115 lines
2.6 KiB
C++
115 lines
2.6 KiB
C++
#pragma once
|
|
|
|
#include "cocos2d.h"
|
|
#include "cocostudio/CocoStudio.h"
|
|
#include "cocostudio/CCArmature.h"
|
|
#include "ui/CocosGUI.h"
|
|
#include "GamePlayer.h"
|
|
#include "NN_CMD.h"
|
|
#include "NN_BigCardSprite.h"
|
|
|
|
USING_NS_CC;
|
|
using namespace cocostudio;
|
|
using namespace std;
|
|
using namespace ui;
|
|
|
|
class NN_GamePlayer : public GamePlayer
|
|
{
|
|
public:
|
|
NN_GamePlayer(WORD wViewID, Layout* pRootLayout);
|
|
~NN_GamePlayer();
|
|
|
|
//初始化;
|
|
virtual bool init();
|
|
|
|
public:
|
|
//玩家状态改变;
|
|
void upPlayerState();
|
|
//玩家进入;
|
|
virtual void PlayerEnter();
|
|
//玩家离开;
|
|
virtual void PlayerLeave();
|
|
//显示玩家聊天内容;
|
|
virtual void showChatInfo(const std::string strChatString);
|
|
//显示语音气泡;
|
|
virtual void showVoiceBubble();
|
|
//隐藏语音气泡;
|
|
virtual void hideVoiceBubble();
|
|
|
|
public:
|
|
//重置界面;
|
|
void resetUI(bool bAll = false);
|
|
|
|
//玩家信息可见性;
|
|
void setInfoVisible(bool bVisible);
|
|
//设置是否为房主;
|
|
void setOwner(bool bOwenr);
|
|
//设置是否为庄家;
|
|
bool setBankerVisible(bool bVisible);
|
|
//设置准备状态;
|
|
void setReadyVisible(bool bVisible);
|
|
//设置断线状态;
|
|
void setOfflineVisible(bool bVisible);
|
|
//设置抢庄状态;
|
|
void setRobIconVisible(bool bVisible);
|
|
|
|
//设置玩家手牌;
|
|
void setHandCardData(uint8* pData, uint8 cbCount);
|
|
//增加牌;
|
|
void addCard(uint8 cbData, uint8 cbIndex);
|
|
|
|
//更新积分;
|
|
void updateScore();
|
|
//更新筹码;
|
|
void updateUserChip(SCORE lChipScore);
|
|
|
|
//显示牌型;
|
|
void showCardType(int cbType);
|
|
//显示牌;
|
|
void showCard(uint8 aryCardData[], uint8 cbCardCount);
|
|
//显示牌;
|
|
void showCard(uint8 aryCardData[], uint8 cbCardCount, int cbType);
|
|
//提示牛;
|
|
void tipCard(NN_CMD_S_OpenCard &stOpenCard);
|
|
|
|
//获取头像位置;
|
|
const Vec2 getHeadPos();
|
|
//获取手牌位置;
|
|
const Vec2 getHandCardPos(uint8 index);
|
|
|
|
|
|
//增加子节点;
|
|
void addChild(Node* pNode);
|
|
//转换到世界坐标系;
|
|
Vec2 convertToWorldSpace(const Vec2& nodePoint) const;
|
|
|
|
private:
|
|
bool m_bReady; //是否准备了;
|
|
uint8 m_cbViewID; //视图ID;
|
|
Layout* m_pRootLayout; //根节点;
|
|
|
|
Text* m_pTxtNickName; //昵称;
|
|
TextBMFont* m_pTxtScore; //积分;
|
|
TextBMFont* m_pTxtChip; //筹码;
|
|
|
|
ImageView* m_pImgChatView; //聊天框背景;
|
|
Text* m_pTxtChatInfo; //聊天内容;
|
|
Node* m_pVoiceBubble; //语音气泡;
|
|
Sprite* m_pSprVoiceAni; //语音动画;
|
|
|
|
Sprite* m_pSprHead; //头像;
|
|
Sprite* m_pSprOffline; //断线标志;
|
|
Sprite* m_pSprOwner; //房主标志;
|
|
Sprite* m_pSprZhuang; //庄标志;
|
|
Sprite* m_pSprReady; //准备标志;
|
|
Armature* m_pArmatureSprCow; //牛标志;
|
|
Text* m_pTxtUnionName; //工会名称;
|
|
|
|
Layout* m_pPanelHandCard; //出牌面板;
|
|
NNBigCardSprite* m_aryHandCard[NN_MAX_COUNT];
|
|
|
|
static const Vec2 g_ptCardSpace;
|
|
static const Vec2 g_ptCardFirst;
|
|
};
|
|
|