1284 lines
33 KiB
C++
1284 lines
33 KiB
C++
#ifndef CMD_GAME_SERVER_HEAD_FILE
|
|
#define CMD_GAME_SERVER_HEAD_FILE
|
|
|
|
//平台定义
|
|
#include "..\..\全局定义\Platform.h"
|
|
|
|
#pragma pack(1)
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//登录命令
|
|
|
|
#define MDM_GR_LOGON 1 //登录信息
|
|
|
|
//登录模式
|
|
#define SUB_GR_LOGON_USERID 1 //I D 登录
|
|
#define SUB_GR_LOGON_MOBILE 2 //手机登录
|
|
#define SUB_GR_LOGON_ACCOUNTS 3 //帐户登录
|
|
|
|
//登录结果
|
|
#define SUB_GR_LOGON_SUCCESS 100 //登录成功
|
|
#define SUB_GR_LOGON_FAILURE 101 //登录失败
|
|
#define SUB_GR_LOGON_FINISH 102 //登录完成
|
|
|
|
//升级提示
|
|
#define SUB_GR_UPDATE_NOTIFY 200 //升级提示
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//I D 登录
|
|
struct CMD_GR_LogonUserID
|
|
{
|
|
//版本信息
|
|
DWORD dwPlazaVersion; //广场版本
|
|
DWORD dwFrameVersion; //框架版本
|
|
DWORD dwProcessVersion; //进程版本
|
|
|
|
//登录信息
|
|
DWORD dwUserID; //用户 I D
|
|
TCHAR szPassword[LEN_MD5]; //登录密码
|
|
TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
|
|
WORD wKindID; //类型索引
|
|
};
|
|
|
|
//手机登录
|
|
struct CMD_GR_LogonMobile
|
|
{
|
|
//版本信息
|
|
WORD wGameID; //游戏标识
|
|
DWORD dwProcessVersion; //进程版本
|
|
|
|
//桌子区域
|
|
BYTE cbDeviceType; //设备类型
|
|
WORD wBehaviorFlags; //行为标识
|
|
WORD wPageTableCount; //分页桌数
|
|
|
|
//登录信息
|
|
DWORD dwUserID; //用户 I D
|
|
TCHAR szPassword[LEN_MD5]; //登录密码
|
|
TCHAR szMachineID[LEN_MACHINE_ID]; //机器标识
|
|
};
|
|
|
|
//帐号登录
|
|
struct CMD_GR_LogonAccounts
|
|
{
|
|
//版本信息
|
|
DWORD dwPlazaVersion; //广场版本
|
|
DWORD dwFrameVersion; //框架版本
|
|
DWORD dwProcessVersion; //进程版本
|
|
|
|
//登录信息
|
|
TCHAR szPassword[LEN_MD5]; //登录密码
|
|
TCHAR szAccounts[LEN_ACCOUNTS]; //登录帐号
|
|
TCHAR szMachineID[LEN_MACHINE_ID]; //机器序列
|
|
};
|
|
|
|
//登录成功
|
|
struct CMD_GR_LogonSuccess
|
|
{
|
|
DWORD dwUserRight; //用户权限
|
|
DWORD dwMasterRight; //管理权限
|
|
};
|
|
|
|
//登录失败
|
|
struct CMD_GR_LogonFailure
|
|
{
|
|
LONG lErrorCode; //错误代码
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//升级提示
|
|
struct CMD_GR_UpdateNotify
|
|
{
|
|
//升级标志
|
|
BYTE cbMustUpdatePlaza; //强行升级
|
|
BYTE cbMustUpdateClient; //强行升级
|
|
BYTE cbAdviceUpdateClient; //建议升级
|
|
|
|
//当前版本
|
|
DWORD dwCurrentPlazaVersion; //当前版本
|
|
DWORD dwCurrentFrameVersion; //当前版本
|
|
DWORD dwCurrentClientVersion; //当前版本
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//配置命令
|
|
|
|
#define MDM_GR_CONFIG 2 //配置信息
|
|
|
|
#define SUB_GR_CONFIG_COLUMN 100 //列表配置
|
|
#define SUB_GR_CONFIG_SERVER 101 //房间配置
|
|
#define SUB_GR_CONFIG_PROPERTY 102 //道具配置
|
|
#define SUB_GR_CONFIG_FINISH 103 //配置完成
|
|
#define SUB_GR_CONFIG_USER_RIGHT 104 //玩家权限
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//列表配置
|
|
struct CMD_GR_ConfigColumn
|
|
{
|
|
BYTE cbColumnCount; //列表数目
|
|
tagColumnItem ColumnItem[MAX_COLUMN]; //列表描述
|
|
};
|
|
|
|
//房间配置
|
|
struct CMD_GR_ConfigServer
|
|
{
|
|
//房间属性
|
|
WORD wTableCount; //桌子数目
|
|
WORD wChairCount; //椅子数目
|
|
|
|
//房间配置
|
|
WORD wServerType; //房间类型
|
|
DWORD dwServerRule; //房间规则
|
|
};
|
|
|
|
//道具配置
|
|
struct CMD_GR_ConfigProperty
|
|
{
|
|
BYTE cbPropertyCount; //道具数目
|
|
tagPropertyInfo PropertyInfo[MAX_PROPERTY]; //道具描述
|
|
};
|
|
|
|
//玩家权限
|
|
struct CMD_GR_ConfigUserRight
|
|
{
|
|
DWORD dwUserRight; //玩家权限
|
|
};
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//用户命令
|
|
|
|
#define MDM_GR_USER 3 //用户信息
|
|
|
|
//用户动作
|
|
#define SUB_GR_USER_RULE 1 //用户规则
|
|
#define SUB_GR_USER_LOOKON 2 //旁观请求
|
|
#define SUB_GR_USER_SITDOWN 3 //坐下请求
|
|
#define SUB_GR_USER_STANDUP 4 //起立请求
