187 lines
5.8 KiB
Plaintext
187 lines
5.8 KiB
Plaintext
// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// 中文(简体,中国) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
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LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
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#pragma code_page(936)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
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"#define _AFX_NO_OLE_RESOURCES\r\n"
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"#define _AFX_NO_TRACKER_RESOURCES\r\n"
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"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
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"\r\n"
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"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
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"LANGUAGE 4, 2\r\n"
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"#pragma code_page(936)\r\n"
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"#include ""res\\GameServer.rc2"" // 不是由 Microsoft Visual C++ 编辑过的资源\r\n"
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"#include ""afxres.rc"" // 标准组件\r\n"
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"#endif\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 6,6,0,3
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PRODUCTVERSION 6,6,0,3
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "080403a8"
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BEGIN
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VALUE "Comments", "科技有限公司"
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VALUE "CompanyName", "科技有限公司"
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VALUE "FileDescription", "上饶打炸服务器组件"
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VALUE "FileVersion", "6.6.0.3"
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VALUE "InternalName", "SRDZServer.dll"
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VALUE "LegalCopyright", "科技有限公司保留所有权利。"
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VALUE "OriginalFilename", "SRDZServer.dll"
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VALUE "ProductName", "上饶打炸服务器组件"
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VALUE "ProductVersion", "6.6.0.3"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x804, 936
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_CUSTOM_RULE DIALOGEX 0, 0, 345, 268
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STYLE DS_SETFONT | WS_CHILD | WS_SYSMENU
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FONT 9, "宋体", 400, 0, 0x0
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BEGIN
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EDITTEXT IDC_TIME_START_GAME,66,23,43,12,ES_AUTOHSCROLL | ES_NUMBER
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EDITTEXT IDC_TIME_CALL_SCORE,66,40,43,12,ES_AUTOHSCROLL | ES_NUMBER
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EDITTEXT IDC_TIME_HEAD_OUT_CARD,66,57,43,12,ES_AUTOHSCROLL | ES_NUMBER
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EDITTEXT IDC_TIME_OUT_CARD,66,74,43,12,ES_AUTOHSCROLL | ES_NUMBER
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EDITTEXT IDC_MAX_SCORE_TIMES,66,154,43,12,ES_AUTOHSCROLL | ES_NUMBER
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EDITTEXT IDC_FLEE_SCORE_TIMES,66,170,43,12,ES_AUTOHSCROLL | ES_NUMBER
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CONTROL "逃跑补偿:若玩家逃跑,将玩家逃跑的所罚的积分补偿给其他玩家",IDC_FLEE_SCORE_PATCH,
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"Button",BS_AUTOCHECKBOX | BS_FLAT | WS_TABSTOP,23,219,248,10
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LTEXT "开始时间:",IDC_STATIC,23,25,41,8
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LTEXT "叫分时间:",IDC_STATIC,23,42,41,8
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LTEXT "首出时间:",IDC_STATIC,23,59,41,8
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LTEXT "出牌时间:",IDC_STATIC,23,76,41,8
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LTEXT "最大倍数:",IDC_STATIC,23,157,41,8
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LTEXT "(默认 30 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,26,137,8
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LTEXT "(默认 20 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,43,137,8
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LTEXT "(默认 30 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,60,137,8
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LTEXT "(默认 20 秒,有效范围 5 - 60 秒)",IDC_STATIC,121,77,137,8
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LTEXT "(默认 32 倍,有效范围 32 - 512 倍)",IDC_STATIC,121,156,149,8
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GROUPBOX "时间控制",IDC_STATIC,6,7,333,90
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GROUPBOX "游戏控制",IDC_STATIC,6,100,333,156
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LTEXT "逃跑倍数:",IDC_STATIC,23,174,41,8
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LTEXT "(默认 12 倍,有效范围 2 - 512 倍)",IDC_STATIC,121,172,145,8
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LTEXT "备注说明:玩家逃跑,罚倍将按“逃跑倍数”与“炸弹翻倍”中较大的计算",IDC_STATIC,23,191,265,8
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CONTROL "",IDC_STATIC,"Static",SS_ETCHEDFRAME,19,210,306,1
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LTEXT "超时托管:",IDC_STATIC,23,136,41,8
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EDITTEXT IDC_EDIT_OVERTIME_TRUSTEE,66,135,43,12,ES_AUTOHSCROLL
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LTEXT "(默认 1 次,有效范围大于1次)",IDC_STATIC,122,136,121,8
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CONTROL "所有玩家都不叫重新发牌(否则首叫玩家叫1分)",IDC_CHECK_ALL_NOT_CALL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,24,117,180,10
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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SERVER_ICON ICON "res\\GameClient.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_CUSTOM_RULE, DIALOG
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BEGIN
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BOTTOMMARGIN, 259
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END
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END
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#endif // APSTUDIO_INVOKED
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#endif // 中文(简体,中国) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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#define _AFX_NO_SPLITTER_RESOURCES
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#define _AFX_NO_OLE_RESOURCES
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#define _AFX_NO_TRACKER_RESOURCES
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#define _AFX_NO_PROPERTY_RESOURCES
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
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LANGUAGE 4, 2
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#pragma code_page(936)
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#include "res\GameServer.rc2" // 不是由 Microsoft Visual C++ 编辑过的资源
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#include "afxres.rc" // 标准组件
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#endif
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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