Files
wnmj/Classes/Games/DDZ/DDZ_PrivateEndNode.h
2026-02-13 14:34:15 +08:00

55 lines
1.6 KiB
C++

#pragma once
#include <stdio.h>
#include <vector>
#include <string>
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "DDZ_CMD.h"
#include "GamePlayer.h"
#include "Singleton.h"
USING_NS_CC;
using namespace ui;
/************************************************************************/
/* 注:该文件使用的是服务器位置,而不是视图位置 */
/************************************************************************/
class DDZPrivateEndNode : public cocos2d::Node
{
public:
DDZPrivateEndNode();
~DDZPrivateEndNode();
CREATE_FUNC(DDZPrivateEndNode);
virtual bool init(); // 场景初始化
// 函数
public:
//void ShowGameResult(DDZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DDZ_GAME_PLAYER]);
void ShowGameResult(DDZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DDZ_GAME_PLAYER],
bool bUnionScore, SCORE lGameGold, SCORE lScoreMultiple);
void ShowGameResult(DDZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DDZ_GAME_PLAYER],
uint8 cbBaseScore);
void ShowGameResult(DDZ_CMD_S_Private_End_Info* pNetInfo, GamePlayer* players[DDZ_GAME_PLAYER],
CMD_GF_Private_Room_Info& RoomInfo, CMD_GF_Private_Score_Info& ScoreInfo);
void pushScene();
void popScene();
void SetRoomID(std::string strRoomID);
private:
std::string getcurrTime();
// 控件
public:
ImageView* m_ImageViewBg; // 根节点
Button* m_btnleave; // 用户离开
Button* m_btnShow; // 分享
Text* m_txtRoomID; // 房间号;
Text* m_txtTime; // 当前时间;
Layout* m_pPlayNode[DDZ_GAME_PLAYER]; // 玩家结束信息
};