|
|
#define SUB_GR_USER_INVITE 5 //用户邀请
|
|
#define SUB_GR_USER_INVITE_REQ 6 //邀请请求
|
|
#define SUB_GR_USER_REPULSE_SIT 7 //拒绝玩家坐下
|
|
#define SUB_GR_USER_KICK_USER 8 //踢出用户
|
|
#define SUB_GR_USER_INFO_REQ 9 //请求用户信息
|
|
#define SUB_GR_USER_CHAIR_REQ 10 //请求更换位置
|
|
#define SUB_GR_USER_CHAIR_INFO_REQ 11 //请求椅子用户信息
|
|
|
|
//用户状态
|
|
#define SUB_GR_USER_ENTER 100 //用户进入
|
|
#define SUB_GR_USER_SCORE 101 //用户分数
|
|
#define SUB_GR_USER_STATUS 102 //用户状态
|
|
#define SUB_GR_REQUEST_FAILURE 103 //请求失败
|
|
#define SUB_GR_USER_LOCATION 104 //用户地理位置信息;
|
|
#define SUB_GR_USER_SCOREMULTIPLE 105 //积分倍数同步;
|
|
|
|
//聊天命令
|
|
#define SUB_GR_USER_CHAT 201 //聊天消息
|
|
#define SUB_GR_USER_EXPRESSION 202 //表情消息
|
|
#define SUB_GR_WISPER_CHAT 203 //私聊消息
|
|
#define SUB_GR_WISPER_EXPRESSION 204 //私聊表情
|
|
#define SUB_GR_COLLOQUY_CHAT 205 //会话消息
|
|
#define SUB_GR_COLLOQUY_EXPRESSION 206 //用户聊天
|
|
|
|
//道具命令
|
|
#define SUB_GR_PROPERTY_BUY 300 //购买道具
|
|
#define SUB_GR_PROPERTY_SUCCESS 301 //道具成功
|
|
#define SUB_GR_PROPERTY_FAILURE 302 //道具失败
|
|
#define SUB_GR_PROPERTY_MESSAGE 303 //道具消息
|
|
#define SUB_GR_PROPERTY_EFFECT 304 //道具效应
|
|
#define SUB_GR_PROPERTY_TRUMPET 305 //喇叭消息
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//旁观请求
|
|
struct CMD_GR_UserLookon
|
|
{
|
|
WORD wTableID; //桌子位置
|
|
WORD wChairID; //椅子位置
|
|
};
|
|
|
|
//坐下请求
|
|
struct CMD_GR_UserSitDown
|
|
{
|
|
WORD wTableID; //桌子位置
|
|
WORD wChairID; //椅子位置
|
|
TCHAR szPassword[LEN_PASSWORD]; //桌子密码
|
|
};
|
|
|
|
//起立请求
|
|
struct CMD_GR_UserStandUp
|
|
{
|
|
WORD wTableID; //桌子位置
|
|
WORD wChairID; //椅子位置
|
|
BYTE cbForceLeave; //强行离开
|
|
};
|
|
|
|
//邀请用户
|
|
struct CMD_GR_UserInvite
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
DWORD dwUserID; //用户 I D
|
|
};
|
|
|
|
//邀请用户请求
|
|
struct CMD_GR_UserInviteReq
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
DWORD dwUserID; //用户 I D
|
|
};
|
|
|
|
//用户分数
|
|
struct CMD_GR_UserScore
|
|
{
|
|
DWORD dwUserID; //用户标识
|
|
tagUserScore UserScore; //积分信息
|
|
};
|
|
|
|
//用户分数
|
|
struct CMD_GR_MobileUserScore
|
|
{
|
|
DWORD dwUserID; //用户标识
|
|
tagMobileUserScore UserScore; //积分信息
|
|
};
|
|
|
|
//用户状态
|
|
struct CMD_GR_UserStatus
|
|
{
|
|
DWORD dwUserID; //用户标识
|
|
tagUserStatus UserStatus; //用户状态
|
|
};
|
|
|
|
//请求失败
|
|
struct CMD_GR_RequestFailure
|
|
{
|
|
LONG lErrorCode; //错误代码
|
|
TCHAR szDescribeString[256]; //描述信息
|
|
};
|
|
|
|
|
|
//用户聊天
|
|
struct CMD_GR_C_UserChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//用户聊天
|
|
struct CMD_GR_S_UserChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//用户表情
|
|
struct CMD_GR_C_UserExpression
|
|
{
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//用户表情
|
|
struct CMD_GR_S_UserExpression
|
|
{
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//用户私聊
|
|
struct CMD_GR_C_WisperChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//用户语音聊天
|
|
struct CMD_GR_C_TableTalk
|
|
{
|
|
BYTE cbChairID; //座位
|
|
DataStream kDataStream; //语音数据
|
|
void StreamValue(DataStream& kData, bool bSend)
|
|
{
|
|
Stream_VALUE(cbChairID);
|
|
Stream_VALUE(kDataStream);
|
|
}
|
|
};
|
|
|
|
//用户私聊
|
|
struct CMD_GR_S_WisperChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//私聊表情
|
|
struct CMD_GR_C_WisperExpression
|
|
{
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//私聊表情
|
|
struct CMD_GR_S_WisperExpression
|
|
{
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//用户会话
|
|
