150 lines
4.6 KiB
C++
150 lines
4.6 KiB
C++
#ifndef GAME_DDZ_LOGIC_HEAD_FILE
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#define GAME_DDZ_LOGIC_HEAD_FILE
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#pragma once
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#include "Types.h"
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#include "Macro.h"
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#include "CardDefine.h"
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#include "DDZ_CMD.h"
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//////////////////////////////////////////////////////////////////////////////////
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//排序类型
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#define DDZ_ST_ORDER 1 //大小排序
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#define DDZ_ST_COUNT 2 //数目排序
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#define DDZ_ST_CUSTOM 3 //自定排序
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//数值掩码
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#define DDZ_MASK_COLOR 0xF0 //花色掩码
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#define DDZ_MASK_VALUE 0x0F //数值掩码
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//逻辑类型
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#define DDZ_CT_ERROR 0 //错误类型
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#define DDZ_CT_SINGLE 1 //单牌类型
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#define DDZ_CT_DOUBLE 2 //对牌类型
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#define DDZ_CT_THREE 3 //三条类型
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#define DDZ_CT_SINGLE_LINE 4 //单连类型
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#define DDZ_CT_DOUBLE_LINE 5 //对连类型
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#define DDZ_CT_THREE_LINE 6 //三连类型
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#define DDZ_CT_THREE_TAKE_ONE 7 //三带一单
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#define DDZ_CT_THREE_TAKE_TWO 8 //三带一对
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#define DDZ_CT_FOUR_TAKE_ONE 9 //四带两单
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#define DDZ_CT_FOUR_TAKE_TWO 10 //四带两对
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#define DDZ_CT_BOMB_CARD 11 //炸弹类型
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#define DDZ_CT_MISSILE_CARD 12 //火箭类型
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#define DDZ_ST_HIDE 100
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#define DDZ_ST_DEAL_CARD 101
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#define DDZ_ST_PASS 102
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#define DDZ_ST_CALL 103
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#define DDZ_ST_CLICK_CARD 104
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#define DDZ_ST_OUT_CARD 105
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#define DDZ_ST_LEFT_ONE_CARD 106
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#define DDZ_ST_WIN 107
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#define DDZ_ST_LOSE 108
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//////////////////////////////////////////////////////////////////////////////////
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//分析结构
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struct tagAnalyseResult
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{
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uint8 cbBlockCount[4]; //扑克数目
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uint8 cbCardData[4][DDZ_MAX_COUNT]; //扑克数据
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};
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//出牌结果
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struct tagOutCardResult
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{
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uint8 cbCardCount; //扑克数目
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uint8 cbResultCard[DDZ_MAX_COUNT]; //结果扑克
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};
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//分布信息
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struct tagDistributing
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{
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uint8 cbCardCount; //扑克数目
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uint8 cbDistributing[15][6]; //分布信息
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};
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//搜索结果
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struct tagSearchCardResult
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{
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uint8 cbSearchCount; //结果数目
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uint8 cbCardCount[DDZ_MAX_COUNT]; //扑克数目
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uint8 cbResultCard[DDZ_MAX_COUNT][DDZ_MAX_COUNT]; //结果扑克
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};
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//////////////////////////////////////////////////////////////////////////////////
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//游戏逻辑类
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class CDDZGameLogic
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{
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//变量定义
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protected:
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static const uint8 m_cbCardData[DDZ_FULL_COUNT]; //扑克数据
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//函数定义
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public:
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//构造函数
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CDDZGameLogic();
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//析构函数
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virtual ~CDDZGameLogic();
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//类型函数
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public:
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//获取类型
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uint8 GetCardType(const uint8 cbCardData[], uint8 cbCardCount);
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//获取数值
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uint8 GetCardValue(uint8 cbCardData) { return cbCardData&DDZ_MASK_VALUE; }
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//获取花色
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uint8 GetCardColor(uint8 cbCardData) { return cbCardData&DDZ_MASK_COLOR; }
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//控制函数
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public:
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//混乱扑克
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void RandCardList(uint8 cbCardBuffer[], uint8 cbBufferCount);
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//排列扑克
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void SortCardList(uint8 cbCardData[], uint8 cbCardCount, uint8 cbSortType);
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//删除扑克
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bool RemoveCardList(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount);
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//删除扑克
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bool RemoveCard(const uint8 cbRemoveCard[], uint8 cbRemoveCount, uint8 cbCardData[], uint8 cbCardCount);
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//排列扑克
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void SortOutCardList(uint8 cbCardData[], uint8 cbCardCount);
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//逻辑函数
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public:
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//逻辑数值
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uint8 GetCardLogicValue(uint8 cbCardData);
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//对比扑克
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bool CompareCard(const uint8 cbFirstCard[], const uint8 cbNextCard[], uint8 cbFirstCount, uint8 cbNextCount);
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//出牌搜索
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uint8 SearchOutCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, const uint8 cbTurnCardData[], uint8 cbTurnCardCount,
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tagSearchCardResult *pSearchCardResult );
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//同牌搜索
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uint8 SearchSameCard( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCardCount,
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tagSearchCardResult *pSearchCardResult );
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//连牌搜索
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uint8 SearchLineCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbBlockCount, uint8 cbLineCount,
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tagSearchCardResult *pSearchCardResult );
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//带牌类型搜索(三带一,四带一等)
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uint8 SearchTakeCardType( const uint8 cbHandCardData[], uint8 cbHandCardCount, uint8 cbReferCard, uint8 cbSameCount, uint8 cbTakeCardCount,
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tagSearchCardResult *pSearchCardResult );
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//搜索飞机
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uint8 SearchThreeTwoLine( const uint8 cbHandCardData[], uint8 cbHandCardCount, tagSearchCardResult *pSearchCardResult );
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//内部函数
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public:
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//构造扑克
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uint8 MakeCardData(uint8 cbValueIndex, uint8 cbColorIndex);
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//分析扑克
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void AnalysebCardData(const uint8 cbCardData[], uint8 cbCardCount, tagAnalyseResult & AnalyseResult);
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//分析分布
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void AnalysebDistributing(const uint8 cbCardData[], uint8 cbCardCount, tagDistributing & Distributing);
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};
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//////////////////////////////////////////////////////////////////////////////////
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#endif |