Files
wnmj/Classes/Scenes/AutoReadyScene.h
2026-02-13 14:34:15 +08:00

42 lines
844 B
C++

#pragma once
#include "TipNode.h"
#include "PlatformHeader.h"
#include "Singleton.h"
#include "GamePlayer.h"
#include "DismissScene.h"
USING_NS_CC;
using namespace cocos2d::ui;
class AutoReadyScene : public TipNode, public Singleton<AutoReadyScene>
{
public:
AutoReadyScene();
~AutoReadyScene();
public:
CREATE_FUNC(AutoReadyScene);
virtual bool init();
void show(CMD_GR_Private_ReadyInfo* pNetInfo, GamePlayer* players[TABLE_PLAYER_COUNT], bool bBtnsVisiable, uint8 cbPlayCount);
void hide();
void pushScene();
void popScene();
private:
ImageView* m_ImageViewBg;
Layout* m_aryUserInfo[TABLE_PLAYER_COUNT]; // 玩家界面节点;
Layout* m_PanelList; // 玩家列表控件;
Text* m_txtStartPlayer;
int m_nSecondCount;
Button* m_btnAgree; //同意按钮
Button* m_btnRefused; //拒绝按钮
bool m_isStart; //是否启动
};