struct CMD_GR_ColloquyChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwConversationID; //会话标识
|
|
DWORD dwTargetUserID[16]; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//邀请用户
|
|
struct CMD_GR_C_InviteUser
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
DWORD dwSendUserID; //发送用户
|
|
};
|
|
|
|
//邀请用户
|
|
struct CMD_GR_S_InviteUser
|
|
{
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//购买道具
|
|
struct CMD_GR_C_PropertyBuy
|
|
{
|
|
BYTE cbRequestArea; //请求范围
|
|
BYTE cbConsumeScore; //积分消费
|
|
WORD wItemCount; //购买数目
|
|
WORD wPropertyIndex; //道具索引
|
|
DWORD dwTargetUserID; //使用对象
|
|
};
|
|
|
|
//道具成功
|
|
struct CMD_GR_S_PropertySuccess
|
|
{
|
|
BYTE cbRequestArea; //使用环境
|
|
WORD wItemCount; //购买数目
|
|
WORD wPropertyIndex; //道具索引
|
|
DWORD dwSourceUserID; //目标对象
|
|
DWORD dwTargetUserID; //使用对象
|
|
};
|
|
|
|
//道具失败
|
|
struct CMD_GR_PropertyFailure
|
|
{
|
|
WORD wRequestArea; //请求区域
|
|
LONG lErrorCode; //错误代码
|
|
TCHAR szDescribeString[256]; //描述信息
|
|
};
|
|
|
|
//道具消息
|
|
struct CMD_GR_S_PropertyMessage
|
|
{
|
|
//道具信息
|
|
WORD wPropertyIndex; //道具索引
|
|
WORD wPropertyCount; //道具数目
|
|
DWORD dwSourceUserID; //目标对象
|
|
DWORD dwTargerUserID; //使用对象
|
|
};
|
|
|
|
|
|
//道具效应
|
|
struct CMD_GR_S_PropertyEffect
|
|
{
|
|
DWORD wUserID; //用 户I D
|
|
BYTE cbMemberOrder; //会员等级
|
|
};
|
|
|
|
//发送喇叭
|
|
struct CMD_GR_C_SendTrumpet
|
|
{
|
|
BYTE cbRequestArea; //请求范围
|
|
WORD wPropertyIndex; //道具索引
|
|
DWORD TrumpetColor; //喇叭颜色
|
|
TCHAR szTrumpetContent[TRUMPET_MAX_CHAR]; //喇叭内容
|
|
};
|
|
|
|
//发送喇叭
|
|
struct CMD_GR_S_SendTrumpet
|
|
{
|
|
WORD wPropertyIndex; //道具索引
|
|
DWORD dwSendUserID; //用户 I D
|
|
DWORD TrumpetColor; //喇叭颜色
|
|
TCHAR szSendNickName[32]; //玩家昵称
|
|
TCHAR szTrumpetContent[TRUMPET_MAX_CHAR]; //喇叭内容
|
|
};
|
|
|
|
|
|
//用户拒绝黑名单坐下
|
|
struct CMD_GR_UserRepulseSit
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
WORD wChairID; //椅子位置
|
|
DWORD dwUserID; //用户 I D
|
|
DWORD dwRepulseUserID; //用户 I D
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//规则标志
|
|
#define UR_LIMIT_SAME_IP 0x01 //限制地址
|
|
#define UR_LIMIT_WIN_RATE 0x02 //限制胜率
|
|
#define UR_LIMIT_FLEE_RATE 0x04 //限制逃率
|
|
#define UR_LIMIT_GAME_SCORE 0x08 //限制积分
|
|
|
|
//用户规则
|
|
struct CMD_GR_UserRule
|
|
{
|
|
BYTE cbRuleMask; //规则掩码
|
|
WORD wMinWinRate; //最低胜率
|
|
WORD wMaxFleeRate; //最高逃率
|
|
LONG lMaxGameScore; //最高分数
|
|
LONG lMinGameScore; //最低分数
|
|
};
|
|
|
|
//请求用户信息
|
|
struct CMD_GR_UserInfoReq
|
|
{
|
|
DWORD dwUserIDReq; //请求用户
|
|
WORD wTablePos; //桌子位置
|
|
};
|
|
|
|
//请求用户信息
|
|
struct CMD_GR_ChairUserInfoReq
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
WORD wChairID; //椅子位置
|
|
};
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//状态命令
|
|
|
|
#define MDM_GR_STATUS 4 //状态信息
|
|
|
|
#define SUB_GR_TABLE_INFO 100 //桌子信息
|
|
#define SUB_GR_TABLE_STATUS 101 //桌子状态
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//桌子信息
|
|
struct CMD_GR_TableInfo
|
|
{
|
|
WORD wTableCount; //桌子数目
|
|
tagTableStatus TableStatusArray[512]; //桌子状态
|
|
};
|
|
|
|
//桌子状态
|
|
struct CMD_GR_TableStatus
|
|
{
|
|
WORD wTableID; //桌子号码
|
|
tagTableStatus TableStatus; //桌子状态
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//银行命令
|
|
|
|
#define MDM_GR_INSURE 5 //用户信息
|
|
|
|
//银行命令
|
|
#define SUB_GR_QUERY_INSURE_INFO 1 //查询银行
|
|
#define SUB_GR_SAVE_SCORE_REQUEST 2 //存款操作
|
|
#define SUB_GR_TAKE_SCORE_REQUEST 3 //取款操作
|
|
#define SUB_GR_TRANSFER_SCORE_REQUEST 4 //取款操作
|
|
#define SUB_GR_QUERY_USER_INFO_REQUEST 5 //查询用户
