62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#ifndef _NiuNiu_GameLogic_h__
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#define _NiuNiu_GameLogic_h__
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#pragma once
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#include "NN_CMD.h"
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//开牌结果;
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struct tagOpenCardRlt
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{
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uint8 cbMaxCard; //最大牌;
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uint8 cbCardType; //牌类型;
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uint8 cbSortCard[NN_MAX_COUNT]; //排序的牌;
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};
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//游戏逻辑类;
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class CNNGameLogic
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{
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public:
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//构造函数;
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CNNGameLogic() { }
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//析构函数;
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virtual ~CNNGameLogic() { }
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public:
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//有效判断;
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static bool IsValidCard(const uint8 cbCard);
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//获取数值;
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static uint8 GetCardValue(const uint8 cbCard) { return cbCard&NN_MASK_VALUE; }
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//获取花色;
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static uint8 GetCardColor(const uint8 cbCard) { return cbCard&NN_MASK_COLOR; }
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//获取花色;
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static uint8 GetCardColorEx(const uint8 cbCard) { return (cbCard&NN_MASK_COLOR) >> 4; }
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public:
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//逻辑数值;
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uint8 GetLogicValue(uint8 cbCard);
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//排列扑克;
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void SortCardList(uint8 cbCardData[], uint8 cbCardCount);
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//删除扑克;
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bool RemoveCard(uint8 cbCardData[], uint8 cbCardCount, uint8 cbRemoveCard[], uint8 cbRemoveCount);
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public:
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//获取赢的番数;
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uint8 GetWinNiuFan(const uint8 cbCardType);
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//获取最大牌;
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uint8 GetMaxCard(const uint8 cbCardData[], const uint8 cbCardCount);
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//获取类型;
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uint8 GetCardType(const uint8 cbCardData[], const uint8 cbCardCount, uint8 cbSortCard[]);
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//对比扑克;
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bool CompareCard(const tagOpenCardRlt stFirstData, const tagOpenCardRlt stNextData);
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private:
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//是否是五花牛;
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bool IsWuHuaNiu(const uint8 cbCardData[], const uint8 cbCardCount);
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//是否是五小牛;
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bool IsWuXiaoNiu(const uint8 cbCardData[], const uint8 cbCardCount);
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//是否是炸弹;
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bool IsZhaDan(const BYTE cbCardData[], const BYTE cbCardCount);
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};
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#endif // GameLogic_h__
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