Files
wnmj/Classes/Games/DaZha/DZ_SmallCardSprite.h
2026-02-13 14:34:15 +08:00

70 lines
1.4 KiB
C++

#ifndef __DZSmallCardSprite__
#define __DZSmallCardSprite__
#include "cocos2d.h"
#include "DZ_GameLogic.h"
#include "DZ_BaseCardSprite.h"
USING_NS_CC;
class DZSmallCardSprite : public DZBaseCardSprite
{
public:
DZSmallCardSprite();
virtual ~DZSmallCardSprite();
virtual void onEnter();
virtual void onExit();
virtual void onEnterTransitionDidFinish();
bool init(uint8 cbCardData);
static DZSmallCardSprite* create(uint8 cbCardData);
void updateUIData(uint8 cbCardData);
//弹起;
void shootCard();
//落下;
void downCard();
//变灰;
void toGray();
//正常;
void toNormal();
//是否选择;
bool isGray() { return m_bCardSelect; }
//是否弹起;
bool isShoot() { return m_bCardShoot; }
//获取扑克牌;
uint8 getCardData() { return m_cbCardData; }
//可选牌;
void setSelectEnabled(bool bEnabled) { m_bSelectEnabled = bEnabled; }
//是否可选;
bool isSelectEnabled() { return m_bSelectEnabled; }
//设置必选;
void setMustShoot(bool bFlag) { m_bMustShoot = bFlag; }
//是否必选;
bool isMustShoot() { return m_bMustShoot; }
public:
DZ_CGameLogic m_ClientLogic; //逻辑类
Node* m_pRootPanel; //扑克根面板
Sprite* _imgCardBack; //绑定界面元素
Sprite* _imgCardNum; //牌值
Sprite* _imgCardColor; //花色
Sprite* _imgCardMark;
bool m_bCardShoot;
bool m_bCardSelect;
bool m_bSelectEnabled;
bool m_bMustShoot;
uint8 m_cbCardData;
};
#endif /* defined(__SmallCardSprite__) */