|
|
|
|
#define SUB_GR_USER_INSURE_INFO 100 //银行资料
|
|
#define SUB_GR_USER_INSURE_SUCCESS 101 //银行成功
|
|
#define SUB_GR_USER_INSURE_FAILURE 102 //银行失败
|
|
#define SUB_GR_USER_TRANSFER_USER_INFO 103 //用户资料
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//查询银行
|
|
struct CMD_GR_C_QueryInsureInfoRequest
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
};
|
|
|
|
//存款请求
|
|
struct CMD_GR_C_SaveScoreRequest
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
SCORE lSaveScore; //存款数目
|
|
};
|
|
|
|
//取款请求
|
|
struct CMD_GR_C_TakeScoreRequest
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
SCORE lTakeScore; //取款数目
|
|
TCHAR szInsurePass[LEN_PASSWORD]; //银行密码
|
|
};
|
|
|
|
//转账金币
|
|
struct CMD_GP_C_TransferScoreRequest
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
BYTE cbByNickName; //昵称赠送
|
|
SCORE lTransferScore; //转账金币
|
|
TCHAR szNickName[LEN_NICKNAME]; //目标用户
|
|
TCHAR szInsurePass[LEN_PASSWORD]; //银行密码
|
|
};
|
|
|
|
//查询用户
|
|
struct CMD_GR_C_QueryUserInfoRequest
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
BYTE cbByNickName; //昵称赠送
|
|
TCHAR szNickName[LEN_NICKNAME]; //目标用户
|
|
};
|
|
|
|
//银行资料
|
|
struct CMD_GR_S_UserInsureInfo
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
WORD wRevenueTake; //税收比例
|
|
WORD wRevenueTransfer; //税收比例
|
|
WORD wServerID; //房间标识
|
|
SCORE lUserScore; //用户金币
|
|
SCORE lUserInsure; //银行金币
|
|
SCORE lTransferPrerequisite; //转账条件
|
|
};
|
|
|
|
//银行成功
|
|
struct CMD_GR_S_UserInsureSuccess
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
SCORE lUserScore; //身上金币
|
|
SCORE lUserInsure; //银行金币
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//银行失败
|
|
struct CMD_GR_S_UserInsureFailure
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
LONG lErrorCode; //错误代码
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//用户信息
|
|
struct CMD_GR_S_UserTransferUserInfo
|
|
{
|
|
BYTE cbActivityGame; //游戏动作
|
|
DWORD dwTargetGameID; //目标用户
|
|
TCHAR szNickName[LEN_NICKNAME]; //目标用户
|
|
};
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//管理命令
|
|
|
|
#define MDM_GR_MANAGE 6 //管理命令
|
|
|
|
#define SUB_GR_SEND_WARNING 1 //发送警告
|
|
#define SUB_GR_SEND_MESSAGE 2 //发送消息
|
|
#define SUB_GR_LOOK_USER_IP 3 //查看地址
|
|
#define SUB_GR_KILL_USER 4 //踢出用户
|
|
#define SUB_GR_LIMIT_ACCOUNS 5 //禁用帐户
|
|
#define SUB_GR_SET_USER_RIGHT 6 //权限设置
|
|
|
|
//房间设置
|
|
#define SUB_GR_QUERY_OPTION 7 //查询设置
|
|
#define SUB_GR_OPTION_SERVER 8 //房间设置
|
|
#define SUB_GR_OPTION_CURRENT 9 //当前设置
|
|
|
|
#define SUB_GR_LIMIT_USER_CHAT 10 //限制聊天
|
|
|
|
#define SUB_GR_KICK_ALL_USER 11 //踢出用户
|
|
#define SUB_GR_DISMISSGAME 12 //解散游戏
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//发送警告
|
|
struct CMD_GR_SendWarning
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szWarningMessage[LEN_USER_CHAT]; //警告消息
|
|
};
|
|
|
|
//系统消息
|
|
struct CMD_GR_SendMessage
|
|
{
|
|
BYTE cbGame; //游戏消息
|
|
BYTE cbRoom; //游戏消息
|
|
BYTE cbAllRoom; //游戏消息
|
|
WORD wChatLength; //信息长度
|
|
TCHAR szSystemMessage[LEN_USER_CHAT]; //系统消息
|
|
};
|
|
|
|
//查看地址
|
|
struct CMD_GR_LookUserIP
|
|
{
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//踢出用户
|
|
struct CMD_GR_KickUser
|
|
{
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//禁用帐户
|
|
struct CMD_GR_LimitAccounts
|
|
{
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//权限设置
|
|
struct CMD_GR_SetUserRight
|
|
{
|
|
//目标用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
|
|
//绑定变量
|
|
BYTE cbGameRight; //帐号权限
|
|
