58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
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#ifndef __DDZ_BigCardSprite__
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#define __DDZ_BigCardSprite__
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#include "cocos2d.h"
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#include "DDZ_GameLogic.h"
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USING_NS_CC;
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class DDZBigCardSprite : public LayerColor
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{
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public:
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DDZBigCardSprite();
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virtual ~DDZBigCardSprite();
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virtual void onEnter();
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virtual void onExit();
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virtual void onEnterTransitionDidFinish();
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bool init(uint8 cbCardData, bool bLord);
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static DDZBigCardSprite* create(uint8 cbCardData, bool bLord = false);
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void updateUIData(uint8 cbCardData, bool bLord=false);
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public:
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//弹起
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void shootCard();
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//落下
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void downCard();
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//变灰
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void toGray();
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//正常
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void toNormal();
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//是否选择
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bool isGray() { return m_bCardSelect; }
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//是否弹起
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bool isShoot() { return m_bCardShoot; }
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//获取扑克牌
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uint8 getCardData() { return m_cbCardData; }
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//判断区域
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bool containsTouchLocation(Touch *pTouch, int nCardWidth);
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public:
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bool m_bCardShoot;
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bool m_bCardSelect;
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uint8 m_cbCardData;
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Node* m_pRootPanel; //扑克根面板
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Sprite* _imgCardBack; //绑定界面元素
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Sprite* _imgCardNum; //牌值
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Sprite* _imgCardColor; //花色
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Sprite* _imgCardMark;
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Sprite* _imgCardCorner; //角标
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CDDZGameLogic m_ClientLogic;
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};
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#endif
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