBaseEngineSink.cpp
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(2956): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
1>d:\mine\wnmj200419\wnmj\servers\服务器组件\游戏服务器\databaseenginesink.cpp(3133): warning C4244: “=”: 从“LONG”转换到“BYTE”可能丢失数据
AttemperEngineSink.cpp
正在生成代码...
ResourceCompile:
C:\Program Files (x86)\Windows Kits\8.1\bin\x86\rc.exe /D _DEBUG /D _AFXDLL /l"0x0804" /IDebug\ /nologo /fo"Debug\GameServer.res" GameServer.rc
Link:
C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"../../../运行/Debug/Ansi/GameServer.exe" /INCREMENTAL /NOLOGO /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /manifestinput:"C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\Include\Manifest\dpiaware.manifest" /DEBUG /PDB:"..\..\..\运行\Debug\Ansi\GameServer.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"..\..\..\运行\Debug\Ansi\GameServer.lib" /MACHINE:X86 /SAFESEH Debug\GameServer.res
Debug\AttemperEngineSink.obj
Debug\DataBaseEngineSink.obj
Debug\DBCorrespondManager.obj
Debug\DistributeManager.obj
Debug\GameServer.obj
Debug\GameServerDlg.obj
Debug\InitParameter.obj
Debug\SensitiveWordsFilter.obj
Debug\ServerCtrlDlg.obj
Debug\ServerListManager.obj
Debug\ServiceUnits.obj
Debug\Stdafx.obj
Debug\StockManager.obj
Debug\TableFrame.obj
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\KernelEngineD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ServiceCoreD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\ModuleManagerD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\GameServiceD.lib"
"D:\Mine\wnmj200419\wnmj\Servers\链接库\Ansi\PrivateServiceD.lib"
1>AttemperEngineSink.obj : warning LNK4075: 忽略“/EDITANDCONTINUE”(由于“/SAFESEH”规范)
GameServer.vcxproj -> D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\..\..\..\运行\Debug\Ansi\GameServer.exe
PostBuildEvent:
mkdir ..\..\..\发布组件\服务器组件\Debug\Ansi
copy /y ..\..\..\运行\Debug\Ansi\GameServer.exe ..\..\..\发布组件\服务器组件\Debug\Ansi\GameServer.exe
:VCEnd
子目录或文件 ..\..\..\发布组件\服务器组件\Debug\Ansi 已经存在。
已复制 1 个文件。
1>已完成生成项目“D:\Mine\wnmj200419\wnmj\Servers\服务器组件\游戏服务器\GameServer.vcxproj”(Build 个目标)的操作。
生成成功。
已用时间 00:00:02.24