BYTE cbAccountsRight; //帐号权限
|
|
|
|
//权限变化
|
|
BYTE cbLimitRoomChat; //大厅聊天
|
|
BYTE cbLimitGameChat; //游戏聊天
|
|
BYTE cbLimitPlayGame; //游戏权限
|
|
BYTE cbLimitSendWisper; //发送消息
|
|
BYTE cbLimitLookonGame; //旁观权限
|
|
};
|
|
|
|
//房间设置
|
|
struct CMD_GR_OptionCurrent
|
|
{
|
|
DWORD dwRuleMask; //规则掩码
|
|
tagServerOptionInfo ServerOptionInfo; //房间配置
|
|
};
|
|
|
|
//房间设置
|
|
struct CMD_GR_ServerOption
|
|
{
|
|
tagServerOptionInfo ServerOptionInfo; //房间配置
|
|
};
|
|
|
|
//踢出所有用户
|
|
struct CMD_GR_KickAllUser
|
|
{
|
|
TCHAR szKickMessage[LEN_USER_CHAT]; //踢出提示
|
|
};
|
|
|
|
//解散游戏
|
|
struct CMD_GR_DismissGame
|
|
{
|
|
WORD wDismissTableNum; //解散桌号
|
|
};
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//设置标志
|
|
#define OSF_ROOM_CHAT 1 //大厅聊天
|
|
#define OSF_GAME_CHAT 2 //游戏聊天
|
|
#define OSF_ROOM_WISPER 3 //大厅私聊
|
|
#define OSF_ENTER_TABLE 4 //进入游戏
|
|
#define OSF_ENTER_SERVER 5 //进入房间
|
|
#define OSF_SEND_BUGLE 12 //发送喇叭
|
|
|
|
//房间设置
|
|
struct CMD_GR_OptionServer
|
|
{
|
|
BYTE cbOptionFlags; //设置标志
|
|
BYTE cbOptionValue; //设置标志
|
|
};
|
|
|
|
//限制聊天
|
|
struct CMD_GR_LimitUserChat
|
|
{
|
|
DWORD dwTargetUserID; //目标用户
|
|
BYTE cbLimitFlags; //限制标志
|
|
BYTE cbLimitValue; //限制与否
|
|
};
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//比赛命令
|
|
|
|
#define MDM_GR_MATCH 9 //比赛命令
|
|
|
|
#define SUB_GR_MATCH_FEE 400 //报名费用
|
|
#define SUB_GR_MATCH_NUM 401 //等待人数
|
|
#define SUB_GR_LEAVE_MATCH 402 //退出比赛
|
|
#define SUB_GR_MATCH_INFO 403 //比赛信息
|
|
#define SUB_GR_MATCH_WAIT_TIP 404 //等待提示
|
|
#define SUB_GR_MATCH_RESULT 405 //比赛结果
|
|
#define SUB_GR_MATCH_STATUS 406 //比赛状态
|
|
#define SUB_GR_MATCH_GOLDUPDATE 409 //金币更新
|
|
#define SUB_GR_MATCH_ELIMINATE 410 //比赛淘汰
|
|
#define SUB_GR_MATCH_JOIN_RESULT 411 //加入结果
|
|
#define SUB_GR_MATCH_CONTINUE 412 //继续比赛;
|
|
#define SUB_GR_MATCH_PLAYERFINISH 413 //局数完成消息;
|
|
|
|
|
|
////////////////改动以下时 请将游戏里面CMD_GAME.H的同时改动////////////////////////////
|
|
//#define SUB_GR_MATCH_INFO_ER_SPARROWS 410 //比赛信息(2人麻将)
|
|
|
|
struct CMD_GR_C_Match_Fee
|
|
{
|
|
DWORD dwInviteCode; //邀请码;
|
|
DWORD dwChannelID; //渠道ID;
|
|
};
|
|
|
|
//费用提醒
|
|
struct CMD_GR_Match_Fee
|
|
{
|
|
SCORE lMatchFee; //报名费用
|
|
TCHAR szNotifyContent[128]; //提示内容
|
|
};
|
|
|
|
//费用提醒
|
|
struct CMD_GR_Match_JoinResult
|
|
{
|
|
WORD wSucess;
|
|
WORD wServerID;
|
|
WORD wLength;
|
|
TCHAR szString[256];
|
|
};
|
|
|
|
|
|
//比赛人数
|
|
struct CMD_GR_Match_Num
|
|
{
|
|
DWORD dwWaitting; //等待人数
|
|
DWORD dwTotal; //开赛人数
|
|
};
|
|
|
|
struct CMD_GR_Match_Rank_Info
|
|
{
|
|
SCORE lScore; //当前积分;
|
|
TCHAR szNickName[LEN_NICKNAME]; //用户昵称;
|
|
};
|
|
//赛事信息
|
|
struct CMD_GR_Match_Info
|
|
{
|
|
WORD wTotalCount; //比赛局数;
|
|
WORD wGameCount; //游戏局数
|
|
WORD wRank; //当前名次;
|
|
WORD wRankSize; //比赛列表size;
|
|
CMD_GR_Match_Rank_Info rankInfo[20]; //比赛列表;
|
|
};
|
|
|
|
//提示信息
|
|
struct CMD_GR_Match_Wait_Tip
|
|
{
|
|
BYTE cbScoreMultiple; //积分倍数;
|
|
SCORE lScore; //当前积分
|
|
WORD wRank; //当前名次
|
|
WORD wCurTableRank; //本桌名次
|
|
WORD wUserCount; //当前人数
|
|
WORD wCurGameCount; //当前局数
|
|
WORD wGameCount; //总共局数
|
|
WORD wPlayingTable; //游戏桌数
|
|
TCHAR szMatchName[LEN_SERVER]; //比赛名称
|
|
};
|
|
|
|
//比赛结果
|
|
struct CMD_GR_MatchResult
|
|
{
|
|
SCORE lGold; //金币奖励
|
|
DWORD dwIngot; //元宝奖励
|
|
DWORD dwExperience; //经验奖励
|
|
SCORE lInsureScore; //房卡;
|
|
TCHAR szDescribe[256]; //得奖描述
|
|
};
|
|
|
|
#define MAX_MATCH_DESC 4 //最多描述
|
|
|
|
//金币更新
|
|
struct CMD_GR_MatchGoldUpdate
|
|
{
|
|
