Files
wnmj/Servers/游戏组件/十三水/游戏服务器/GameServiceManager.h
2026-02-13 14:34:15 +08:00

69 lines
1.8 KiB
C++

#ifndef GAME_SERVER_MANAGER_HEAD_FILE
#define GAME_SERVER_MANAGER_HEAD_FILE
#pragma once
#include "Stdafx.h"
#include "DlgCustomRule.h"
//////////////////////////////////////////////////////////////////////////////////
//游戏管理
class CGameServiceManager : public IGameServiceManager, public IGameServiceCustomRule
{
//控件变量
protected:
HINSTANCE m_hDllInstance; //DLL 句柄
CDlgCustomRule * m_pDlgCustomRule; //自定规则
//变量定义
protected:
tagGameServiceAttrib m_GameServiceAttrib; //服务属性
tagGameServiceOption m_GameServiceOption; //房间选项
//组件变量
CGameServiceManagerHelper m_AndroidServiceHelper; //机器人服务
//函数定义
public:
//构造函数
CGameServiceManager();
//析构函数
virtual ~CGameServiceManager();
//基础接口
public:
//释放对象
virtual VOID Release() { return; }
//接口查询
virtual VOID * QueryInterface(const IID & Guid, DWORD dwQueryVer);
//创建接口
public:
//创建桌子
virtual VOID * CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer);
//创建机器
virtual VOID * CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer);
//创建数据
virtual VOID * CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer);
//参数接口
public:
//组件属性
virtual bool GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib);
//调整参数
virtual bool RectifyParameter(tagGameServiceOption & GameServiceOption);
//配置接口
public:
//默认配置
virtual bool DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize);
//获取配置
virtual bool SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize);
//创建窗口
virtual HWND CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize);
};
//////////////////////////////////////////////////////////////////////////////////
#endif