36 lines
532 B
C++
36 lines
532 B
C++
#pragma once
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#include "cocos2d.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "Singleton.h"
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USING_NS_CC;
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using namespace cocos2d::ui;
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class LoadingScene : public Node, public Singleton<LoadingScene>
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{
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public:
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LoadingScene();
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~LoadingScene();
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public:
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CREATE_FUNC(LoadingScene);
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virtual bool init();
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virtual void onEnter();
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virtual void onEnterTransitionDidFinish();
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virtual void onExit();
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//ÏÔʾ
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void show(Node* Parent = nullptr);
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//Òþ²Ø
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void hide();
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private:
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Sprite* m_sprLoading;
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}; |