SCORE lCurrGold; //当前金币
|
|
SCORE lCurrIngot; //当前元宝
|
|
DWORD dwCurrExprience; //当前经验
|
|
SCORE lInsureSocre; //房卡;
|
|
};
|
|
|
|
struct CMD_GR_Match_PlayerFinish
|
|
{
|
|
WORD wRank; //当前名次;
|
|
SCORE lScore; //当前本轮积分;
|
|
SCORE lMaxScore; //最高积分;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//私人场命令
|
|
|
|
#define MDM_GR_PRIVATE 10 //私人场命令
|
|
|
|
#define SUB_GR_PRIVATE_INFO 401 //私人场信息
|
|
#define SUB_GR_CREATE_PRIVATE 402 //创建私人场
|
|
#define SUB_GR_CREATE_PRIVATE_SUCESS 403 //创建私人场成功
|
|
#define SUB_GR_JOIN_PRIVATE 404 //加入私人场
|
|
#define SUB_GF_PRIVATE_ROOM_INFO 405 //私人场房间信息
|
|
#define SUB_GR_PRIVATE_DISMISS 406 //私人场请求解散
|
|
#define SUB_GF_GM_PRIVATE_END 407 //私人场结算(发送游戏内统计信息)
|
|
#define SUB_GR_RIVATE_AGAIN 408 //创建私人场
|
|
#define SUB_GR_PRIVATE_DISMISS_RESULT 409 //私人场解散结果
|
|
#define SUB_GR_PRIVATE_HAS_CREATED 410 //私人场已创建
|
|
#define SUB_GR_CREATE_AUTO_ROOM 411 //创建代开信息
|
|
#define SUB_GR_CREATE_AUTO_RESULTE 412 //创建代开失败
|
|
#define SUB_GR_DEL_AUTO_ROOM_INFO 413 //删除代开信息
|
|
#define SUB_GR_AUTO_USER_STATUS 414 //自由人数玩家状态;
|
|
#define SUB_GR_AUTO_USER_READY 415 //自由人数玩家准备状态;
|
|
#define SUB_GF_PRIVATE_SCORE_INFO 416 //私人场积分
|
|
|
|
// 可以开始准备消息;
|
|
struct CMD_GR_Private_Ready
|
|
{
|
|
bool bStart; // 是不是申请开始;
|
|
bool bReady; // 是否同意开始;
|
|
};
|
|
|
|
enum ReadyInfoType
|
|
{
|
|
RIT_NULL = 0, //
|
|
RIT_READY,
|
|
RIT_REFUSED,
|
|
};
|
|
|
|
// 可以开始准备往届状态;
|
|
struct CMD_GR_Private_ReadyInfo
|
|
{
|
|
WORD wChairID;
|
|
BYTE cbReady[MAX_CHAIR]; // 默认0等待选择 1同意 2拒绝
|
|
|
|
CMD_GR_Private_ReadyInfo()
|
|
{
|
|
wChairID = INVALID_CHAIR;
|
|
ZeroMemory(cbReady, sizeof(BYTE)*MAX_CHAIR);
|
|
}
|
|
|
|
void reset()
|
|
{
|
|
wChairID = INVALID_CHAIR;
|
|
ZeroMemory(cbReady, sizeof(BYTE)*MAX_CHAIR);
|
|
}
|
|
};
|
|
|
|
//私人场信息
|
|
struct CMD_GR_Private_Info
|
|
{
|
|
WORD wKindID;
|
|
SCORE lCostGold;
|
|
BYTE bPlayCout[4]; //玩家局数
|
|
SCORE lPlayCost[4]; //消耗点数
|
|
};
|
|
|
|
//创建房间
|
|
struct CMD_GR_Create_Private
|
|
{
|
|
DWORD dwUnionCode; //工会ID
|
|
BYTE cbUnionGoldOpen; // 1 欢乐场, 0普通;
|
|
BYTE cbGameType; //游戏类型
|
|
BYTE bPlayCoutIdex; //游戏局数
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //底分;
|
|
|
|
void StreamValue(DataStream& kData, bool bSend)
|
|
{
|
|
Stream_VALUE(dwUnionCode);
|
|
Stream_VALUE(cbUnionGoldOpen);
|
|
Stream_VALUE(cbGameType);
|
|
Stream_VALUE(bPlayCoutIdex);
|
|
Stream_VALUE(bGameTypeIdex);
|
|
Stream_VALUE(bGameRuleIdex);
|
|
|
|
Stream_VALUE(cbEnterRoomScoreType);
|
|
Stream_VALUE(lInitEnterRoomScore);
|
|
Stream_VALUE(cbBaseScore);
|
|
}
|
|
};
|
|
|
|
//创建带开
|
|
struct CMD_GR_AutoRoomInfo
|
|
{
|
|
WORD wKindID; //服务器ID
|
|
DWORD dwUserID; //会长ID;
|
|
BYTE cbGameType; //游戏类型(私人场)
|
|
BYTE bPlayCoutIdex; //游戏局数(0:8,1:16)
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //底分;
|
|
};
|
|
|
|
//删除代开信息
|
|
struct CMD_GP_DelAutoRoomInfo
|
|
{
|
|
DWORD dwIndex; //用户 I D
|
|
WORD wServerID;
|
|
};
|
|
|
|
//创建失败
|
|
struct CMD_GR_AutoResulte
|
|
{
|
|
SCORE lErrorCode; //错误代码
|
|
TCHAR szDescribeString[128]; //描述消息
|
|
};
|
|
|
|
//创建房间
|
|
struct CMD_GR_AutoCreatePrivate
|
|
{
|
|
DWORD dwIndex; //ID;
|
|
DWORD dwUnionCode; //工会ID
|
|
BYTE cbUnionGoldOpen; // 1 欢乐场, 0普通;
|
|
BYTE cbGameType; //游戏类型
|
|
BYTE bPlayCoutIdex; //游戏局数
|
|
BYTE bPlayCout; //游戏局数
|
|
BYTE bGameTypeIdex; //游戏类型
|
|
DWORD bGameRuleIdex; //游戏规则
|
|
|
|
BYTE cbEnterRoomScoreType; //进房间时的分数类型;
|
|
SCORE lInitEnterRoomScore; //进入房间时的分数;
|
|
BYTE cbBaseScore; //底分;
|
|
|
|
void StreamValue(DataStream& kData, bool bSend)
|
|
{
|
|
Stream_VALUE(dwIndex);
|
|
Stream_VALUE(dwUnionCode);
|
|
Stream_VALUE(cbUnionGoldOpen);
|
|
Stream_VALUE(cbGameType);
|
|
Stream_VALUE(bPlayCoutIdex);
|
|
Stream_VALUE(bGameTypeIdex);
|
|
Stream_VALUE(bGameRuleIdex);
|
|
|
|
Stream_VALUE(cbEnterRoomScoreType);
|
|
Stream_VALUE(lInitEnterRoomScore);
|
|
Stream_VALUE(cbBaseScore);
|
|
}
|
|
};
|
|
|
|
struct CMD_GR_UnionRoomList
|
|
{
|
|
WORD wServerID;
|
|
std::vector<CMD_GR_AutoCreatePrivate> kList;
|
|
|
|
CMD_GR_UnionRoomList()
|
|
{
|
|
wServerID = 0;
|
|
kList.clear();
|
|
}
|
|
|
|
CMD_GR_UnionRoomList(const CMD_GR_UnionRoomList& refInfo)
|
|
{
|
|
wServerID = refInfo.wServerID;
|
|
kList.assign(refInfo.kList.begin(), refInfo.kList.end());
|
|
}
|
|
|
|
CMD_GR_UnionRoomList& operator=(const CMD_GR_UnionRoomList& refInfo)
|
|
{
|
|
if (this == &refInfo)
|
|
{
|
|
return *this;
|
|
}
|
|
|
|
wServerID = refInfo.wServerID;
|
|
kList.assign(refInfo.kList.begin(), refInfo.kList.end());
|
|
|
|
return *this;
|
|
}
|
|
|
|
void StreamValue(DataStream& kData, bool bSend)
|
|
{
|
|
Stream_VALUE(wServerID);
|
|
StructVecotrMember(CMD_GR_AutoCreatePrivate, kList);
|
|
}
|
|
};
|
|
|
|
|
|
//重新开始
|
|
struct CMD_GR_Again_Private
|
|
{
|
|
};
|
|
|
|
//创建房间
|
|
struct CMD_GF_Create_Private_Sucess
|
|
{
|
|
SCORE lCurSocre; //当前剩余
|
|
DWORD dwRoomNum; //房间ID
|
|
};
|
|
|
|
//创建房间
|
|
struct CMD_GR_Join_Private
|
|
{
|
|
DWORD dwRoomNum; //房间ID
|
|
};
|
|
|
|
////私人场房间信息
|
|
//struct CMD_GF_Private_Room_Info
|
|
//{
|
|
// BYTE bPlayCoutIdex; //玩家局数
|
|
// BYTE bGameTypeIdex; //游戏类型
|
|
// DWORD bGameRuleIdex; //游戏规则
|
|
//
|
|
// BYTE bStartGame;
|
|
// DWORD dwPlayCout; //游戏局数
|
|
// DWORD dwRoomNum;
|
|
// DWORD dwCreateUserID;
|
|
// DWORD dwPlayTotal; //总局数
|
|
//
|
|
// BYTE cbRoomType;
|
|
//
|
|
// std::vector<int> kWinLoseScore;
|
|
//
|
|
// void StreamValue(datastream& kData,bool bSend)
|
|
// {
|
|
// Stream_VALUE(bPlayCoutIdex);
|
|
// Stream_VALUE(bGameTypeIdex);
|
|
// Stream_VALUE(bGameRuleIdex);
|
|
// Stream_VALUE(bStartGame);
|
|
// Stream_VALUE(dwPlayCout);
|
|
// Stream_VALUE(dwRoomNum);
|
|
// Stream_VALUE(dwCreateUserID);
|
|
// Stream_VALUE(dwPlayTotal);
|
|
// Stream_VALUE(kWinLoseScore);
|
|
// Stream_VALUE(cbRoomType);
|
|
// }
|
|
//};
|
|
|
|
//解散房间
|
|
struct CMD_GR_Dismiss_Private
|
|
{
|
|
BYTE bDismiss; //解散
|
|
};
|
|
|
|
//私人场解散信息
|
|
struct CMD_GF_Private_Dismiss_Info
|
|
{
|
|
CMD_GF_Private_Dismiss_Info()
|
|
{
|
|
ZeroMemory(this,sizeof(CMD_GF_Private_Dismiss_Info));
|
|
}
|
|
DWORD dwDissUserCout;
|
|
DWORD dwDissChairID[MAX_CHAIR];
|
|
DWORD dwNotAgreeUserCout;
|
|
DWORD dwNotAgreeChairID[MAX_CHAIR];
|
|
};
|
|
|
|
//私人场解散结果
|
|
struct CMD_GF_Private_Dismiss_Result
|
|
{
|
|
bool bSuccess;
|
|
};
|
|
|
|
#define MAX_PRIVATE_ACTION 8
|
|
|
|
//私人场结算信息
|
|
struct CMD_GF_Private_End_Info
|
|
{
|
|
bool bNextJiang; //是否开始下一将
|
|
|
|
std::vector<SCORE> lPlayerMaxScore;
|
|
std::vector<SCORE> lPlayerWinLose;
|
|
std::vector<BYTE> lPlayerAction;
|
|
|
|
void StreamValue(DataStream& kData, bool bSend)
|
|
{
|
|
Stream_VALUE(bNextJiang);
|
|
|
|
Stream_VALUE(lPlayerMaxScore);
|
|
Stream_VALUE(lPlayerWinLose);
|
|
Stream_VALUE(lPlayerAction);
|
|
}
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//框架命令
|
|
|
|
#define MDM_GF_FRAME 100 //框架命令
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//框架命令
|
|
|
|
//用户命令
|
|
#define SUB_GF_GAME_OPTION 1 //游戏配置
|
|
#define SUB_GF_USER_READY 2 //用户准备
|
|
#define SUB_GF_LOOKON_CONFIG 3 //旁观配置
|
|
#define SUB_GF_USER_LOCATION 4 //用户位置信息;
|
|
#define SUB_GF_PING_TIME 5 //PING时间戳;
|
|
#define SUB_GF_CHANGE_TABLE 6 //换桌子;
|
|
#define SUB_GF_USER_START_READY 7 //用户开始游戏;
|
|
#define SUB_GF_USER_NO_READY 8 //用户拒绝
|
|
|
|
//聊天命令
|
|
#define SUB_GF_USER_CHAT 10 //用户聊天
|
|
#define SUB_GF_USER_EXPRESSION 11 //会话表情
|
|
#define SUB_GR_TABLE_TALK 12 //用户表情
|
|
|
|
//游戏信息
|
|
#define SUB_GF_GAME_STATUS 100 //游戏状态
|
|
#define SUB_GF_GAME_SCENE 101 //游戏场景
|
|
#define SUB_GF_LOOKON_STATUS 102 //旁观状态
|
|
#define SUB_GF_WAIT_DISTRIBUTE 103 //等待分配
|
|
|
|
//系统消息
|
|
#define SUB_GF_SYSTEM_MESSAGE 200 //系统消息
|
|
#define SUB_GF_ACTION_MESSAGE 201 //动作消息
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//游戏配置
|
|
struct CMD_GF_GameOption
|
|
{
|
|
BYTE cbAllowLookon; //旁观标志
|
|
DWORD dwFrameVersion; //框架版本
|
|
DWORD dwClientVersion; //游戏版本
|
|
};
|
|
|
|
//旁观配置
|
|
struct CMD_GF_LookonConfig
|
|
{
|
|
DWORD dwUserID; //用户标识
|
|
BYTE cbAllowLookon; //允许旁观
|
|
};
|
|
|
|
//旁观状态
|
|
struct CMD_GF_LookonStatus
|
|
{
|
|
BYTE cbAllowLookon; //允许旁观
|
|
};
|
|
|
|
//游戏环境
|
|
struct CMD_GF_GameStatus
|
|
{
|
|
BYTE cbGameStatus; //游戏状态
|
|
BYTE cbAllowLookon; //旁观标志
|
|
};
|
|
|
|
//显示开始按钮
|
|
struct CMD_GF_ShowStartGame
|
|
{
|
|
bool bShowStartGame;
|
|
};
|
|
|
|
//用户聊天
|
|
struct CMD_GF_C_UserChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//用户聊天
|
|
struct CMD_GF_S_UserChat
|
|
{
|
|
WORD wChatLength; //信息长度
|
|
DWORD dwChatColor; //信息颜色
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
TCHAR szChatString[LEN_USER_CHAT]; //聊天信息
|
|
};
|
|
|
|
//用户表情
|
|
struct CMD_GF_C_UserExpression
|
|
{
|
|
bool isExpression; //是否是表情 true 表情 false 快捷语
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//用户表情
|
|
struct CMD_GF_S_UserExpression
|
|
{
|
|
bool isExpression; //是否是表情 true 表情 false 快捷语
|
|
WORD wItemIndex; //表情索引
|
|
DWORD dwSendUserID; //发送用户
|
|
DWORD dwTargetUserID; //目标用户
|
|
};
|
|
|
|
//用户地理位置信息;
|
|
struct CMD_GF_C_UserLocation
|
|
{
|
|
SCORE lAccuracy; //精度;
|
|
SCORE lLatitude; //经度;
|
|
SCORE lLongitude; //纬度;
|
|
TCHAR szAddress[LEN_DWELLING_PLACE]; //地理位置;
|
|
};
|
|
|
|
struct CMD_GF_S_UserLocation
|
|
{
|
|
DWORD dwTargetUserID; //目标用户;
|
|
SCORE lAccuracy; //精度;
|
|
SCORE lLatitude; //经度;
|
|
SCORE lLongitude; //纬度;
|
|
TCHAR szAddress[LEN_DWELLING_PLACE]; //地理位置;
|
|
};
|
|
|
|
//积分倍数;
|
|
struct CMD_GF_S_ScoreMultiple
|
|
{
|
|
DWORD dwUserID; //目标用户;
|
|
BYTE cbScoreMultiple; //积分倍数;
|
|
};
|
|
|
|
//PING时间戳结构;
|
|
struct CMD_GF_C_PingTime
|
|
{
|
|
DWORD dwPingCount; //ping次数;
|
|
};
|
|
|
|
struct CMD_GF_S_PingTime
|
|
{
|
|
DWORD dwPingCount; //ping次数;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//游戏命令
|
|
|
|
#define MDM_GF_GAME 200 //游戏命令
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//携带信息
|
|
|
|
//其他信息
|
|
#define DTP_GR_TABLE_PASSWORD 1 //桌子密码
|
|
|
|
//用户属性
|
|
#define DTP_GR_NICK_NAME 10 //用户昵称
|
|
#define DTP_GR_GROUP_NAME 11 //社团名字
|
|
#define DTP_GR_UNDER_WRITE 12 //个性签名
|
|
#define DTP_GR_HEAD_HTTP 13 //头像HTTP
|
|
|
|
//附加信息
|
|
#define DTP_GR_USER_NOTE 20 //用户备注
|
|
#define DTP_GR_CUSTOM_FACE 21 //自定头像
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//请求错误
|
|
#define REQUEST_FAILURE_NORMAL 0 //常规原因
|
|
#define REQUEST_FAILURE_NOGOLD 1 //金币不足
|
|
#define REQUEST_FAILURE_NOSCORE 2 //积分不足
|
|
#define REQUEST_FAILURE_PASSWORD 3 //密码错误
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma pack()
|
|
|
|
#endif |